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公开(公告)号:US20250157115A1
公开(公告)日:2025-05-15
申请号:US18830218
申请日:2024-09-10
Applicant: NVIDIA CORPORATION
Inventor: Chen TESSLER , Gal CHECHIK , Jason PENG
IPC: G06T13/40
Abstract: One embodiment of a method for animating characters includes receiving a first state of a character and one or more constraints on one or more motions associated with a subset of joints belonging to the character, generating, via a trained machine learning model and based on the first state and the one or more constraints, a first action for the character to perform, and causing the character to perform the first action within a computer-based or physical environment.
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公开(公告)号:US20250111109A1
公开(公告)日:2025-04-03
申请号:US18664597
申请日:2024-05-15
Applicant: NVIDIA Corporation
Inventor: Jonah PHILION , Sanja FIDLER , Jason PENG
IPC: G06F30/27
Abstract: In various examples, systems and methods are disclosed relating to generating tokens for traffic modeling. One or more circuits can identify trajectories in a dataset, and generate actions from the identified trajectories. The one or more circuits can generate, based at least on the plurality of actions and at least one trajectory of the plurality of trajectories, a set of tokens representing actions to generate trajectories of one or more agents in a simulation. The one or more circuits may update a transformer model to generate simulated actions for simulated agents based at least on tokens generated from the trajectories in the dataset.
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