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公开(公告)号:US20230338843A1
公开(公告)日:2023-10-26
申请号:US18135751
申请日:2023-04-18
申请人: MEDIATEK INC.
发明人: Tsung-Shian Huang , Huei-Long Wang , Yan-Hong Zhang , Chi-Chiang Huang , Kuo-Yi Wang , An-Li Wang , Chien-Nan Lin
CPC分类号: A63F13/52 , G06T19/00 , G06T7/20 , G06T2200/24
摘要: An image processing method for a game loop of a game, wherein the game loop comprises a game rendering module and a MEMC module, and is executed by more than one processing unit to generate an output image to display. The image processing method includes rendering, by the game rendering module, a scene of the game to obtain a first image; rendering, by the game rendering module, a UI to obtain a second image; applying, by the MEMC module, MEMC to the first image to generate an interpolated first image; and blending, by the MEMC module, the second image and the interpolated first image into the output image.
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公开(公告)号:US20240311959A1
公开(公告)日:2024-09-19
申请号:US18605789
申请日:2024-03-14
申请人: MediaTek Inc.
发明人: Tsung-Shian Huang , Huei-Long Wang , Yan-Hong Zhang , Chi-Chiang Huang , Kuo-Yi Wang , An-Li Wang , Chien-Nan Lin
IPC分类号: G06T3/4007 , G06T7/246
CPC分类号: G06T3/4007 , G06T7/248
摘要: A frame interpolation method generates an interpolated frame that is temporally between a first frame and a second frame. A first and a second interpolated frames are generated using motion vectors from a first motion estimator and a second motion estimator, respectively. A weighting map is generated based on indications from the first motion estimator. First pixel locations and second pixel locations in the weighting map are assigned weight values of 1 and 0, respectively. A weighted combination is calculated using the weighting map to produce the interpolated frame output, which includes the first pixel locations from the first interpolated frame and the second pixel locations from the second interpolated frame. The first and the second motion estimators may be an optical flow estimator and the game engine renderer, respectively. Alternatively, the first and the second motion estimators may be the game engine renderer and the optical flow estimator, respectively.
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