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公开(公告)号:US11023040B2
公开(公告)日:2021-06-01
申请号:US16135449
申请日:2018-09-19
申请人: Tobii AB
发明人: Daniel Ricknäs , Erland George-Svahn , Rebecka Lannsjö , Andrew Ratcliff , Regimantas Vegele , Geoffrey Cooper , Niklas Blomqvist
IPC分类号: G06F3/01 , G02B27/01 , G06F3/0481
摘要: Techniques for interacting with a first computing device based on gaze information are described. In an example, the first computing device captures a gaze direction of a first user of the first computing device by using an eye tracking device. The first computing device determines if the gaze direction of the first user is directed to a first display. Further, the first computing device receives information regarding if a gaze direction of a second user is directed to a second display. If the gaze direction of the first user is directed to the first display and the gaze direction of the second user is directed to the second display, the first computing device continuously updates content on the first display. If the gaze direction of the second user is not directed to the second display, the first computing device pauses the content on the first display.
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公开(公告)号:US20210342000A1
公开(公告)日:2021-11-04
申请号:US17335136
申请日:2021-06-01
申请人: Tobii AB
发明人: Daniel Ricknäs , Erland George-Svahn , Rebecka Lannsjö , Andrew Ratcliff , Regimantas Vegele , Geoffrey Cooper , Niklas Blomqvist
IPC分类号: G06F3/01 , G02B27/01 , G06F3/0481
摘要: Techniques for interacting with a first computing device based on gaze information are described. In an example, the first computing device captures a gaze direction of a first user of the first computing device by using an eye tracking device. The first computing device displays a representation of a second user on a display of the first computing device. Further, the first computing device receives from the first user, communication data generated by an input device. The first computing device determines if the gaze direction of the first user is directed to the representation of the second user. If the gaze direction of the first user is directed to the representation of the second user, the first computing device transmits the communication data to a second computing device of the second user.
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公开(公告)号:US20220011584A1
公开(公告)日:2022-01-13
申请号:US17245067
申请日:2021-04-30
申请人: Tobii AB
发明人: Niklas Blomqvist , Robin Thunström , Dennis Rådell , Ralf Biedert
摘要: Disclosed is a method for switching user input modality of a displaying device displaying an interactable region. The displaying device is in communication with a first input modality and a second input modality. The first input modality is an eye tracker configured to determine gaze data of a user and the second input modality is an input modality other than an eye tracker configured to determine a pointing ray. The first input modality is selected as the input modality of the displaying device. The method comprises determining whether the pointing ray of the second input modality is intersecting with the interactable region. The method further comprises, based on the determining switching the input modality of the displaying device to the second input modality when the pointing ray of the second input modality is intersecting with the interactable region.
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公开(公告)号:US20200225494A1
公开(公告)日:2020-07-16
申请号:US16711056
申请日:2019-12-11
申请人: Tobii AB
发明人: Niklas Blomqvist , Robin Thunström , Dennis Rådell , Ralf Biedert
摘要: Disclosed is a method for switching user input modality of a displaying device displaying an interactable region. The displaying device is in communication with a first input modality and a second input modality. The first input modality is an eye tracker configured to determine gaze data of a user and the second input modality is an input modality other than an eye tracker configured to determine a pointing ray. The first input modality is selected as the input modality of the displaying device. The method comprises determining whether the pointing ray of the second input modality is intersecting with the interactable region. The method further comprises, based on the determining switching the input modality of the displaying device to the second input modality when the pointing ray of the second input modality is intersecting with the interactable region.
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5.
公开(公告)号:US11917126B2
公开(公告)日:2024-02-27
申请号:US18174079
申请日:2023-02-24
申请人: Tobii AB
发明人: Jonas Andersson , Anders Clausen , Richard Hainzl , Anders Kingbäck , Simon Olin , Mark Ryan , Daniel Tornéus , Björn Nutti , Torbjörn Sundberg , Catarina Tidbeck , Ralf Biedert , Niklas Blomqvist , Dennis Rådell , Robin Thunström
CPC分类号: H04N17/002 , G02B27/0093 , G06F3/012 , G06F3/013 , G06T7/50 , G06T7/80 , H04N23/56 , G02B2027/0138 , G06T2207/30168 , G06T2207/30204 , G06T2207/30244
摘要: An augmented reality, virtual reality, or other wearable apparatus comprises an eye tracking device comprising an image sensor, a lens, and one or more processors. In some embodiments, the lens comprises a marker, and the one or more processors are configured to receive an image from the image sensor, wherein the image shows the marker, determine a distance from the image sensor to the marker based on the image, and change a calibration parameter of an eye tracking algorithm based on the distance. In some embodiments, the one or more processors are configured to receive image data from the image sensor, wherein the image data corresponds to an image as observed through the lens, determine a level or pattern of pincushion distortion in the image based on the image data, and change a calibration parameter of an eye tracking algorithm based on the level or the pattern of pincushion distortion.
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6.
