USER-CONTROLLED SWEEPSTAKES ENTRIES
    1.
    发明申请
    USER-CONTROLLED SWEEPSTAKES ENTRIES 有权
    用户控制的记录

    公开(公告)号:US20110092267A1

    公开(公告)日:2011-04-21

    申请号:US12836813

    申请日:2010-07-15

    IPC分类号: A63F13/00

    摘要: Provided are systems and methods for conducting sweepstakes, which can include a user controlled gaming award, wherein the user controlled gaming award includes entries in another game is provided. Entries into a sweepstakes game are associating with a unique identifier, which can be used to enter a plurality of sweepstakes games. A graphical user interface is configured to permit a player to assign awarded sweepstakes entries to at least one sweepstakes game, and further can be configured to permit the player to accumulate entries. The awarded entries can be configured as a form of currency redeemable for entry into at least one sweepstakes game. The methods and systems can permit the player to exchange any entry to into a sweepstakes game. According to another embodiment of the invention, the method further comprises an act of permitting the player to exchange the custom currency. According to another embodiment, the method and systems are further configured to provide an exchange interface for trading of the custom currency.

    摘要翻译: 提供了用于进行抽奖的系统和方法,其可以包括用户控制的游戏奖励,其中提供了用户控制的游戏奖励包括在另一游戏中的条目。 进入抽奖游戏的条目与唯一的标识符相关联,可以用于输入多个抽奖游戏。 图形用户界面被配置为允许玩家将授权的抽奖条目分配给至少一个抽奖游戏,并且还可以被配置为允许玩家累积条目。 授予的条目可以配置为可兑换的货币形式,以进入至少一个抽奖游戏。 方法和系统可以允许玩家将任何条目交换到抽奖游戏中。 根据本发明的另一实施例,该方法还包括允许玩家交换定制货币的动作。 根据另一个实施例,该方法和系统还被配置为提供用于交易定制货币的交换界面。

    System and method for conducting a game of chance
    4.
    发明授权
    System and method for conducting a game of chance 有权
    进行游戏机会的系统和方法

    公开(公告)号:US08398479B2

    公开(公告)日:2013-03-19

    申请号:US12846946

    申请日:2010-07-30

    IPC分类号: A63F9/24

    摘要: Provided are systems and methods configured to retain game state information during the course of game play of multiple individual games to deliver a gaming experience in addition to the game play and/or any outcome associated with the individual games and/or game sessions. Player interest can be enhanced through the requirement that multiple games be played to get to a final outcome of the game experience. Each ticket/entry can represent one step along the way (or some other ratio) of the game experience. Combining online experiences with a progression through the gaming experience with stored state information across sessions allows a game management system to track and manage the player until the game experience is complete and can include, for example, requiring a predetermined number of plays. Further the game management system can permit dynamically establishing criteria for players during any game experience.

    摘要翻译: 提供了被配置为在多个单独游戏的游戏过程中保留游戏状态信息的系统和方法,以便除了游戏玩法和/或与各个游戏和/或游戏会话相关联的任何结果之外提供游戏体验。 玩家的兴趣可以通过多玩游戏来达到游戏体验的最终结果。 每个票/条目可以代表游戏体验的一个步骤(或其他比例)。 通过游戏体验将游戏体验与存储的状态信息结合在一起,可以让游戏管理系统跟踪和管理玩家,直到游戏体验完成,并且可以包括例如要求预定数量的游戏。 此外,游戏管理系统可以允许在任何游戏体​​验期间为玩家动态建立标准。

    SYSTEM AND METHOD FOR CONDUCTING A GAME OF CHANCE
    5.
    发明申请
    SYSTEM AND METHOD FOR CONDUCTING A GAME OF CHANCE 有权
    执行游戏的系统和方法

    公开(公告)号:US20130225283A1

    公开(公告)日:2013-08-29

    申请号:US13847089

    申请日:2013-03-19

    IPC分类号: G07F17/32

    摘要: Provided are systems and methods configured to retain game state information during the course of game play of multiple individual games to deliver a gaming experience in addition to the game play and/or any outcome associated with the individual games and/or game sessions. Player interest can be enhanced through the requirement that multiple games be played to get to a final outcome of the game experience. Each ticket/entry can represent one step along the way (or some other ratio) of the game experience. Combining online experiences with a progression through the gaming experience with stored state information across sessions allows a game management system to track and manage the player until the game experience is complete and can include, for example, requiring a predetermined number of plays. Further the game management system can permit dynamically establishing criteria for players during any game experience.

