Visually representing a composite graph of image functions
    1.
    发明授权
    Visually representing a composite graph of image functions 有权
    视觉表示图像功能的复合图

    公开(公告)号:US09035949B1

    公开(公告)日:2015-05-19

    申请号:US12756046

    申请日:2010-04-07

    IPC分类号: G06T11/20

    CPC分类号: G06T11/206

    摘要: Visually representing a composite graph of image functions includes providing a visual representation of a composite graph for an image, the visual representation including first items corresponding to respective image functions, and second items corresponding to containers for image functions, the image to be rendered by performing the image functions in an order defined by the composite graph. The user selects an expansion mode for presenting contents of a first container, each of the containers having a first expansion mode wherein the contents are displayed generally adjacent the visual representation, and a second expansion mode where the contents are displayed generally within the visual representation. A modified visual representation of the composite graph is provided in response to the input, wherein the modified visual representation maintains the order of the image functions defined by the composite graph and has the first container expanded according to the selected expansion mode.

    摘要翻译: 视觉地表示图像功能的复合图形包括提供图像的合成图形的视觉表示,包括对应于各个图像功能的第一项目的视觉表示以及对应于图像功能的容器的第二项目,通过执行 图像按照复合图定义的顺序起作用。 用户选择用于呈现第一容器的内容的扩展模式,每个容器具有第一扩展模式,其中内容大体上与视觉表示相邻地显示,并且第二扩展模式通常在视觉表示内显示内容。 响应于输入提供复合图的修改的视觉表示,其中修改的视觉表示维持由合成图定义的图像功能的顺序,并且根据所选择的扩展模式扩展第一容器。

    Path and Speed Based Character Control
    2.
    发明申请
    Path and Speed Based Character Control 有权
    路径和速度字符控制

    公开(公告)号:US20130141427A1

    公开(公告)日:2013-06-06

    申请号:US13679046

    申请日:2012-11-16

    IPC分类号: G06T13/20

    摘要: A 3D animation environment that includes an animation object is generated. A movement speed is assigned to object the 3D animation environment. An animation path containing at least first and second waypoints is generated. An animation sequence is generated by identifying a first section of the animation path connected to the first waypoint. A first animation of the animation object is generated in which the animation object moves along the first section of the path at the movement speed. A spatial gap in the animation path is identified between the first and second waypoints. A second animation of the animation object is generated in which the animation object moves, by keyframe animation, from the first waypoint to the second waypoint. A third animation of the animation object is generated in which the animation object moves along at least a second portion of the path at the movement speed.

    摘要翻译: 生成包含动画对象的3D动画环境。 分配移动速度来对象3D动画环境。 生成至少包含第一和第二路点的动画路径。 通过识别连接到第一航点的动画路径的第一部分来生成动画序列。 生成动画对象的第一动画,其中动画对象以移动速度沿着路径的第一部分移动。 在第一和第二航点之间确定动画路径中的空间间隙。 生成动画对象的第二动画,其中动画对象通过关键帧动画从第一航点移动到第二航点。 生成动画对象的第三动画,其中动画对象以移动速度沿着路径的至少第二部分移动。

    Editable character action user interfaces
    3.
    发明授权
    Editable character action user interfaces 有权
    可编辑的角色动作用户界面

    公开(公告)号:US09030477B2

    公开(公告)日:2015-05-12

    申请号:US13168189

    申请日:2011-06-24

    摘要: A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes defining at least one of a location in a virtual scene and a time represented in a timeline as being associated with a performance of an animated character. The method also includes aggregating data that represents actions of the animation character for at least one of the defined location and the defined time. The method also includes presenting a user interface that includes a representation of the aggregated actions. The representation is editable to adjust at least one action included in the aggregation.

