Method for controlling a variable of a dialog box with cursor movement
    2.
    发明授权
    Method for controlling a variable of a dialog box with cursor movement 失效
    用光标移动控制对话框的变量的方法

    公开(公告)号:US5995079A

    公开(公告)日:1999-11-30

    申请号:US834512

    申请日:1997-04-04

    IPC分类号: G06F3/0484 G06F3/00

    CPC分类号: G06F3/04847 Y10S715/974

    摘要: A user interface receives user input representative of movement of a mouse pointer relative to a datum point. This datum point is established as a origin with four quadrants. The movement is determined to be either in a first sense or an opposite second sense relative to the datum point. A variable responsively increments when the movement is in the first sense and responsively decrements when the movement is in the second opposite sense. The user may move the pointer in a generally circular or spiral pattern in a clockwise or counterclockwise sense about the origin until the desired value is attained.

    摘要翻译: 用户界面接收代表鼠标指针相对于基准点移动的用户输入。 该基准点被确定为具有四个象限的原点。 运动被确定为相对于基准点处于第一感觉或相反的第二感觉。 当运动处于第一感觉时,变量响应地递增,并且当运动处于第二相反方向时响应地递减。 用户可以以关于原点的顺时针或逆时针方向将大致圆形或螺旋图案移动指针,直到达到期望值。

    Graphics design software user interface
    3.
    发明授权
    Graphics design software user interface 失效
    图形设计软件用户界面

    公开(公告)号:US6031529A

    公开(公告)日:2000-02-29

    申请号:US884356

    申请日:1997-06-27

    IPC分类号: G06F3/033 G06F3/048 G06F3/00

    CPC分类号: G06F3/0481 G06F3/04847

    摘要: The present invention relates to method and apparatus for presenting a graphical user interface for use in displaying graphics on a computer display. A frame window is launched that includes a main menu and defines a window border that bounds a user work surface on a display monitor. A first borderless child window is attached to the frame window. This first borderless window is a graphics display window for displaying an image on the user work surface. One or more additional borderless child windows are attached to the frame window. These other child windows display controls such as buttons and icons that allow the user to control depiction of the image within the first borderless child window. The buttons and icons have a sculpted appearance that appears raised in a first state and appear reversed when `depressed` or activated by the user.

    摘要翻译: 本发明涉及用于呈现用于在计算机显示器上显示图形的图形用户界面的方法和装置。 启动一个框架窗口,其中包含一个主菜单,并定义了一个界限在显示监视器上的用户工作面的窗口边框。 第一个无边框的子窗口附加到框架窗口。 第一个无边界窗口是用于在用户工作表面上显示图像的图形显示窗口。 一个或多个附加的无边框子窗口附加到框架窗口。 这些其他子窗口显示诸如按钮和图标的控件,其允许用户控制第一无边界子窗口内的图像的描绘。 按钮和图标具有在第一状态下出现的雕刻外观,并在用户“按下”或激活时显示为反转。

    Computer imaging using graphics components
    4.
    发明授权
    Computer imaging using graphics components 失效
    计算机成像使用图形组件

    公开(公告)号:US5999190A

    公开(公告)日:1999-12-07

    申请号:US872902

    申请日:1997-06-11

    CPC分类号: G06T11/00

    摘要: Graphics software for use in rendering an image on a computer display. The software is used in conjunction with special hardware including a high resolution computer monitor and high speed graphics imaging software. The software allows the user to create and manipulate paint objects that define the way images are modified by rendering tools such as a drawing tool or a titling tool. The attributes for a plurality of paint objects are defined in a hierarchy and can be stored on a memory device such as a computer hard drive. The organization into a hierarchy of the various attributes making up a complex object such as a paint stroke or a text body result in an ability to deal with branches of the hierarchy as persistable objects in their own right.

    摘要翻译: 用于在计算机显示器上呈现图像的图形软件。 该软件与特殊硬件结合使用,包括高分辨率计算机显示器和高速图形成像软件。 该软件允许用户创建和操作绘制对象,通过渲染工具(如绘图工具或标题工具)来定义图像修改的方式。 多个绘画对象的属性被定义在层次结构中,并且可以存储在诸如计算机硬盘驱动器的存储设备上。 组织成组成复杂对象(如油漆笔画或文本体)的各种属性的层次结构导致将层次结构的分支处理为其本身的持久对象的能力。

    Marking parameters for animation
    5.
    发明授权
    Marking parameters for animation 有权
    标记动画参数

    公开(公告)号:US06466214B1

    公开(公告)日:2002-10-15

    申请号:US09369822

    申请日:1999-08-06

    IPC分类号: G06T1500

    CPC分类号: G06T13/00

    摘要: The present invention advantageously provides for a method and system that is operable on a computer system, for selectively determining parameters values or keys to be made available to graphical imaging system to drive a animation application. The method includes receiving a Parameter Set (PSet) having a plurality of parameters corresponding to the animation application, assigning one or more of said parameters a value; marking a subset of said parameters, modifying the keys of only marked parameters according to the parameter's value, and running the animation application in response to the keys after marking.

