Gaming Machine
    1.
    发明申请
    Gaming Machine 有权
    游戏机

    公开(公告)号:US20090005178A1

    公开(公告)日:2009-01-01

    申请号:US12124754

    申请日:2008-05-21

    CPC classification number: G07F17/32 G07F17/3216

    Abstract: A gaming machine includes a first box having inner walls, a second box, a front member, a communicating portion, and an exhausting portion. The front member has side walls, and covers components placed at a front portion of the second box. The front member defines a first space at the front portion. The communicating portion provided at the front portion allows a second space inside the second box to communicate with the first space. The exhausting portion provided in a side wall of the front member allows air sent from the second space to the first space to be discharged. The front member is arranged such that a first distance is smaller than a second distance, where the first distance starts at a first inner wall to finish at a first side wall, and the second distance starts at a second inner wall to finish at a second side wall.

    Abstract translation: 游戏机包括具有内壁的第一盒,第二盒,前部件,连通部和排气部。 前部件具有侧壁,并且覆盖放置在第二箱的前部的部件。 前部构件在前部限定第一空间。 设置在前部的连通部允许第二箱内的第二空间与第一空间连通。 设置在前部构件的侧壁中的排气部允许从第二空间送到第一空间的空气被排出。 前部构件被布置成使得第一距离小于第二距离,其中第一距离开始于第一内壁以在第一侧壁处完成,并且第二距离从第二内壁开始以在第二距离处完成 侧墙。

    Game Processing Apparatus For Performing Area Authentication Of Gaming Information
    2.
    发明申请
    Game Processing Apparatus For Performing Area Authentication Of Gaming Information 有权
    用于执行游戏信息区域认证的游戏处理装置

    公开(公告)号:US20090005177A1

    公开(公告)日:2009-01-01

    申请号:US12128300

    申请日:2008-05-28

    Abstract: A game processing apparatus is provided, which includes a first memory, a second memory, and a controller. The first memory stores gaming information including information related to gaming rules corresponding to an area. The second memory stores a predetermined first area code representing a specific area. The controller is configured with logic to: (a) calculate a second area code corresponding to the area according to the gaming information; (b) compare the second area code with the first area code so as to determine whether the gaming information matches the specific area; and (c) when the controller determines a mismatching, restrict a start of a game.

    Abstract translation: 提供一种游戏处理装置,其包括第一存储器,第二存储器和控制器。 第一存储器存储包括与对应于区域的游戏规则相关的信息的游戏信息。 第二存储器存储表示特定区域的预定的第一区域码。 控制器配置有以下逻辑:(a)根据游戏信息计算与该区域对应的第二区域代码; (b)将第二区域代码与第一区域代码进行比较,以确定游戏信息是否与特定区域匹配; 和(c)当控制器确定不匹配时,限制游戏的开始。

    GAMING MACHINE
    3.
    发明申请
    GAMING MACHINE 有权
    游戏机

    公开(公告)号:US20080176653A1

    公开(公告)日:2008-07-24

    申请号:US12018423

    申请日:2008-01-23

    Applicant: Hideaki KISHI

    Inventor: Hideaki KISHI

    CPC classification number: G07F17/3211

    Abstract: A gaming machine according to one embodiment of the invention has a rotating reel display device that variably displays a plurality of kinds of identification information required for a game, and a transmissive liquid crystal display device 30 that enables symbol information of the rotating reel display device to be visually recognized and that is subjected to non-glare treatment on its surface. Then, a covering member 50 to enhance transmittance is attached to the surface portion of the transmissive liquid crystal display device 30.

