Gaming machine and control method thereof
    1.
    发明授权
    Gaming machine and control method thereof 有权
    游戏机及其控制方法

    公开(公告)号:US08814655B2

    公开(公告)日:2014-08-26

    申请号:US13068860

    申请日:2011-06-02

    摘要: A gaming machine 10 has: a display device 12 configured to display a plurality of symbols to be continuously arranged; and a controller 30. The controller 30 executes the processing operations of: (a1) executing game processing and then according to a result of the game processing, determining whether or not to scroll at least one array of the symbols; (a2) scrolling the symbol array according to a result of the determination; and (a3) carrying out processing according to a result of the scroll.

    摘要翻译: 游戏机10具有:显示装置12,被配置为显示要连续排列的多个符号; 控制器30执行以下处理操作:(a1)执行游戏处理,然后根据游戏处理的结果,确定是否滚动符号的至少一个阵列; (a2)根据确定的结果滚动符号阵列; 和(a3)根据滚动的结果进行处理。

    GAMING MACHINE CAPABLE OF BEING PLAYED BY A PLURALITY OF PLAYERS AND DIVIDING THE PRIZE AMONG THEM
    2.
    发明申请
    GAMING MACHINE CAPABLE OF BEING PLAYED BY A PLURALITY OF PLAYERS AND DIVIDING THE PRIZE AMONG THEM 有权
    多名玩家可以玩的游戏机,并在其中分享奖品

    公开(公告)号:US20120309509A1

    公开(公告)日:2012-12-06

    申请号:US13068863

    申请日:2011-06-06

    IPC分类号: A63F9/24

    摘要: When one player acquires a qualification for playing a scramble bonus game, another player can participate in the scramble bonus game by paying a predetermined amount of participation charge. In addition, in a case where a fellow character could be acquired as a fellow of the player characters, the amount of prize to be paid to the players is increased according to features of that fellow character. Further, items of equipment of the player characters become more gorgeous, as the prizes acquired by the players increase in amount. A damage imparted to an enemy character varies depending on weapons that the player characters use. A prize is awarded when a hit point of the enemy character becomes 0.

    摘要翻译: 当一个玩家获得玩加注游戏的资格时,另一个玩家可以通过支付预定量的参与费来参与争夺奖金游戏。 此外,在作为玩家角色的同伴获得同伴角色的情况下,根据该角色的特征来增加向玩家支付的奖金数量。 此外,玩家角色的设备项目变得更加华丽,因为玩家获得的奖品数量增加。 对敌人角色的伤害根据玩家角色使用的武器而有所不同。 当敌人角色的命中点为0时,将获得奖励。

    Gaming machine capable of being played by a plurality of players and dividing the prize among them
    3.
    发明授权
    Gaming machine capable of being played by a plurality of players and dividing the prize among them 有权
    游戏机能够由多名玩家进行演奏,并在其中划分奖品

    公开(公告)号:US08449367B2

    公开(公告)日:2013-05-28

    申请号:US13068863

    申请日:2011-06-06

    IPC分类号: A63F9/24

    摘要: When one player acquires a qualification for playing a scramble bonus game, another player can participate in the scramble bonus game by paying a predetermined amount of participation charge. In addition, in a case where a fellow character could be acquired as a fellow of the player characters, the amount of prize to be paid to the players is increased according to features of that fellow character. Further, items of equipment of the player characters become more gorgeous, as the prizes acquired by the players increase in amount. A damage imparted to an enemy character varies depending on weapons that the player characters use. A prize is awarded when a hit point of the enemy character becomes 0.

    摘要翻译: 当一个玩家获得玩加注游戏的资格时,另一个玩家可以通过支付预定量的参与费来参与争夺奖金游戏。 此外,在作为玩家角色的同伴获得同伴角色的情况下,根据该角色的特征来增加向玩家支付的奖金数量。 此外,玩家角色的设备项目变得更加华丽,因为玩家获得的奖品数量增加。 对敌人角色的伤害根据玩家角色使用的武器而有所不同。 当敌人角色的命中点为0时,将获得奖励。

    GAMING MACHINE AND CONTROL METHOD THEREOF
    4.
    发明申请
    GAMING MACHINE AND CONTROL METHOD THEREOF 有权
    游戏机及其控制方法

    公开(公告)号:US20120322539A1

    公开(公告)日:2012-12-20

    申请号:US13068865

    申请日:2011-06-20

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3223 G07F17/3272

    摘要: A gaming machine 10 includes: a display device configured to display a plurality of symbols to be continuously arranged; and a controller 30. The controller 30 executes processing operations of: (a1) sequentially executing game processing for a plurality of players and then according to a result of the game processing, determining any of the symbols is to be assigned to a respective one of the players; (a2) paying out a prize according to the symbols that are assigned according to a result of the determination; and (a3) generating a scramble event in which the assigned symbols are scrambled between the plurality of players, in a case where the prize is identical as to the plurality of players.

