Efficient computer-implemented techniques for managing graphics memory

    公开(公告)号:US11068404B2

    公开(公告)日:2021-07-20

    申请号:US16389885

    申请日:2019-04-19

    Applicant: NETFLIX, INC.

    Abstract: In an embodiment, a data processing method provides an improvement in efficient use of computer memory and comprises using a computer, creating in computer memory a glyph memory area that is configured to store a plurality of cached glyphs; using the computer, receiving a request from an application to use a particular glyph; in response to the request, determining whether the particular glyph is in the glyph memory area; in response to determining that the particular glyph is not in the glyph memory area: attempting to store a bitmap of the particular glyph to a next location in the glyph memory area; in response to determining that the next location is not available a first time, reclaiming space in the glyph memory area in an amount sufficient to store the bitmap; attempting a second time to store the bitmap in the next location in the glyph memory area; in response to determining that the next location is not available a second time, clearing the glyph memory area of all previously stored glyphs and storing the bitmap in the glyph memory area.

    Efficient computer-implemented techniques for managing graphics memory

    公开(公告)号:US10268590B2

    公开(公告)日:2019-04-23

    申请号:US15049986

    申请日:2016-02-22

    Applicant: Netflix, Inc.

    Abstract: In an embodiment, a data processing method provides an improvement in efficient use of computer memory and comprises using a computer, creating in computer memory a glyph memory area that is configured to store a plurality of cached glyphs; using the computer, receiving a request from an application to use a particular glyph; in response to the request, determining whether the particular glyph is in the glyph memory area; in response to determining that the particular glyph is not in the glyph memory area: attempting to store a bitmap of the particular glyph to a next location in the glyph memory area; in response to determining that the next location is not available a first time, reclaiming space in the glyph memory area in an amount sufficient to store the bitmap; attempting a second time to store the bitmap in the next location in the glyph memory area; in response to determining that the next location is not available a second time, clearing the glyph memory area of all previously stored glyphs and storing the bitmap in the glyph memory area.

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