摘要:
A method of configuring a wagering game system to provide a trusted gaming environment includes the acts of randomly selecting at least one simulated physical imperfection from a plurality of available simulated physical imperfections to associate with at least one element of a video image output to a wagering game machine video display and associating the selected simulated physical imperfection with at least one element of the video image.
摘要:
A method of configuring a wagering game system to provide a trusted gaming environment includes the acts of randomly selecting at least one simulated physical imperfection from a plurality of available simulated physical imperfections to associate with at least one element of a video image output to a wagering game machine video display and associating the selected simulated physical imperfection with at least one element of the video image.
摘要:
Apparatus, systems, and methods may operate to acquire an original player input value associated with a wagering game. One or more simulations may be run in reverse from a randomly selected statistical outcome to determine at least one of a modified starting game parameter value, a modified intermediate-time game parameter value, and a modified player input value. Original starting game parameter values, intermediate-time game parameter values, and/or player input values may be modified to provide the modified starting game parameter values, intermediate-time game parameter values, and player input values, respectively. At least a portion of the simulation running forward based on the modified values may be displayed. Other apparatus, systems, and methods are disclosed.
摘要:
Systems and methods provide three-dimensional transformations on graphical images. The transformations may vary in accordance with various wagering game functions.
摘要:
Apparatus, systems, and methods may operate to present a wagering game upon which monetary value may be wagered; to present an initial image including a subset of a swarm in space representing a portion of the wagering game; and to determine the actual outcome of the wagering game based on player input indications, swarm behavior modeling, and a selected statistical game outcome. An updated image may then be generated and presented, derived from the initial image and the actual outcome.
摘要:
Apparatus, systems, and methods may operate to present a wagering game upon which monetary value may be wagered; to present an initial image including a subset of a swarm in space representing a portion of the wagering game; and to determine the actual outcome of the wagering game based on player input indications, swarm behavior modeling, and a selected statistical game outcome. An updated image may then be generated and presented, derived from the initial image and the actual outcome.
摘要:
Systems and methods provide three-dimensional transformations on graphical images. The transformations may vary in accordance with various wagering game functions.
摘要:
Apparatus, systems, and methods may operate to acquire an original player input value associated with a wagering game. One or more simulations may be run in reverse from a randomly selected statistical outcome to determine at least one of a modified starting game parameter value, a modified intermediate-time game parameter value, and a modified player input value. Original starting game parameter values, intermediate-time game parameter values, and/or player input values may be modified to provide the modified starting game parameter values, intermediate-time game parameter values, and player input values, respectively. At least a portion of the simulation running forward based on the modified values may be displayed. Other apparatus, systems, and methods are disclosed.
摘要:
Systems and methods provide time control aspects for a wagering game. A first portion of a wagering game may be presented at a first rate of motion through time and a second portion may be presented at a second rate of motion through time. Further, some graphical object may be displayed according to first rate of motion through time while other graphical objects are simultaneously display according to a second rate of motion through time. Additionally, a portion of a wagering game may be replayed from a previous point in time.
摘要:
Systems and methods provide time control aspects for a wagering game. A first portion of a wagering game may be presented at a first rate of motion through time and a second portion may be presented at a second rate of motion through time. Further, some graphical object may be displayed according to first rate of motion through time while other graphical objects are simultaneously display according to a second rate of motion through time. Additionally, a portion of a wagering game may be replayed from a previous point in time.