    摘要翻译: 游戏机10包括:显示装置,被配置为显示要连续排列的多个符号; 和控制器30.控制器30执行以下处理操作:(a1)对多个玩家顺序执行游戏处理,然后根据游戏处理的结果,将任何符号分配给相应的一个 玩家们; (a2)根据确定结果分配的符号支付奖品; 以及(a3)在奖品与多个玩家相同的情况下,生成其中所分配的符号在多个玩家之间加扰的加扰事件。

    Gaming machine and control method thereof
    5.
    发明授权
    Gaming machine and control method thereof 有权
    游戏机及其控制方法

    公开(公告)号:US08597102B2

    公开(公告)日:2013-12-03

    申请号:US13068865

    申请日:2011-06-20

    IPC分类号: A63F9/24 A63F13/00

    CPC分类号: G07F17/3223 G07F17/3272

    摘要: A gaming machine 10 includes: a display device configured to display a plurality of symbols to be continuously arranged; and a controller 30. The controller 30 executes processing operations of: (a1) sequentially executing game processing for a plurality of players and then according to a result of the game processing, determining any of the symbols is to be assigned to a respective one of the players; (a2) paying out a prize according to the symbols that are assigned according to a result of the determination; and (a3) generating a scramble event in which the assigned symbols are scrambled between the plurality of players, in a case where the prize is identical as to the plurality of players.

    摘要翻译: 游戏机10包括:显示装置,被配置为显示要连续排列的多个符号; 和控制器30.控制器30执行以下处理操作:(a1)对多个玩家顺序执行游戏处理,然后根据游戏处理的结果,将任何符号分配给相应的一个 玩家们; (a2)根据确定结果分配的符号支付奖品; 以及(a3)在奖品与多个玩家相同的情况下,生成其中所分配的符号在多个玩家之间加扰的加扰事件。

    GAMING MACHINE IN WHICH A BET IS MADE ON A CHARACTER MOVEMENT AT EACH UNIT GAME
    6.
    发明申请
    GAMING MACHINE IN WHICH A BET IS MADE ON A CHARACTER MOVEMENT AT EACH UNIT GAME 审中-公开
    每个单位游戏中的角色移动的游戏机

    公开(公告)号:US20120309501A1

    公开(公告)日:2012-12-06

    申请号:US13068862

    申请日:2011-06-02

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3202

    摘要: A gaming machine includes: a common display device that displays a route made of a plurality of continuous frames; a plurality of game terminals; a bet input portion that is provided in each of the game terminals, for placing a bet in each unit game; a number-of-movements determining portion that determines by means of random numbers a number of frames, in a case where a bet is placed; a number-of-movements display portion that displays the number of the frames; a character movement portion that moves the character in accordance with the number of the frames in the route; an event executing portion that executes an event associated with the frame at which the character stops; and a prize awarding portion that awards a prize in accordance with a result of the event.

    摘要翻译: 游戏机包括:显示由多个连续帧构成的路线的公共显示装置; 多个游戏终端; 设置在每个游戏终端中的用于在每个单元游戏中进行投注的投注输入部分; 在放置赌注的情况下,通过随机数确定多个帧的多个运动确定部分; 显示帧数的多个运动显示部分; 字符移动部,其根据所述路径中的帧的数量来移动所述字符; 事件执行部,其执行与所述字符停止的帧相关联的事件; 以及根据事件结果奖励奖品的奖励部分。

    GAMING MACHINE AND CONTROL METHOD THEREOF
    7.
    发明申请
    GAMING MACHINE AND CONTROL METHOD THEREOF 有权
    游戏机及其控制方法

    公开(公告)号:US20120309486A1

    公开(公告)日:2012-12-06

    申请号:US13068860

    申请日:2011-06-02

    IPC分类号: A63F13/00

    摘要: A gaming machine 10 has: a display device 12 configured to display a plurality of symbols to be continuously arranged; and a controller 30. The controller 30 executes the processing operations of: (a1) executing game processing and then according to a result of the game processing, determining whether or not to scroll at least one array of the symbols; (a2) scrolling the symbol array according to a result of the determination; and (a3) carrying out processing according to a result of the scroll.

