METHOD AND SYSTEM FOR CREATING AUGMENTED REALITY FILTERS ON MOBILE DEVICES

    公开(公告)号:US20230343038A1

    公开(公告)日:2023-10-26

    申请号:US17728662

    申请日:2022-04-25

    Applicant: Lemon Inc.

    CPC classification number: G06T19/006 G06T11/00 G06F3/04845

    Abstract: Example aspects include techniques for creating an augmented reality filter on a mobile device. These techniques may include receiving, in response to a selection of a primary augment reality filter template (ARFT), a primary ARFT package corresponding to the primary ARFT, and receiving, in response to the selection of a secondary ARFT, a secondary ARFT package corresponding to the secondary ARFT. In addition, the techniques may include loading the primary ARFT package and the secondary ARFT package to form a combined ARFT, and modifying, based on user input received via a user interface, the combined ARFT to create a customized augmented reality filter (CARF). Further, the techniques may include generating, for the CARF via the development engine, a configuration file that causes the mobile application to add custom perceptive information to visual data.

    EFFECT EDITION METHOD AND APPARATUS, ELECTRONIC DEVICE AND STORAGE MEDIUM

    公开(公告)号:US20240412436A1

    公开(公告)日:2024-12-12

    申请号:US18734782

    申请日:2024-06-05

    Abstract: An effect edition method and apparatus, an electronic device and a storage medium are provided. The method includes: acquiring an effect action object to be added in response to an object addition trigger operation, and displaying an object subgraph corresponding to the effect action object in a visual edition region of an effect edition interface; displaying a logic subgraph corresponding to an effect action logic to be added in the visual edition region in response to a logic addition trigger operation for the effect action object, and establishing a connection relationship between the object subgraph and the logic subgraph to obtain an effect logic diagram corresponding to the effect action object; and displaying the effect action object with an effect outcome corresponding to the effect logic diagram in response to an effect display trigger operation.

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