摘要:
System and system award a player of a gaming machine an incentive award. The gaming machine has first and second playable games. A computer is connected to the machine. The player chooses to play one of the first and second games and play on the gaming machine is tracked. The incentive award is awarded as a function of the tracked play on the gaming machine and a set of predetermined award criteria.
摘要:
A system and method for tracking patron events at a plurality of devices is provided. The plurality of devices include electronic gaming machines and non-gaming machines. Each game device has a value associated therewith. The system includes a plurality of player tracking devices and a server or computer. Each player tracking device is associated with one of the electronic gaming machines. The player tracking devices identify patrons interacting with the system, track wagers made by the patrons on the electronic gaming machines and record wager data associated with each wager made by the players and a respective electronic gaming machine in a database. The server receives the wager data and stores the wager data in a database and receives transaction data associated with a transaction associated with the patrons use of the non-gaming devices and stores the transaction data in the database, and establishes a player rating associated with each player as a function of the wager data and the transaction data.
摘要:
A system and method for tracking patron events at a plurality of devices is provided. The plurality of devices include electronic gaming machines and non-gaming machines. Each game device has a value associated therewith. The system includes a plurality of player tracking devices and a server or computer. Each player tracking device is associated with one of the electronic gaming machines. The player tracking devices identify patrons interacting with the system, track wagers made by the patrons on the electronic gaming machines and record wager data associated with each wager made by the players and a respective electronic gaming machine in a database. The server receives the wager data and stores the wager data in a database and receives transaction data associated with a transaction associated with the patrons use of the non-gaming devices and stores the transaction data in the database, and establishes a player rating associated with each player as a function of the wager data and the transaction data.
摘要:
A matching game is triggered for play by a plurality of players while the players are performing a transaction. A matching rule is established for playing the matching game and a jackpot pool is established for awarding prizes to the players. The players are allowed to initiate a session by logging onto a gaming machine to perform the transaction and the players are identified. A selected set of symbols are established for each player and a match set of symbols are generated. The matching game is triggered in response to a predetermined trigger where only the players in the current session are eligible for the matching game. The match set of symbols are compared against each selected set of symbols. The prize is responsively awarded from the jackpot pool to each player whose selected set of symbols satisfies the matching rule.
摘要:
System and method establish a progressive jackpot award associated with a machine useable by a user. The user has a user account stored in a computer connected to the machine. The computer includes a database for storing user account data including bonus points associated with the user. The progressive jackpot award has an associated payout value. The user uses the bonus points on the machine and an incremental number is added to the payout value of the progressive jackpot award as a function of the number of bonus points used by the user.
摘要:
A device for providing an interface to a gaming machine. The device includes a processor, an ID Card reader coupled to the processor, a display coupled to the processor for displaying a bezel and information within the bezel. The device also including a keypad coupled to the processor for receiving input. The processor instructing the display to display media according to a predetermined set of rules.
摘要:
A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like.
摘要:
A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like.
摘要:
A system and method manages an electronic gaming environment. The gaming environment includes at least one gaming device. The system includes a database and a computer coupled to the database. The database stores system and user account data for at least one user and establishes a default language for the system. The computer is networked to the device. A user interface, associated with either the computer or the gaming device identifies a user, interacts with the user, and provides access to the system as a function of the identity of the user. The user interface is displayed in (a) in a preferred language of the identified user or (b) in the default language of the system if no preferred language is specified.
摘要:
System and method establish a progressive jackpot award associated with a machine useable by a user. The machine has an associated theoretical hold percentage. The user has a user account stored in a computer connected to the machine. The progressive jackpot award has an associated payout value. The user establishes an input value and an incremental number is added to the payout value of the progressive jackpot award as a function of the input value and the theoretical hold percentage.