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公开(公告)号:US20200258419A1
公开(公告)日:2020-08-13
申请号:US16862753
申请日:2020-04-30
申请人: NEX Team Inc.
发明人: Keng Fai Lee , Qi Zhang , Wing Hung Chan , Wang Fai Ng , Tin Yin Lam , Alexander Wu , Ian Smith , David Richard Schmierer , Bradford Lewis Farkas , Kin Ming Law
摘要: Methods and systems for remote multiplayer gameplay are disclosed. An example method can include joining a multiplayer interactive physical game including first and second players competing in an activity; capturing a first game video of a first player in a first play of the multiplayer interactive physical game, using a first camera on a first mobile computing device in a first gaming area; determining a first object flow associated with the first player from the first game video, by performing an algorithm on one or more frames of the first game video to detect one or more key points of the first player; generating a first analytic based on the first object flow; receiving a second analytic associated with the second player in a second gaming area; and generating a feedback to the first player based on the first analytic or the second analytic.
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公开(公告)号:US20220238036A1
公开(公告)日:2022-07-28
申请号:US17721596
申请日:2022-04-15
申请人: NEX Team Inc.
发明人: Keng Fai Lee , Qi Zhang , Wing Hung Chan , Wang Fai Ng , Tin Yin Lam , Alexander Wu , Ian Smith , David Richard Schmierer , Bradford Lewis Farkas , Kin Ming Law
摘要: Methods and systems for remote multiplayer gameplay are disclosed. An example method can include joining a multiplayer interactive physical game including first and second players competing in an activity; capturing a first game video of a first player in a first play of the multiplayer interactive physical game, using a first camera on a first mobile computing device in a first gaming area; determining a first object flow associated with the first player from the first game video, by performing an algorithm on one or more frames of the first game video to detect one or more key points of the first player; generating a first analytic based on the first object flow; receiving a second analytic associated with the second player in a second gaming area; and generating a feedback to the first player based on the first analytic or the second analytic.
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公开(公告)号:US20190392729A1
公开(公告)日:2019-12-26
申请号:US16445893
申请日:2019-06-19
申请人: NEX Team, Inc.
发明人: Keng Fai Lee , Qi Zhang , Wing Hung Chan , Wang Fai Ng , Tin Yin Lam , Alexander Wu , Ian Smith , David Richard Schmierer , Bradford Lewis Farkas , Kin Ming Law
摘要: Methods and systems for remote real-time or asynchronous multiplayer gameplay using mobile devices are disclosed. The methods and systems include steps of mounting mobile computing devices in gaming areas associated with users; initiating a game between the users; analyzing movements of the users, ball(s), and/or other game equipment of the game by performing a computer vision algorithm on one or more frames of an input video of the game; and providing feedback to the users, where feedback may include instructions to be performed by the users and player analytics. Embodiments of the present invention use computer vision techniques to enable a resource-limited mobile device such as a smartphone to conduct the aforementioned steps.
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公开(公告)号:US11322043B2
公开(公告)日:2022-05-03
申请号:US16862753
申请日:2020-04-30
申请人: NEX Team Inc.
发明人: Keng Fai Lee , Qi Zhang , Wing Hung Chan , Wang Fai Ng , Tin Yin Lam , Alexander Wu , Ian Smith , David Richard Schmierer , Bradford Lewis Farkas , Kin Ming Law
摘要: Methods and systems for remote multiplayer gameplay are disclosed. An example method can include joining a multiplayer interactive physical game including first and second players competing in an activity; capturing a first game video of a first player in a first play of the multiplayer interactive physical game, using a first camera on a first mobile computing device in a first gaming area; determining a first object flow associated with the first player from the first game video, by performing an algorithm on one or more frames of the first game video to detect one or more key points of the first player; generating a first analytic based on the first object flow; receiving a second analytic associated with the second player in a second gaming area; and generating a feedback to the first player based on the first analytic or the second analytic.
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