Wager residuals
    1.
    发明授权
    Wager residuals 有权
    下注残留

    公开(公告)号:US08496523B2

    公开(公告)日:2013-07-30

    申请号:US12933142

    申请日:2009-03-20

    摘要: Techniques for handling wager residuals are described herein. Embodiments include a method that detects a residual from one or more wagers remaining in a first memory location for an electronic wagering game machine. The residual of the one or more wagers are transferred from the first memory location to a second memory location. Information about the residual is stored. The residual from the first memory location is cleared.

    摘要翻译: 本文描述了用于处理下注残余物的技术。 实施例包括一种检测电子投注游戏机的第一存储器位置中剩余的一个或多个投注的残差的方法。 一个或多个投注的残差从第一存储单元转移到第二存储器位置。 存储关于残差的信息。 来自第一个存储器位置的残差被清除。

    WAGER RESIDUALS
    2.
    发明申请

    公开(公告)号:US20110021267A1

    公开(公告)日:2011-01-27

    申请号:US12933142

    申请日:2009-03-20

    IPC分类号: A63F9/24

    摘要: Techniques for handling wager residuals are described herein. Embodiments include a method that detects a residual from one or more wagers remaining in a first memory location for an electronic wagering game machine. The residual of the one or more wagers are transferred from the first memory location to a second memory location. Information about the residual is stored. The residual from the first memory location is cleared.

    摘要翻译: 本文描述了用于处理下注残余物的技术。 实施例包括一种检测电子投注游戏机的第一存储器位置中剩余的一个或多个投注的残差的方法。 一个或多个投注的残差从第一存储单元转移到第二存储器位置。 存储关于残差的信息。 来自第一个存储器位置的残差被清除。

    PROCESSING METADATA IN WAGERING GAME SYSTEMS
    4.
    发明申请
    PROCESSING METADATA IN WAGERING GAME SYSTEMS 有权
    在游戏系统中处理元数据

    公开(公告)号:US20110183763A1

    公开(公告)日:2011-07-28

    申请号:US12303579

    申请日:2007-06-05

    IPC分类号: A63F9/24

    CPC分类号: G07F17/32

    摘要: This description describes wagering game systems that process metadata. In one embodiment, the apparatus includes a wagering game presentation unit configured to present wagering games and create extended metadata and wager gaming content. The apparatus can also include operating system modules configured to store the wager gaming content as a file in a file system and to store the extended metadata at locations associated with the file.

    摘要翻译: 该描述描述处理元数据的投注游戏系统。 在一个实施例中,该装置包括投注游戏呈现单元,其被配置为呈现投注游戏并创建扩展元数据并下注游戏内容。 该装置还可以包括被配置为将下注游戏内容作为文件系统中的文件存储并且将扩展元数据存储在与文件相关联的位置处的操作系统模块。

    DYNAMIC SIGNATURE MANAGEMENT
    7.
    发明申请
    DYNAMIC SIGNATURE MANAGEMENT 审中-公开
    动态签名管理

    公开(公告)号:US20120295693A1

    公开(公告)日:2012-11-22

    申请号:US13472723

    申请日:2012-05-16

    IPC分类号: G06F17/00

    CPC分类号: G07F17/3225

    摘要: Apparatus, systems, and methods may operate to determine at least one signature associated with a static image stored in a storage medium housed within a wagering game machine operable to present a wagering game. Additional activity may include repetitively generating a signature image comprising a sorted list of signatures, some of the signatures in the sorted list being hardware signatures associated with a corresponding plurality of hardware components physically attached to the wagering game machine. Additional apparatus, systems, and methods are disclosed.

    摘要翻译: 装置,系统和方法可以操作以确定与存储在可操作以呈现投注游戏的投注游戏机内的存储介质中的静态图像相关联的至少一个签名。 附加活动可以包括重复地生成包括排序的签名列表的签名图像,排序列表中的一些签名是与物理上连接到投注游戏机的对应的多个硬件组件相关联的硬件签名。 公开了附加装置,系统和方法。

    Processing metadata in wagering game systems
    9.
    发明授权
    Processing metadata in wagering game systems 有权
    在投注游戏系统中处理元数据

    公开(公告)号:US08968084B2

    公开(公告)日:2015-03-03

    申请号:US12303579

    申请日:2007-06-05

    IPC分类号: A63F9/24

    CPC分类号: G07F17/32

    摘要: This description describes wagering game systems that process metadata. In one embodiment, the apparatus includes a wagering game presentation unit configured to present wagering games and create extended metadata and wager gaming content. The apparatus can also include operating system modules configured to store the wager gaming content as a file in a file system and to store the extended metadata at locations associated with the file.

    摘要翻译: 该描述描述处理元数据的投注游戏系统。 在一个实施例中,该装置包括投注游戏呈现单元,其被配置为呈现投注游戏并创建扩展元数据并下注游戏内容。 该装置还可以包括被配置为将下注游戏内容作为文件系统中的文件存储并且将扩展元数据存储在与文件相关联的位置处的操作系统模块。

    Flex-time scheduling of electronic gaming machines
    10.
    发明授权
    Flex-time scheduling of electronic gaming machines 失效
    电子游戏机的灵活时间调度

    公开(公告)号:US08303418B2

    公开(公告)日:2012-11-06

    申请号:US12528663

    申请日:2008-02-12

    摘要: An illustrative method controls changes to be made in electronic gaming machines (EGMs) that permit wagering on games. A schedule of conditions to be implemented by one or more EGMs is stored in memory. The schedule includes records containing the identity of an EGM, conditions to be implemented by the identified EGM, dates on which the conditions are to be implemented, and start and end times during which the implementation is to occur. Each record stores a priority parameter. It is determined that at least two records are to be implemented on the same date such that a time overlap in servicing the implementation of first and second conditions associated with the first and second records would result. A time sequence of execution of the first and second records is determined based on the respective priority parameters of each of the first and second records. The execution of the first and second records is caused in accord with the determined sequence to avoid the time overlap in servicing the implementation of first and second conditions.

    摘要翻译: 一种说明性的方法来控制在游戏中投注的电子游戏机(EGM)中的变化。 由一个或多个EGM实现的条件计划存储在存储器中。 附表包括记录有股东特别大会的身份的记录,确定的股东特别大会执行的条件,实施条件的日期以及实施发生的开始和结束时间。 每个记录存储优先级参数。 确定在同一日期实施至少两个记录,从而导致与第一和第二记录相关联的第一和第二条件的实施的服务时间重叠。 基于第一和第二记录中的每一个的相应优先级参数来确定第一和第二记录的执行时间顺序。 第一和第二记录的执行是根据所确定的顺序引起的,以避免服务于第一和第二条件的实现的时间重叠。