METHODS FOR COORDINATING A DISTRIBUTED GAME IN A GAMING ENVIRONMENT
    5.
    发明申请
    METHODS FOR COORDINATING A DISTRIBUTED GAME IN A GAMING ENVIRONMENT 有权
    在游戏环境中协调分布式游戏的方法

    公开(公告)号:US20100113139A1

    公开(公告)日:2010-05-06

    申请号:US12264863

    申请日:2008-11-04

    申请人: Dale Shepherd

    发明人: Dale Shepherd

    IPC分类号: G06F17/00

    摘要: Various methods for coordinating a distributed game in a gaming system are disclosed herein. According to one method, a player request is received at a dedicated game manager to participate in a distributed game where the dedicated game manager is in communication with other game managers in the polymorphous network. The dedicated game manager then determines whether it is an appropriate session host to satisfy the player request. If the dedicated manager is deemed the appropriate session host for the distributed game, play of the distributed game is managed at the dedicated game manager. Otherwise, the player request is forwarded to the appropriate session host.

    摘要翻译: 本文公开了用于协调游戏系统中的分布式游戏的各种方法。 根据一种方法,在专用游戏管理器处接收玩家请求以参与专用游戏管理器与多形网络中的其他游戏管理器通信的分布式游戏。 然后,专用游戏管理器确定是否是适当的会话主机来满足玩家请求。 如果专用管理器被认为是用于分布式游戏的适当的会话主机,则在专用游戏管理器处理分布式游戏的播放。 否则,播放器请求被转发到适当的会话主机。

    Systems for coordinating a distributed game in a gaming environment
    7.
    发明授权
    Systems for coordinating a distributed game in a gaming environment 失效
    用于在游戏环境中协调分布式游戏的系统

    公开(公告)号:US08550918B2

    公开(公告)日:2013-10-08

    申请号:US12264852

    申请日:2008-11-04

    申请人: Dale Shepherd

    发明人: Dale Shepherd

    IPC分类号: A63F13/12

    摘要: Various embodiments of a gaming system for coordinating a distributed game in a gaming environment are disclosed herein. According to one embodiment, the gaming system includes a polymorphous network of game managers. In the polymorphous network, each game manager is dynamically interconnected with one or more of the other game managers, and the dynamic interconnections are based on a game manager criteria or gaming data. The gaming system also includes a plurality of groups of gaming machines where a first group of gaming machines is only in communication with a first game manager. The first game manager receives game requests from the first group of gaming machines to initiate a game. The first game manager initiates the game if a sufficient number of game requests are received by the first game manager. Alternatively, the first game manager forwards the game requests to an appropriate game manager if the first gaming machine manager receives an insufficient number of game requests.

    摘要翻译: 这里公开了用于在游戏环境中协调分布式游戏的游戏系统的各种实施例。 根据一个实施例,游戏系统包括游戏管理者的多形网络。 在多形网络中,每个游戏管理器与一个或多个其他游戏管理器动态互连,并且动态互连基于游戏管理器标准或游戏数据。 游戏系统还包括多组游戏机,其中第一组游戏机仅与第一游戏管理器通信。 第一游戏经理接收来自第一组游戏机的游戏请求以发起游戏。 如果第一游戏管理器接收到足够数量的游戏请求,则第一游戏管理器启动游戏。 或者,如果第一游戏机管理器接收到游戏请求数量不足,则第一游戏管理器将游戏请求转发给适当的游戏管理器。

    SYSTEMS FOR COORDINATING A DISTRIBUTED GAME IN A GAMING ENVIRONMENT
    8.
    发明申请
    SYSTEMS FOR COORDINATING A DISTRIBUTED GAME IN A GAMING ENVIRONMENT 失效
    用于在游戏环境中协调分布式游戏的系统

    公开(公告)号:US20100113142A1

    公开(公告)日:2010-05-06

    申请号:US12264852

    申请日:2008-11-04

    申请人: Dale Shepherd

    发明人: Dale Shepherd

    IPC分类号: G06F17/00

    摘要: Various embodiments of a gaming system for coordinating a distributed game in a gaming environment are disclosed herein. According to one embodiment, the gaming system includes a polymorphous network of game managers. In the polymorphous network, each game manager is dynamically interconnected with one or more of the other game managers, and the dynamic interconnections are based on a game manager criteria or gaming data. The gaming system also includes a plurality of groups of gaming machines where a first group of gaming machines is only in communication with a first game manager. The first game manager receives game requests from the first group of gaming machines to initiate a game. The first game manager initiates the game if a sufficient number of game requests are received by the first game manager. Alternatively, the first game manager forwards the game requests to an appropriate game manager if the first gaming machine manager receives an insufficient number of game requests.

    摘要翻译: 这里公开了用于在游戏环境中协调分布式游戏的游戏系统的各种实施例。 根据一个实施例,游戏系统包括游戏管理者的多形网络。 在多形网络中,每个游戏管理器与一个或多个其他游戏管理器动态互连,并且动态互连基于游戏管理器标准或游戏数据。 游戏系统还包括多组游戏机,其中第一组游戏机仅与第一游戏管理器通信。 第一游戏经理接收来自第一组游戏机的游戏请求以发起游戏。 如果第一游戏管理器接收到足够数量的游戏请求,则第一游戏管理器启动游戏。 或者,如果第一游戏机管理器接收到游戏请求数量不足,则第一游戏管理器将游戏请求转发给适当的游戏管理器。

    Methods for coordinating a distributed game in a gaming environment
    9.
    发明授权
    Methods for coordinating a distributed game in a gaming environment 有权
    在游戏环境中协调分布式游戏的方法

    公开(公告)号:US08585502B2

    公开(公告)日:2013-11-19

    申请号:US12264863

    申请日:2008-11-04

    申请人: Dale Shepherd

    发明人: Dale Shepherd

    IPC分类号: A63F13/12

    摘要: Various methods for coordinating a distributed game in a gaming system are disclosed herein. According to one method, a player request is received at a dedicated game manager to participate in a distributed game where the dedicated game manager is in communication with other game managers in the polymorphous network. The dedicated game manager then determines whether it is an appropriate session host to satisfy the player request. If the dedicated manager is deemed the appropriate session host for the distributed game, play of the distributed game is managed at the dedicated game manager. Otherwise, the player request is forwarded to the appropriate session host.

    摘要翻译: 本文公开了用于协调游戏系统中的分布式游戏的各种方法。 根据一种方法,在专用游戏管理器处接收玩家请求以参与专用游戏管理器与多形网络中的其他游戏管理器通信的分布式游戏。 然后,专用游戏管理器确定是否是适当的会话主机来满足玩家请求。 如果专用管理器被认为是用于分布式游戏的适当的会话主机,则在专用游戏管理器处理分布式游戏的播放。 否则,播放器请求被转发到适当的会话主机。