CONTROLLING ITEM FREQUENCY USING A MACHINE-LEARNED MODEL

    公开(公告)号:US20200302333A1

    公开(公告)日:2020-09-24

    申请号:US16359914

    申请日:2019-03-20

    Abstract: Techniques for controlling item frequency using machine learning are provides. In one technique, two prediction models are trained: one based on interaction history of multiple content items by multiple entities and the other based on predicted interaction rates and an impression count for each of multiple content items. In response to a request, a particular entity associated with the request is identified and multiple candidate content items are identified. For each identified candidate content item, the first prediction model is used to determine a predicted interaction rate, an impression count of the candidate content item is determined with respect to the particular entity, the second prediction model is used to generate an adjustment based on the impression count, and an adjusted entity interaction rate is generated based on the predicted interaction rate and the adjustment. A particular candidate content item is selected based on the generated adjusted entity interaction rates.

    DYNAMIC OPTIMIZATION FOR JOBS
    2.
    发明申请

    公开(公告)号:US20200210908A1

    公开(公告)日:2020-07-02

    申请号:US16232862

    申请日:2018-12-26

    Abstract: The disclosed embodiments provide a system for performing dynamic job bidding optimization. During operation, the system obtains historical data containing a time series of interactions with a job. Next, the system uses the historical data to calculate an initial price of a job based on a predicted number of interactions with the job. The system then determines a first dynamic adjustment to the initial price that improves utilization of a budget for the job and a second dynamic adjustment to the initial price that improves a performance of the job. Finally, the system applies the first and second adjustments to the initial price to produce an updated price for the job and delivers the job within an online system based on the updated price.

    Resource usage control system
    3.
    发明授权

    公开(公告)号:US11055751B2

    公开(公告)日:2021-07-06

    申请号:US15610529

    申请日:2017-05-31

    Abstract: Techniques for controlling resource usage in a computing environment are provided. In one technique, a target resource usage for a particular point in time is determined for a content delivery campaign. Determining, for the content delivery campaign, a current resource usage for the particular point in time. Also, a bandwidth associated with the target resource usage at the particular point in time is determined. Based on a difference between the current resource usage and one or more boundaries of the bandwidth, a throttling factor is calculated. Based on the throttling factor, a probability of the content delivery campaign participating in a content item selection event is determined.

    DYNAMIC OPTIMIZATION FOR JOBS
    4.
    发明申请

    公开(公告)号:US20210103861A1

    公开(公告)日:2021-04-08

    申请号:US17126546

    申请日:2020-12-18

    Abstract: The disclosed embodiments provide a system for performing dynamic job bidding optimization. During operation, the system obtains historical data containing a time series of interactions with a job. Next, the system uses the historical data to calculate an initial price of a job based on a predicted number of interactions with the job. The system then determines a first dynamic adjustment to the initial price that improves utilization of a budget for the job and a second dynamic adjustment to the initial price that improves a performance of the job. Finally, the system applies the first and second adjustments to the initial price to produce an updated price for the job and delivers the job within an online system based on the updated price.

    Controlling item frequency using a machine-learned model

    公开(公告)号:US11093861B2

    公开(公告)日:2021-08-17

    申请号:US16359914

    申请日:2019-03-20

    Abstract: Techniques for controlling item frequency using machine learning are provides. In one technique, two prediction models are trained: one based on interaction history of multiple content items by multiple entities and the other based on predicted interaction rates and an impression count for each of multiple content items. In response to a request, a particular entity associated with the request is identified and multiple candidate content items are identified. For each identified candidate content item, the first prediction model is used to determine a predicted interaction rate, an impression count of the candidate content item is determined with respect to the particular entity, the second prediction model is used to generate an adjustment based on the impression count, and an adjusted entity interaction rate is generated based on the predicted interaction rate and the adjustment. A particular candidate content item is selected based on the generated adjusted entity interaction rates.

    RESOURCE USAGE CONTROL SYSTEM
    6.
    发明申请

    公开(公告)号:US20190297028A1

    公开(公告)日:2019-09-26

    申请号:US15927979

    申请日:2018-03-21

    Inventor: Yang Zhao Yin Zhang

    Abstract: Techniques are provided for controlling resource usage in a computing environment. In response to receiving a content request, a set of candidate content delivery campaigns is identified. For a first candidate content delivery campaign in the set, an anticipated resource usage of a resource that is associated with the first candidate content delivery campaign is determined. The anticipated resource usage is determined based on (1) a resource reduction per event of each event in a set of detected events of a content item of the first candidate content delivery campaign and (2) a decay factor. Based on the anticipated resource usage, it is determined whether the first candidate content delivery campaign is to be removed from the set.

    RESOURCE USAGE CONTROL SYSTEM
    7.
    发明申请

    公开(公告)号:US20180349964A1

    公开(公告)日:2018-12-06

    申请号:US15610529

    申请日:2017-05-31

    Abstract: Techniques for controlling resource usage in a computing environment are provided. In one technique, a target resource usage for a particular point in time is determined for a content delivery campaign. Determining, for the content delivery campaign, a current resource usage for the particular point in time. Also, a bandwidth associated with the target resource usage at the particular point in time is determined. Based on a difference between the current resource usage and one or more boundaries of the bandwidth, a throttling factor is calculated. Based on the throttling factor, a probability of the content delivery campaign participating in a content item selection event is determined.

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