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公开(公告)号:US20240372901A1
公开(公告)日:2024-11-07
申请号:US18638020
申请日:2024-04-17
Applicant: Meta Platforms Technologies, LLC
Inventor: Ryan WALTON , Jonathan SMILEY , Ryan Alexander CHAVEZ
IPC: H04L65/1093 , H04L65/403 , H04M3/56 , H04N7/15
Abstract: Aspects of the present disclosure relate to orchestrating calls with an “active call bar” for an artificial reality (XR) environment displayed on an XR device, with a control bar for voice calls that persists across XR experiences. From the active call bar, a user can create a voice call with other users on XR devices, end the call, manage participants of the call, adjust the volume of the call, etc. The user can further see which XR experiences the other users within the party are accessing, and can invite them to join their XR experience. As the user moves between experiences and applications, the active call bar can persist on the user interface. Further, the user can continue the voice call across different experiences regardless of where other users are, i.e., users do not have to be co-located in the same experience to participate in the voice call.
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公开(公告)号:US20250054243A1
公开(公告)日:2025-02-13
申请号:US18448196
申请日:2023-08-11
Applicant: Meta Platforms Technologies, LLC
Inventor: Aaron SELIG , Kristel Andrea ARANDA SUAREZ , Ryan WALTON
Abstract: Aspects of the present disclosure are directed to a two-dimensional (2D) user interface (UI) content overlay for an artificial reality (XR) environment. In some implementations, the content overlay can be a default home screen when a user launches into an immersive XR application that helps the user navigate and control immersive destinations, and complete relevant and frequent actions related to the XR application. In some implementations, the content overlay can serve dynamic content based on the user's context to help them, e.g., A) find and play with other users, B) learn relevant actions that can be taken, C) quickly travel to a destination, D) see relevant content, etc. The content overlay can provide these functions 2D cards in the XR environment, which can be specific to the executing XR application, or can be system-level for multiple providing content XR applications.
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