摘要:
A method, apparatus and article generates a pseudo-random playing card sequence and distributes playing cards according the pseudo-random playing card sequence. For example, the method, apparatus and article generates a pseudo-random playing card sequence and prints playing cards in order of the pseudo-random playing card sequence. Further, the method, apparatus and article generates a pseudo-random playing card sequence based on a house advantage. Yet further, the method, apparatus and article can generate a promotional message on one or more playing cards.
摘要:
A method for automating a card game includes wirelessly interrogating each of a plurality of playing cards using radio frequency transmissions. For at least some of the playing cards, determining a rank of the playing card is based on the wireless interrogation using a mapping stored on a computer-readable medium that uniquely identifies playing cards based on a random distribution of conductive material carried by each of the playing cards.
摘要:
Gaming systems, methods, and devices for determining or verifying the outcome of a card game, for example the card game of Baccarat. The systems, methods, and devices can be used in conjunction with the card game to enhance security by optically imaging the hands of playing cards dealt or by optically reading a set of cards to determine the outcome of each game that can be played from that set of cards. The playing cards each have at least one encoded symbol comprised of machine-readable indicia. The gaming system can include a card shoe-reader alone, a card shoe-reader in combination with at least one card hand-reader, or various other embodiments to include other devices such as a discard reader or a bet recognition device. The optically imaged playing cards can be processed within a computing system to allow the authentication of the playing cards.
摘要:
A system reads an identifier from a hand of cards to identify the cards. For example, the system can read an identifier from a pair of cards forming the initial hand in blackjack, where the one card is face up and the other card is face down. The system determines the value of a hand of cards form the read identifiers. For example, the system can determine a value of an initial hand of two cards in blackjack, while only one card is face up. The system can inform a dealer of the value, or status based on value, of the hand. The system can determine whether cards forming a hand of cards are authenticate by validating the cards based on the read identifier. The system can determine if the cards forming the hand of cards are in an expected sequence based on a knowledge of the initial sequence of cards in a deck.
摘要:
A system reads an identifier from a hand of cards to identify the cards. For example, the system can read an identifier from a pair of cards forming the initial hand in blackjack, where the one card is face up and the other card is face down. The system determines the value of a hand of cards form the read identifiers. For example, the system can determine a value of an initial hand of two cards in blackjack, while only one card is face up. The system can inform a dealer of the value, or status based on value, of the hand. The system can determine whether cards forming a hand of cards are authentic by validating the cards based on the read identifier. The system can determine if the cards forming the hand of cards are in an expected sequence based on knowledge of the initial sequence of cards in a deck. A decision tree to validate the results of the card game can be created to provide possible solutions or outcomes for each hand, and then, invalid solutions can be eliminated from the decision tree based on known card identities, rules of the game, possible outcomes of other player hands, and other information.
摘要:
A system and method forms playing card markings on playing card media to provide playing cards based on a desired set of payout or house odds and/or house advantage. The playing cards may, for example, be printed in a random or pseudo-random order that is based on the selected payout or house odds and/or house advantage.
摘要:
A method for automating a card game includes wirelessly interrogating each of a plurality of playing cards using radio frequency transmissions. For at least some of the playing cards, determining a rank of the playing card is based on the wireless interrogation using a mapping stored on a computer-readable medium that uniquely identifies playing cards based on a random distribution of conductive material carried by each of the playing cards.
摘要:
Playing cards carry conductive material which may be wirelessly interrogated via radio frequency transmission to identify a rank and/or suit for monitoring a card game. Chips carry conductive material which may be wirelessly interrogated via radio frequency transmission to identify a value for monitoring wagering in a card game.
摘要:
A computationally generated playing card sequence (e.g., pseudo-random, non pseudo-random, or partially pseudo-random) allows shuffled distribution of playing cards. Playing cards may be organized into card holders by at least one or a rank and a suit, and retrieved in the computationally generated order. Alternatively, playing cards may be organized into card holders in order of a computationally generated sequence, and retrieve as necessary. Unreadable playing cards may be automatically removed from play.
摘要:
Table games are enhanced by awarding chances at a bonus. The changes may be awarded based on one or more factors, for example amount wagered, time spent wagering, average wager, and/or skill level. Bonus related information may be provided to the players as a group, or individually, for example via one or more displays. A bonus pool may be formed from all or part of a separate bonus wager and/or part of a conventional wager on the outcome of a game being played at the gaming table.