Method and a video game system of generating a field map
    1.
    发明授权
    Method and a video game system of generating a field map 有权
    方法和生成场地图的视频游戏系统

    公开(公告)号:US06319129B1

    公开(公告)日:2001-11-20

    申请号:US09676486

    申请日:2000-10-02

    IPC分类号: A63F1300

    摘要: A method and a video game system that are capable of generating a field map with more natural geographical feature. The method and the video game system firstly divides the field map including a plurality of blocks into a first zone and a second zone by a boundary which consists of sides and comers in the blocks, then determines a first point for each side included in the boundary and a second point for each corner included in the boundary. Finally, the boundary is transformed into a more complex land shape by connecting the first points and the second points. The video game system includes a block division unit that divides the field map into a plurality of blocks, a block assign unit that assigns each of the divided blocks to either a first zone or a second zone using a boundary that consists of sides and comers of the blocks, a first point determining unit that determines a first point for each side, a second point determining unit that determines a second point for each corner, and a transforming unit that transforms the boundary by connecting the first points and the second points.

    摘要翻译: 能够产生具有更自然地理特征的场地图的方法和视频游戏系统。 该方法和视频游戏系统首先将包括多个块的场地图通过由块中的边和边组成的边界划分为第一区和第二区,然后确定包含在边界中的每一侧的第一点 并且边界中包含的每个角落的第二个点。 最后,通过连接第一点和第二点,将边界变换为更复杂的土地形状。 视频游戏系统包括将场地图分割为多个块的块分割单元,块分配单元,其使用由边和边组成的边界将分割块分配到第一区域或第二区域, 块,确定每一侧的第一点的第一点确定单元,确定每个角的第二点的第二点确定单元和通过连接第一点和第二点来变换边界的变换单元。