    摘要翻译: 提供了被配置为在多个单独游戏的游戏过程中保留游戏状态信息的系统和方法,以便除了游戏玩法和/或与各个游戏和/或游戏会话相关联的任何结果之外提供游戏体验。 玩家的兴趣可以通过多玩游戏来达到游戏体验的最终结果。 每个票/条目可以代表游戏体验的一个步骤(或其他比例)。 通过游戏体验将游戏体验与存储的状态信息结合在一起,可以让游戏管理系统跟踪和管理玩家,直到游戏体验完成,并且可以包括例如要求预定数量的游戏。 此外,游戏管理系统可以允许在任何游戏体​​验期间为玩家动态建立标准。

    SYSTEM AND METHOD FOR CONDUCTING A GAME OF CHANCE
    6.
    发明申请
    SYSTEM AND METHOD FOR CONDUCTING A GAME OF CHANCE 有权
    执行游戏的系统和方法

    公开(公告)号:US20110053673A1

    公开(公告)日:2011-03-03

    申请号:US12846946

    申请日:2010-07-30

    IPC分类号: A63F13/00

    摘要: Provided are systems and methods configured to retain game state information during the course of game play of multiple individual games to deliver a gaming experience in addition to the game play and/or any outcome associated with the individual games and/or game sessions. Player interest can be enhanced through the requirement that multiple games be played to get to a final outcome of the game experience. Each ticket/entry can represent one step along the way (or some other ratio) of the game experience. Combining online experiences with a progression through the gaming experience with stored state information across sessions allows a game management system to track and manage the player until the game experience is complete and can include, for example, requiring a predetermined number of plays. Further the game management system can permit dynamically establishing criteria for players during any game experience.

    摘要翻译: 提供了被配置为在多个单独游戏的游戏过程中保留游戏状态信息的系统和方法,以便除了游戏玩法和/或与各个游戏和/或游戏会话相关联的任何结果之外提供游戏体验。 玩家的兴趣可以通过多玩游戏来达到游戏体验的最终结果。 每个票/条目可以代表游戏体验的一个步骤(或其他比例)。 通过游戏体验将游戏体验与存储的状态信息结合在一起,可以让游戏管理系统跟踪和管理玩家,直到游戏体验完成,并且可以包括例如要求预定数量的游戏。 此外,游戏管理系统可以允许在任何游戏体​​验期间为玩家动态建立标准。

    SYSTEM AND METHOD FOR GENERATING TICKETS ON DEMAND
    7.
    发明申请
    SYSTEM AND METHOD FOR GENERATING TICKETS ON DEMAND 审中-公开
    用于生成需求的系统和方法

    公开(公告)号:US20100311496A1

    公开(公告)日:2010-12-09

    申请号:US12645578

    申请日:2009-12-23

    IPC分类号: A63F9/24

    摘要: According to one aspect, provided are systems and methods for generating unrestricted games (e.g. promotional games) that preserve predetermination and/or do not introduce chance elements into the games while at the same time reduce the overhead associated with generating and maintaining entries (i.e. tickets) into the games. As part of systems and methods for creating ticketed entries, values can be assigned to any of one or more of players, game machines, or games. These values can used as unique identifiers. Additionally, information already associated with any one or more of the players, game machines, or games can also be used to generate these values. The values can have static components and can be combined with dynamic components, that can be used individually, separately, or in combination. In one example a predetermined numeric value is used, stored as part of a record. In another, static information can be used to generate the numeric value, or a component of the value. Once the value, in some examples a seed, is obtained the value is used with a deterministic function to provide deterministically an output. The output permits retrieval of an outcome from for example a prize matrix of predetermined game outcomes. According to another aspect, the systems and methods provided permit deterministic ticket generation without having to generate and/or maintain the entries for any game.

    摘要翻译: 根据一个方面,提供了用于生成不限制游戏(例如促销游戏)的系统和方法,其保持预定义和/或不将机会元素引入到游戏中,同时减少与生成和维护条目相关联的开销(即,票 )进入游戏。 作为创建票据条目的系统和方法的一部分,值可以分配给一个或多个玩家,游戏机或游戏中的任何一个。 这些值可以用作唯一标识符。 另外,也可以使用与任何一个或多个玩家,游戏机或游戏相关联的信息来产生这些值。 这些值可以具有静态组件,并且可以与动态组件结合使用,可以单独使用,单独使用或组合使用。 在一个示例中,使用预定的数值作为记录的一部分存储。 另一方面,静态信息可用于生成数值或值的组成部分。 一旦在一些示例中获得了种子的值,则该值与确定性函数一起使用以提供确定性的输出。 输出允许从例如预定游戏结果的奖励矩阵检索结果。 根据另一方面,所提供的系统和方法允许确定性票据生成,而不必为任何游戏生成和/或维护条目。