    Abstract translation: 根据本发明的一个实施例的游戏机具有可变地显示游戏所需的多种识别信息的旋转卷轴显示装置和使旋转卷轴显示装置的符号信息能够 被视觉识别,并在其表面进行非眩光处理。 然后,在透射型液晶显示装置30的表面部分附着有增强透光率的覆盖部件50。

    PERFORMANCE APPARATUS FOR GAMING MACHINE
    4.
    发明申请
    PERFORMANCE APPARATUS FOR GAMING MACHINE 有权
    游戏机性能装置

    公开(公告)号:US20070287531A1

    公开(公告)日:2007-12-13

    申请号:US11757010

    申请日:2007-06-01

    Applicant: Hideaki KISHI

    Inventor: Hideaki KISHI

    CPC classification number: G07F17/32 G07F17/3202 G07F17/3223 G07F17/34

    Abstract: A performance apparatus includes an accepting unit, a memory, an output unit and a performance unit. The accepting unit accepts first performance information from an outside of the performance apparatus, and the memory stores second performance information. The output unit outputs one of a performance signal based on the first performance information accepted by the accepting unit and a performance signal based on the second performance information stored in the memory on the basis of a predetermined performance condition. The performance unit executes a performance according to the performance signal output from the output unit.

    Abstract translation: 演奏装置包括接收单元,存储器,输出单元和演奏单元。 接受单元从演奏装置的外部接收第一演奏信息,并且存储器存储第二演奏信息。 输出单元基于预定的演奏条件,基于由接收单元接受的第一演奏信息和基于存储在存储器中的第二演奏信息的演奏信号输出演奏信号之一。 性能单元根据从输出单元输出的性能信号执行性能。

    GAMING MACHINE
    5.
    发明申请
    GAMING MACHINE 审中-公开
    游戏机

    公开(公告)号:US20110065514A1

    公开(公告)日:2011-03-17

    申请号:US12878650

    申请日:2010-09-09

    CPC classification number: G07F17/32 G07F17/3216

    Abstract: A gaming machine having an illuminated object made up of a specific area and a non-specific area different from the specific area, the illuminated object being disposed on a front surface of the gaming machine, the gaming machine includes: a first light source for emitting light caused to enter the specific area from a rear-surface side of the illuminated object; a second light source for emitting light, the second light source being different from the first light source, and a light guide body for causing the light emitted by the second light source to enter the non-specific area through the rear-surface side of the illuminated object, the light guide body being disposed in a position spaced apart from the illuminated object.

    Abstract translation: 一种游戏机,具有由特定区域构成的被照明物体和与特定区域不同的非特定区域,被照射物体设置在游戏机的前表面上,游戏机包括:第一光源,用于发射 从被照射物体的背面侧入射到特定区域的光; 用于发射光的第二光源,所述第二光源不同于所述第一光源;以及导光体,用于使由所述第二光源发射的光通过所述第二光源的背面侧进入所述非特定区域 所述导光体设置在与被照射物体隔开的位置。

    Gaming Machine
    6.
    发明申请
    Gaming Machine 有权
    游戏机

    公开(公告)号:US20090005153A1

    公开(公告)日:2009-01-01

    申请号:US12124715

    申请日:2008-05-21

    CPC classification number: G07F17/32 G07F17/3202 Y10T307/625 Y10T307/696

    Abstract: A gaming machine is provided, which includes an interface portion, a controller, a memory, a first power supply, and a second power supply. The interface portion is connected with at least one unit used for executing a game. The controller controls the unit connected to the interface portion and detects an occurrence of abnormal operation at the unit. The memory stores identification information for identifying the unit, and further stores historical information that includes information related to the occurrence of abnormal operation detected by the controller in connection with the identification information. The first power supply supplies a voltage required for operation of the controller. The second power supply supplies the voltage required for operation of the controller if a voltage supplied for the controller by the first power supply is less than the voltage required for operation of the controller.

    Abstract translation: 提供一种游戏机,其包括接口部分,控制器,存储器,第一电源和第二电源。 接口部分与用于执行游戏的至少一个单元连接。 控制器控制连接到接口部分的单元,并检测本机发生异常操作。 存储器存储用于识别单元的识别信息,并且还存储与识别信息相关的包括由控制器检测到的与异常操作的发生有关的信息的历史信息。 第一个电源提供控制器运行所需的电压。 如果由第一电源为控制器提供的电压小于控制器操作所需的电压,则第二电源提供控制器操作所需的电压。

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