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公开(公告)号:US5662325A
公开(公告)日:1997-09-02
申请号:US580638
申请日:1995-12-29
申请人: Rudi Weyand
发明人: Rudi Weyand
CPC分类号: A63F11/0011 , A63F2009/0417 , A63F3/00031 , A63F9/0073 , A63F9/34
摘要: Discs bearing markings or other indicators that differentiate them from each other are used to randomly select one of a number of possible outcomes. The discs may thus be used to introduce an element of chance in games. Each disc has two sides, one of which is marked with a number. The discs may be grouped into sets. The number marked on each disc in a set is the same as that of all other discs in that set, but is different from that of all discs in other sets. To use the discs to randomly select an outcome, a person stacks all the discs on top of one another. The person then topples the stack by tossing a heavier or larger disc at the stack. The outcome may be used to play a board game. Each disc may have several distinct types of indicators. Each indicator type may correspond to a different game, and each indicator type may be used in a different way to determine the outcome of that game. Alternatively, an indicator type may be used to determine a number of spaces to move a playing piece on the game board. The player may stack the discs and topple them a second time, and then use a different indicator type to determine the outcome of moving the playing piece to that space.
摘要翻译: 使用带有标记或将其彼此区分的其他指标的光盘随机选择一些可能的结果之一。 因此,光盘可以用于在游戏中引入机会元素。 每个光盘都有两面,其中一个标有一个数字。 光盘可以分组成集合。 一组中每个光盘上标记的数字与该组中所有其他光盘中的数字相同,但与其他集中的所有光盘的号码不同。 要使用光盘随机选择结果,人们将所有光盘堆叠在彼此之上。 然后,人们通过在堆叠处扔较重或更大的光盘来叠加堆叠。 结果可能用于玩棋盘游戏。 每个光盘可能有几种不同类型的指示灯。 每个指示符类型可以对应于不同的游戏,并且每个指示符类型可以以不同的方式用于确定该游戏的结果。 或者,可以使用指示器类型来确定用于在游戏板上移动玩具的空间的数量。 播放器可以堆叠光盘并且第二次翻转它们,然后使用不同的指示符类型来确定将播放片移动到该空间的结果。
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公开(公告)号:US5480150A
公开(公告)日:1996-01-02
申请号:US349549
申请日:1994-12-05
申请人: Rudi Weyand
发明人: Rudi Weyand
CPC分类号: A63F11/0011 , A63F2009/0417 , A63F3/00031 , A63F9/0073 , A63F9/34
摘要: Discs bearing markings or other indicators that differentiate them from each other are used to randomly select one of a number of possible outcomes. The discs may thus be used to introduce an element of chance in games. Each disc has two sides, one of which is marked with a number. The discs are grouped into sets. The number marked on each disc in a set is the same as that of all other discs in that set, but is different from that of all discs in other sets. To use the discs to randomly select an outcome, a person stacks all the discs on top of one another. The person then upsets the stack by tossing a heavier or larger disc at the stack. After the stack topples, the person counts the number of discs in each set that have come to rest in an orientation either with the number-side facing upwardly or, alternatively, with the number-side facing downwardly.
摘要翻译: 使用带有标记或将其彼此区分的其他指标的光盘随机选择一些可能的结果之一。 因此,光盘可以用于在游戏中引入机会元素。 每个光盘都有两面,其中一个标有一个数字。 光盘被分组成集合。 一组中每个光盘上标记的数字与该组中所有其他光盘中的数字相同,但与其他集中的所有光盘的号码不同。 要使用光盘随机选择结果,人们将所有光盘堆叠在彼此之上。 该人然后通过在堆叠处扔较重或更大的盘来扰乱堆叠。 在堆叠顶部之后,人们计算已经以数字侧朝上的方式停止的每组中的盘的数量,或者数字侧朝下的盘的数量。
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