    摘要翻译: 系统包括计算设备,其包括被配置为存储指令的存储器。 计算设备还包括处理器,其被配置为执行指令以执行包括将虚拟场景中的位置和时间线中表示的时间中的至少一个定义为与动画角色的表现相关联的方法。 该方法还包括聚合表示针对所定义的位置和所定义的时间中的至少一个的动画角色的动作的数据。 该方法还包括呈现包括聚合动作的表示的用户界面。 该表示可编辑以调整聚合中至少包含一个操作。

    Editable Character Action User Interfaces
    4.
    发明申请
    Editable Character Action User Interfaces 有权
    可编辑字符操作用户界面

    公开(公告)号:US20120327088A1

    公开(公告)日:2012-12-27

    申请号:US13168189

    申请日:2011-06-24

    IPC分类号: G06T13/00

    摘要: A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes defining at least one of a location in a virtual scene and a time represented in a timeline as being associated with a performance of an animated character. The method also includes aggregating data that represents actions of the animation character for at least one of the defined location and the defined time. The method also includes presenting a user interface that includes a representation of the aggregated actions. The representation is editable to adjust at least one action included in the aggregation.

    摘要翻译: 系统包括计算设备,其包括被配置为存储指令的存储器。 计算设备还包括处理器,其被配置为执行指令以执行包括将虚拟场景中的位置和时间线中表示的时间中的至少一个定义为与动画角色的表现相关联的方法。 该方法还包括聚合表示针对所定义的位置和所定义的时间中的至少一个的动画角色的动作的数据。 该方法还包括呈现包括聚合动作的表示的用户界面。 该表示可编辑以调整聚合中至少包含一个操作。

    Controlling operations for execution
    5.
    发明授权
    Controlling operations for execution 有权
    控制操作执行

    公开(公告)号:US08943442B1

    公开(公告)日:2015-01-27

    申请号:US12953136

    申请日:2010-11-23

    申请人: Kent Oberheu

    发明人: Kent Oberheu

    IPC分类号: G06F3/048

    摘要: A computer-implemented method of controlling operations for execution includes displaying, in a display device area that controls a process of operations, a current container providing at least a first operation to the process, and a linear sequence representing parent containers of the current container organized in a hierarchy. The method includes receiving, in a system generating the display device area, a partial-performance request identifying a subset of the parent containers defined between the current container and a level in the hierarchy. The method includes performing, in response to the partial-performance request, the first operation and those of the operations that the subset of the parent containers provide to the process.

    摘要翻译: 控制执行操作的计算机实现的方法包括在控制操作过程的显示设备区域中显示向该过程提供至少第一操作的当前容器,以及表示当前容器的父容器的线性序列,其被组织 在层次结构中。 该方法包括在生成显示设备区域的系统中接收标识在当前容器和层次结构中的级别之间定义的父容器的子集的部分性能请求。 该方法包括响应于部分性能请求执行第一操作以及父容器的子集对该进程提供的操作的操作。

    Hybrid processing interface
    6.
    发明授权
    Hybrid processing interface 有权
    混合处理界面

    公开(公告)号:US08793599B1

    公开(公告)日:2014-07-29

    申请号:US13209771

    申请日:2011-08-15

    IPC分类号: G06F3/00

    CPC分类号: G06F17/50

    摘要: A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes defining a first portion of a display as a workspace for presenting graphical elements that represent processing operations that define properties of an object. The method also includes defining a second portion of the display, different from the first portion, for presenting a graphical stack that uses the properties from the processing operations to define layers associated with the object. The method also includes simultaneously presenting the first and the second portion on the display.

    摘要翻译: 系统包括计算设备,其包括被配置为存储指令的存储器。 计算设备还包括处理器,其被配置为执行指令以执行包括将显示器的第一部分定义为用于呈现表示定义对象的属性的处理操作的图形元素的工作空间的方法。 该方法还包括限定不同于第一部分的显示器的第二部分,用于呈现使用来自处理操作的属性来定义与对象相关联的层的图形堆栈。 该方法还包括在显示器上同时呈现第一和第二部分。