DEVICE AND METHOD TO COMPUTE SHADOW IN A 3D SCENE

    公开(公告)号:US20190057544A1

    公开(公告)日:2019-02-21

    申请号:US14938734

    申请日:2015-11-11

    申请人: THOMSON LICENSING

    CPC分类号: G06T15/60 G06T15/06

    摘要: Shadow is computed in a lighted 3D scene, based on a depth map. For each depth map element, following geometric information is stored: depth value, coordinates of vertices and local depth variation of a surface element. Also, ray intersection is tested for a pixel with the surface element having depth computed from the depth and local depth variation, taking into account the coordinates of vertices. A minimum depth associated with the surface element is further computed from the geometric information, with which the depth of a pixel is compared. The pixel is classified as lit if the depth is lower than the minimum depth, and as shadowed if the depth is greater and if a ray intersection is found for the pixel with the surface element from the ray intersection testing. The invention can provide a fast solution for high-quality shadow.

    Device and method to compute shadow in a 3D scene

    公开(公告)号:US10339703B2

    公开(公告)日:2019-07-02

    申请号:US14938734

    申请日:2015-11-11

    申请人: THOMSON LICENSING

    IPC分类号: G06T15/06 G06T15/60

    摘要: Shadow is computed in a lighted 3D scene, based on a depth map. For each depth map element, following geometric information is stored: depth value, coordinates of vertices and local depth variation of a surface element. Also, ray intersection is tested for a pixel with the surface element having depth computed from the depth and local depth variation, taking into account the coordinates of vertices. A minimum depth associated with the surface element is further computed from the geometric information, with which the depth of a pixel is compared. The pixel is classified as lit if the depth is lower than the minimum depth, and as shadowed if the depth is greater and if a ray intersection is found for the pixel with the surface element from the ray intersection testing. The invention can provide a fast solution for high-quality shadow.