Processing method, rendering method and device for static component in game scene

    公开(公告)号:US11517818B2

    公开(公告)日:2022-12-06

    申请号:US16965607

    申请日:2019-01-08

    IPC分类号: A63F13/52 A63F13/60 A63F13/35

    摘要: A processing method, rendering method and device for static components in a game scene are provided. The rendering method includes: a parent model corresponding to a plurality of static components is loaded, the parent model comprising at least two sub-models corresponding to at least two sub-components, and information of each of the at least two sub-models is recorded in a model file of the parent model; a scene global identifier of the at least one sub-model marked as hidden in the parent model is determined, wherein the scene global identifier includes identification information of each of the at least two sub-models in the game scene; and at least one sub-model not marked as hidden of the parent model is rendered in a preset manner.

    Processing method and apparatus for virtual resource in game scene

    公开(公告)号:US11450061B2

    公开(公告)日:2022-09-20

    申请号:US16965301

    申请日:2018-11-21

    摘要: A processing method and apparatus for a virtual resource in a game scene are provided. The method comprises: combining, according to a preset rule, multiple virtual resources (21) to form a virtual resource group (20), acquiring a first rendering parameter of the virtual resource group (20), and performing first render processing according to the first rendering parameter and in a unit of the virtual resource group (20); determining, according to a preset condition, at least one of the virtual resources (21) constituting the virtual resource group (20) to be a particular virtual resource (22); and processing the particular virtual resource (22) in a preset second processing manner, and presenting a preset visual effect.