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公开(公告)号:US20130091001A1
公开(公告)日:2013-04-11
申请号:US13437809
申请日:2012-04-02
申请人: JACK JIA , Scott Brenner Brave
发明人: JACK JIA , Scott Brenner Brave
IPC分类号: G06Q30/02
CPC分类号: G06Q30/0224
摘要: A system and method are provided for offering product deals to users based on the online behavior and other information of groups of users. This information associated with multiple users within groups and individuals having common interests in products to be purchased online and information associated with a finite set of data elements in the computer application are analyzed to determine a configuration of the data elements such that user access to relevant information and shopping deals is improved. In some embodiments, deals are offered to “swarms” of individuals with common interest and are made active upon acceptance of the deal by a minimum number of buyers. Deals may be automatically generated based on parameters defined by a vendor.
摘要翻译: 提供了一种基于在线行为和用户组的其他信息为用户提供产品交易的系统和方法。 分析与在线购买的产品中具有共同兴趣的组内的多个用户相关联的信息以及与计算机应用中的有限数据元素相关联的信息,以确定数据元素的配置,使得用户访问相关信息 购物交易得到改善。 在一些实施例中,向具有共同感兴趣的个人群体提供交易,并且在最少数量的买方接受交易时被激活。 可以根据供应商定义的参数自动生成交易。
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公开(公告)号:US20140114630A1
公开(公告)日:2014-04-24
申请号:US13842022
申请日:2013-03-15
申请人: Scott Brenner Brave
发明人: Scott Brenner Brave
IPC分类号: G06F17/50
CPC分类号: G06F17/5009 , A63F2300/8058 , G06F2217/08
摘要: Example systems and methods of generating artifacts based on genetic and breeding simulation are described. In one implementation, a system for producing artifacts includes a mating module that initiates mating between a first artifact instance and a second artifact instance. Each of the artifact instances has an associated genetic string. A breeder module determines compatibility of the first and second artifact instances and combines the genetic strings of the first and second artifact instances to produce an offspring artifact instance. An artifact instance modeler interprets an offspring genetic string associated with the offspring artifact instance.
摘要翻译: 描述了基于遗传和育种模拟产生人造物的示例系统和方法。 在一个实现中,用于产生伪影的系统包括启动第一伪像实例和第二伪像实例之间的交配的匹配模块。 每个工件实例都具有相关联的遗传字符串。 育种者模块确定第一和第二伪像实例的兼容性,并组合第一和第二伪像实例的遗传字符串以产生后代伪像实例。 神器实例建模者解释与后代伪像实例相关联的后代遗传字符串。
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公开(公告)号:US07944448B2
公开(公告)日:2011-05-17
申请号:US11151305
申请日:2005-06-14
申请人: Kimihiko Iwamura , Hiroshi Nakajima , Ryota Yamada , Ritsuko Nishide , Clifford Nass , Scott Brenner Brave
发明人: Kimihiko Iwamura , Hiroshi Nakajima , Ryota Yamada , Ritsuko Nishide , Clifford Nass , Scott Brenner Brave
IPC分类号: G06T13/00
CPC分类号: G06Q90/00
摘要: An agent that receives an input event and outputs Emotion_Response messages based on personality trait indices and emotional state indices is disclosed. The agent has a social response generator that receives an input event, an output from an emotional state register and an output from a predefined personality trait register, and updates at least one of a current state of the emotional state register or a Social_Response message stored an event buffer. The agent has an emotion generator that outputs an Emotion_Response message based on at least one of the Social_Response message stored in the event buffer, one or more outputs of the predefined personality trait register, or one or more outputs of the emotional state register. The agent operates within an environment server that provides contextual environment that facilitates interaction amongst a group of agents, which receive input events from the contextual environment and outputs emotional response messages thereto.
摘要翻译: 公开了接收输入事件并基于人格特征指数和情绪状态指标输出Emotion_Response消息的代理。 代理具有接收输入事件,来自情绪状态寄存器的输出和来自预定义个性特征寄存器的输出的社交响应生成器,并且更新所述情绪状态寄存器的当前状态或存储的情绪状态寄存器的Social_Response消息中的至少一个 事件缓冲区。 代理具有情绪发生器,其基于存储在事件缓冲器中的Social_Response消息,预定义个性特征寄存器的一个或多个输出或情绪状态寄存器的一个或多个输出中的至少一个来输出Emotion_Response消息。 该代理在提供上下文环境的环境服务器内运行,该环境环境促进一组代理之间的交互,该组代理从上下文环境接收输入事件并向其输出情绪响应消息。
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公开(公告)号:US20120102304A1
公开(公告)日:2012-04-26
申请号:US12912608
申请日:2010-10-26
申请人: Scott Brenner Brave
发明人: Scott Brenner Brave
IPC分类号: G06F9/00
CPC分类号: G06F16/9535
摘要: A system and method are provided for configuring data elements in a computer application such as menu items, links to purchase products, options, links to information, and user commands based on the behavior of users in the application. Information associated with the behavior of multiple users and information associated with a finite set of data elements in the computer application are analyzed to determine a configuration of the data elements such that user access to relevant information is improved.
摘要翻译: 提供了一种系统和方法,用于基于用户在应用中的行为来配置计算机应用中的数据元素,例如菜单项,购买产品的链接,选项,信息链接和用户命令。 分析与多个用户的行为相关联的信息和与计算机应用中的有限数据元素相关联的信息,以确定数据元素的配置,从而改善用户对相关信息的访问。
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