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公开(公告)号:US20200013174A1
公开(公告)日:2020-01-09
申请号:US16538209
申请日:2019-08-12
Applicant: NVIDIA Corporation
Inventor: Yury Uralsky , Henry Packard Moreton , Eric Brian Lum , Jonathan J. Dunaisky , Steven James Heinrich , Stefano Pescador , Shirish Gadre , Michael Alan Fetterman
Abstract: Methods and apparatuses are disclosed for reporting texture footprint information. A texture footprint identifies the portion of a texture that will be utilized in rendering a pixel in a scene. The disclosed methods and apparatuses advantageously improve system efficiency in decoupled shading systems by first identifying which texels in a given texture map are needed for subsequently rendering a scene. Therefore, the number of texels that are generated and stored may be reduced to include the identified texels. Texels that are not identified need not be rendered and/or stored.
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公开(公告)号:US10699427B2
公开(公告)日:2020-06-30
申请号:US16538209
申请日:2019-08-12
Applicant: NVIDIA Corporation
Inventor: Yury Uralsky , Henry Packard Moreton , Eric Brian Lum , Jonathan J. Dunaisky , Steven James Heinrich , Stefano Pescador , Shirish Gadre , Michael Alan Fetterman
Abstract: Methods and apparatuses are disclosed for reporting texture footprint information. A texture footprint identifies the portion of a texture that will be utilized in rendering a pixel in a scene. The disclosed methods and apparatuses advantageously improve system efficiency in decoupled shading systems by first identifying which texels in a given texture map are needed for subsequently rendering a scene. Therefore, the number of texels that are generated and stored may be reduced to include the identified texels. Texels that are not identified need not be rendered and/or stored.
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公开(公告)号:US10424074B1
公开(公告)日:2019-09-24
申请号:US16027136
申请日:2018-07-03
Applicant: NVIDIA Corporation
Inventor: Yury Uralsky , Henry Packard Moreton , Eric Brian Lum , Jonathan J. Dunaisky , Steven James Heinrich , Stefano Pescador , Shirish Gadre , Michael Alan Fetterman
Abstract: Methods and apparatuses are disclosed for reporting texture footprint information. A texture footprint identifies the portion of a texture that will be utilized in rendering a pixel in a scene. The disclosed methods and apparatuses advantageously improve system efficiency in decoupled shading systems by first identifying which texels in a given texture map are needed for subsequently rendering a scene. Therefore, the number of texels that are generated and stored may be reduced to include the identified texels. Texels that are not identified need not be rendered and/or stored.
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