    摘要翻译: 游戏机10具有:显示装置12,被配置为显示要连续排列的多个符号; 控制器30执行以下处理操作:(a1)执行游戏处理,然后根据游戏处理的结果,确定是否滚动符号的至少一个阵列; (a2)根据确定的结果滚动符号阵列; 和(a3)根据滚动的结果进行处理。

    Gaming machine capable of repeatedly execute a unitary game
    8.
    发明授权
    Gaming machine capable of repeatedly execute a unitary game 有权
    游戏机能够反复执行单一游戏

    公开(公告)号:US08449377B2

    公开(公告)日:2013-05-28

    申请号:US13151731

    申请日:2011-06-02

    摘要: The present invention provides a gaming machine which is capable of realizing an appropriate balance between players' profits and slot machine providers' profits. When a first number of bets have been selected, a control device executes a first basic unitary game which completes when a first time interval has elapsed after starting the game. When a second number of bets have been selected, the control device executes a second basic unitary game which completes when a second time interval shorter than the first time interval has elapsed after starting the game. On the basis of the fact that the first basic unitary game has been executed, the control device executes a first progressive game in which a first payout rate can be realized. On the basis of the fact that the second basic unitary game has been executed, the control device executes a second progressive game in which a second payout rate higher than the first payout rate can be realized. When a second number of bets have been selected, information relating to the second payout rate is displayed.

    摘要翻译: 本发明提供一种游戏机,其能够实现玩家的利润与老虎机提供商的利益之间的适当平衡。 当已经选择了第一数量的投注时,控制装置执行在开始游戏之后经过第一时间间隔之后完成的第一基本单一游戏。 当已经选择了第二数量的投注时,控制装置执行第二基本单一游戏,当开始游戏之后经过比第一时间间隔短的第二时间间隔时,该游戏完成。 基于第一基本单一游戏已被执行的事实,控制装置执行可以实现第一支付率的第一进行游戏。 基于第二基本单一游戏已被执行的事实,控制装置执行其中可以实现高于第一支付率的第二支付率的第二进行游戏。 当选择了第二数量的投注时,显示与第二支付率有关的信息。

    GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTE A UNITARY GAME
    9.
    发明申请
    GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTE A UNITARY GAME 有权
    游戏机可重复执行单机游戏

    公开(公告)号:US20110300919A1

    公开(公告)日:2011-12-08

    申请号:US13151731

    申请日:2011-06-02

    IPC分类号: A63F9/24

    摘要: The present invention provides a gaming machine which is capable of realizing an appropriate balance between players' profits and slot machine providers' profits. When a first number of bets have been selected, a control device executes a first basic unitary game which completes when a first time interval has elapsed after starting the game. When a second number of bets have been selected, the control device executes a second basic unitary game which completes when a second time interval shorter than the first time interval has elapsed after starting the game. On the basis of the fact that the first basic unitary game has been executed, the control device executes a first progressive game in which a first payout rate can be realized. On the basis of the fact that the second basic unitary game has been executed, the control device executes a second progressive game in which a second payout rate higher than the first payout rate can be realized. When a second number of bets have been selected, information relating to the second payout rate is displayed.

    摘要翻译: 本发明提供一种游戏机,其能够实现玩家的利润与老虎机提供商的利益之间的适当平衡。 当已经选择了第一数量的投注时,控制装置执行在开始游戏之后经过第一时间间隔之后完成的第一基本单一游戏。 当已经选择了第二数量的投注时,控制装置执行第二基本单一游戏,当开始游戏之后经过比第一时间间隔短的第二时间间隔时,该游戏完成。 基于第一基本单一游戏已被执行的事实,控制装置执行可以实现第一支付率的第一进行游戏。 基于第二基本单一游戏已被执行的事实,控制装置执行其中可以实现高于第一支付率的第二支付率的第二进行游戏。 当选择了第二数量的投注时,显示与第二支付率有关的信息。

    Gaming machine and method for controlling the same
    10.
    发明授权
    Gaming machine and method for controlling the same 有权
    游戏机及其控制方法

    公开(公告)号:US08475260B2

    公开(公告)日:2013-07-02

    申请号:US12790155

    申请日:2010-05-28

    IPC分类号: G06F17/00

    摘要: N symbol arrays are scrolled in M rows and N columns of display regions. In each of the symbol arrays, a normal symbol same as a certain normal symbol does not exist within (M−1) rows above and below the certain normal symbol. Therefore, two or more of the same normal symbols are not displayed in each column of display regions, and a maximum of N of the same normal symbols are displayed in all the display regions. Further, the same normal symbols as those present within (M−1) rows above and below the special symbol included in one symbol array do not exist within (M−1) rows above and below the special symbols included in the other symbol arrays. Therefore, when N of the same normal symbols are displayed, a maximum of one special symbol is displayed.

    摘要翻译: N个符号数组在M行和N列显示区域中滚动。 在每个符号阵列中,与某个正常符号相同的正常符号不存在于某些正常符号之上和之下的(M-1)行内。 因此,在各列显示区域中不显示两个以上相同的正常符号,并且在全部显示区域中显示最多相同正常符号的N个。 此外,与包含在一个符号数组中的特殊符号之上和之下(M-1)行中存在的相同的正常符号不存在于包含在其他符号数组中的特殊符号之上和之下的(M-1)行内。 因此,当显示相同正常符号的N时,显示最多一个特殊符号。