    摘要翻译: 本发明有利地提供了一种在计算机系统上可操作的方法和系统,用于选择性地确定要使图形成像系统可用于驱动动画应用的参数值或键。 该方法包括接收具有与动画应用相对应的多个参数的参数集(PSet),分配一个或多个所述参数值; 标记所述参数的子集,根据参数的值修改仅标记参数的键,以及在标记之后响应于键运行动画应用。

    Editor for effect tree parameters
    6.
    发明授权
    Editor for effect tree parameters 有权
    编辑效果树参数

    公开(公告)号:US06621504B1

    公开(公告)日:2003-09-16

    申请号:US09369688

    申请日:1999-08-06

    IPC分类号: G09G500

    CPC分类号: G11B27/34 G11B27/034

    摘要: The present invention provides for a property editor in a graphics image system in order to specify parameter values for effects in an effect tree. A separate instance of the property editor is not invoked for each effect within the effect tree, but rather the property editor permits the modification of multiple effects from the same instance of the editor. Advantageously, the user is not required to navigate between a view of the effect tree and the property editor in order to edit effects.

    摘要翻译: 本发明提供图形图像系统中的属性编辑器,以便为效果树中的效果指定参数值。 不会在效果树中为每个效果调用属性编辑器的单独实例,而属性编辑器允许从编辑器的同一实例修改多个效果。 有利地,用户不需要在效果树的视图和属性编辑器之间导航,以便编辑效果。

    Non-linear editing system and method employing reference clips in edit sequences
    7.
    发明授权
    Non-linear editing system and method employing reference clips in edit sequences 有权
    非线性编辑系统和采用编辑序列参考剪辑的方法

    公开(公告)号:US06539163B1

    公开(公告)日:2003-03-25

    申请号:US09292836

    申请日:1999-04-16

    IPC分类号: H04N593

    摘要: A novel NLE system and method of constructing edit sequences includes reference clips which can be employed in the sequences. The reference clips include a reference to metadata defining a child sequence. The reference clip is loaded into a parent sequence in the NLE system, rather than the netadata for the child sequence and, as the reference clip and its reference typically have a much smaller memory footprint than the metadata for the child sequence, the memory requirements for the NLE system to load the parent sequence are reduced, as is the time required to accomplish the load. In addition, the metadata defining the child sequences can be persisted separately from the parent sequences, and used in a any parent sequence by employing a reference clip to the persisted child sequence. This also allows multiple instances of reference clips to a child sequence to be employed, in a single parent sequence or in multiple parent sequences and by multiple users. New versions of a child sequence can be automatically employed in any subsequent playback of a parent sequence which contains a reference clip referring to the child sequence. Further, access control, security, and version control can employed with the persisted child sequences.

    摘要翻译: 构造编辑序列的新颖的NLE系统和方法包括可以在序列中使用的参考剪辑。 参考剪辑包括对定义子序列的元数据的引用。 参考剪辑被加载到NLE系统中的父序列中,而不是子序列的netadata,并且由于参考剪辑及其参考通常比子序列的元数据具有更小的内存占用,所以内存要求 与完成负载所需的时间一样,减少了加载父序列的NLE系统。 另外,定义子序列的元数据可以与父序列分离地保持,并且通过对持久化的子序列采用参考剪辑而在任何父序列中使用。 这还允许在单个父序列或多个父序列中以及由多个用户使用子序列的参考剪辑的多个实例。 可以在包含引用子序列的参考剪辑的父序列的任何后续回放中自动使用新版本的子序列。 此外,访问控制,安全性和版本控制可以与持久化的子序列一起使用。

    Indicating activeness of clips and applying effects to clips and tracks
in a timeline of a multimedia work
    8.
    发明授权
    Indicating activeness of clips and applying effects to clips and tracks in a timeline of a multimedia work 失效
    指示剪辑的活动,并在多媒体作品的时间表中对剪辑和曲目应用效果

    公开(公告)号:US5781188A

    公开(公告)日:1998-07-14

    申请号:US673223

    申请日:1996-06-27

    摘要: For use in composing and/or editing a multimedia work that include one or more clips, a technique for indicating an active state of the clip or portion thereof, indicating effects applied to a track or a clip, and indicating a plurality of effects applied to a track or to a clip. At least a portion of the work is graphically represented by one or more timelines on which are disposed one or more clips. An active portion of a clip is indicated by a colored bar that extends under that portion of the clip. Different types of transitions between clips are indicated by using one of different predetermined colors for the colored bar. Effects applied to a track are also represented by color bars that extend above the portion of the track to which the effects apply and are independent of changes to any clip disposed on the track. Predetermined colors are used to indicate the type or class of effect(s) applied. A plurality of effects applied to a clip or to a track are indicated by stacking the colored bars. The duration of the effect(s) are indicated by the relative length of these colored bars.

    摘要翻译: 用于组合和/或编辑包括一个或多个剪辑的多媒体作品,用于指示剪辑或其部分的活动状态的技术,指示应用于轨道或剪辑的效果,以及指示应用于 轨道或剪辑。 工作的至少一部分由其上布置有一个或多个剪辑的一个或多个时间线图形化地表示。 夹子的活动部分由在夹子的该部分下方延伸的彩色条表示。 通过使用彩色条的不同预定颜色之一来指示剪辑之间的不同类型的转换。 施加到轨道的效果也由在条件的部分上方延伸的颜色条表示,效果应用于该轨迹,并且独立于设置在轨道上的任何夹子的变化。 预定颜色用于指示应用的效果的类型或类别。 通过堆叠彩色条表示应用于剪辑或轨道的多种效果。 效果的持续时间由这些彩色条的相对长度表示。