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公开(公告)号:US20140201666A1
公开(公告)日:2014-07-17
申请号:US14155722
申请日:2014-01-15
申请人: Raffi Bedikian , Jonathan Marsden , Keith Mertens , David Holz , Maxwell Sills , Matias Perez , Gabriel A. Hare , Ryan Julian
发明人: Raffi Bedikian , Jonathan Marsden , Keith Mertens , David Holz , Maxwell Sills , Matias Perez , Gabriel A. Hare , Ryan Julian
IPC分类号: G06F3/01 , G06F3/0481
CPC分类号: G06F3/017 , G06F3/0325 , G06F3/04815 , G06K9/00335 , G06K9/6202
摘要: Embodiments of display control based on dynamic user interactions generally include capturing a plurality of temporally sequential images of the user, or a body part or other control object manipulated by the user, and computationally analyzing the images to recognize a gesture performed by the user. In some embodiments, a scale indicative of an actual gesture distance traversed in performance of the gesture is identified, and a movement or action is displayed on the device based, at least in part, on a ratio between the identified scale and the scale of the displayed movement. In some embodiments, a degree of completion of the recognized gesture is determined, and the display contents are modified in accordance therewith. In some embodiments, a dominant gesture is computationally determined from among a plurality of user gestures, and an action displayed on the device is based on the dominant gesture.
摘要翻译: 基于动态用户交互的显示控制的实施例通常包括捕获用户操纵的用户或身体部分或其他控制对象的多个时间顺序图像,以及计算分析图像以识别由用户执行的手势。 在一些实施例中,识别指示在执行手势时穿过的实际手势距离的比例,并且至少部分地基于所识别的比例与所述手势的比例之间的比率,在所述设备上显示移动或动作 显示运动。 在一些实施例中,确定识别的手势的完成程度,并且根据其修改显示内容。 在一些实施例中,从多个用户手势中计算地确定显性手势,并且显示在设备上的动作基于主导手势。
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公开(公告)号:US20140201689A1
公开(公告)日:2014-07-17
申请号:US14154730
申请日:2014-01-14
申请人: Raffi Bedikian , Jonathan Marsden , Keith Mertens , David Holz
发明人: Raffi Bedikian , Jonathan Marsden , Keith Mertens , David Holz
CPC分类号: G06F3/017 , G06F3/011 , G06F3/0304 , G06F3/04845 , G06K9/00335
摘要: During control of a user interface via free-space motions of a hand or other suitable control object, switching between control modes may be facilitated by tracking the control object's movements relative to, and its penetration of, a virtual control construct (such as a virtual surface construct). The position of the virtual control construct may be updated, continuously or from time to time, based on the control object's location.
摘要翻译: 在通过手或其他合适的控制对象的自由空间运动来控制用户界面期间,可以通过跟踪控制对象相对于其虚拟控制结构(例如,虚拟的 表面构造)。 虚拟控制结构的位置可以基于控制对象的位置,不断地或不时地被更新。
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