Spatial Anchor Sharing For Multiple Virtual Reality Systems In Shared Real-World Environments

    公开(公告)号:US20240411360A1

    公开(公告)日:2024-12-12

    申请号:US18812092

    申请日:2024-08-22

    Abstract: In one embodiment, a method includes capturing, by a first VR display device, one or more frames of a shared real-world environment. The VR display device identifies one or more anchor points within the shared real-world environment from the one or more frames. The first VR display device receives localization information with respect to a second VR display device in the shared real-world environment and determines a pose of the first VR display device with respect to the second VR display device based on the localization information. A first output image is rendered for one or more displays of the first VR display device. The rendered image may comprise a proximity warning with respect to the second VR display device based on determining the pose of the first VR display device with respect to the second VR display device is within a threshold distance.

    Anchor Objects for Artificial Reality Environments

    公开(公告)号:US20240362879A1

    公开(公告)日:2024-10-31

    申请号:US18645825

    申请日:2024-04-25

    CPC classification number: G06T19/20 G06F3/011 G06T19/006 G06T2219/2004

    Abstract: Aspects of the present disclosure relate to an anchor object to which virtual objects can be consistently mapped in an artificial reality (XR) environment. In some implementations, the virtual objects can include avatars of users accessing the XR environment on respective XR systems. The anchor object can be a virtual object, such as a menu or shape, or a physical object, such as a stage computing device positioned in the users' surrounding real-world environments. The users can move the anchor object as rendered on their respective XR systems, which causes reciprocal movement of their corresponding avatars on other users' XR systems. Thus, virtual objects can be consistently referenced across all of the XR systems accessing the XR environment.

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