公开(公告)号:US20230217008A1
公开(公告)日:2023-07-06
申请号:US18174079
申请日:2023-02-24
申请人: Tobii AB
发明人: Jonas Andersson , Anders Clausen , Richard Hainzl , Anders Kingbäck , Simon Olin , Mark Ryan , Daniel Tornéus , Björn Nutti , Torbjörn Sundberg , Catarina Tidbeck , Ralf Biedert , Niklas Blomqvist , Dennis Rådell , Robin Thunström
CPC分类号: H04N17/002 , G02B27/0093 , G06F3/012 , G06F3/013 , G06T7/50 , G06T7/80 , H04N23/56 , G02B2027/0138 , G06T2207/30244
摘要: An augmented reality, virtual reality, or other wearable apparatus comprises an eye tracking device comprising an image sensor, a lens, and one or more processors. In some embodiments, the lens comprises a marker, and the one or more processors are configured to receive an image from the image sensor, wherein the image shows the marker, determine a distance from the image sensor to the marker based on the image, and change a calibration parameter of an eye tracking algorithm based on the distance. In some embodiments, the one or more processors are configured to receive image data from the image sensor, wherein the image data corresponds to an image as observed through the lens, determine a level or pattern of pincushion distortion in the image based on the image data, and change a calibration parameter of an eye tracking algorithm based on the level or the pattern of pincushion distortion.
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公开(公告)号:US20220326536A1
公开(公告)日:2022-10-13
申请号:US17750593
申请日:2022-05-23
申请人: Tobii AB
发明人: Niklas Blomqvist , Robin Thunström , Dennis Rådell , Ralf Biedert
摘要: Disclosed is a method for switching user input modality of a displaying device displaying an interactable region. The displaying device is in communication with a first input modality and a second input modality. The first input modality is an eye tracker configured to determine gaze data of a user and the second input modality is an input modality other than an eye tracker configured to determine a pointing ray. The first input modality is selected as the input modality of the displaying device. The method comprises determining whether the pointing ray of the second input modality is intersecting with the interactable region. The method further comprises, based on the determining switching the input modality of the displaying device to the second input modality when the pointing ray of the second input modality is intersecting with the interactable region.
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8.
公开(公告)号:US20210109591A1
公开(公告)日:2021-04-15
申请号:US16970549
申请日:2019-02-15
申请人: Tobii AB
发明人: Jonas Andersson , Anders Clausen , Richard Hainzl , Anders Kingbäck , Simon Olin , Mark Ryan , Daniel Tornéus , Björn Nutti , Torbjörn Sundberg , Catarina Tidbeck , Ralf Biedert , Niklas Blomqvist , Dennis Rådell , Robin Thunström
摘要: An augmented reality, virtual reality, or other wearable apparatus comprises an eye tracking device comprising an image sensor, a lens, and one or more processors. In some embodiments, the lens comprises a marker, and the one or more processors are configured to receive an image from the image sensor, wherein the image shows the marker, determine a distance from the image sensor to the marker based on the image, and change a calibration parameter of an eye tracking algorithm based on the distance. In some embodiments, the one or more processors are configured to receive image data from the image sensor, wherein the image data corresponds to an image as observed through the lens, determine a level or pattern of pincushion distortion in the image based on the image data, and change a calibration parameter of an eye tracking algorithm based on the level or the pattern of pincushion distortion.
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公开(公告)号:US20190087000A1
公开(公告)日:2019-03-21
申请号:US16135449
申请日:2018-09-19
申请人: Tobii AB
发明人: Daniel Ricknäs , Erland George-Svahn , Rebecka Lannsjö , Andrew Ratcliff , Regimantas Vegele , Geoffrey Cooper , Niklas Blomqvist
IPC分类号: G06F3/01 , G06F3/0481 , G02B27/01
摘要: Techniques for interacting with a first computing device based on gaze information are described. In an example, the first computing device captures a gaze direction of a first user of the first computing device by using an eye tracking device. The first computing device determines if the gaze direction of the first user is directed to a first display. Further, the first computing device receives information regarding if a gaze direction of a second user is directed to a second display. If the gaze direction of the first user is directed to the first display and the gaze direction of the second user is directed to the second display, the first computing device continuously updates content on the first display. If the gaze direction of the second user is not directed to the second display, the first computing device pauses the content on the first display.
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公开(公告)号:US20190086999A1
公开(公告)日:2019-03-21
申请号:US16135386
申请日:2018-09-19
申请人: Tobii AB
发明人: Daniel Ricknäs , Erland George-Svahn , Rebecka Lannsjö , Andrew Ratcliff , Regimantas Vegele , Geoffrey Cooper , Niklas Blomqvist
IPC分类号: G06F3/01 , G06F3/0481
摘要: Techniques for interacting with a first computing device based on gaze information are described. In an example, the first computing device captures a gaze direction of a first user of the first computing device by using an eye tracking device. The first computing device displays a representation of a second user on a display of the first computing device. Further, the first computing device receives from the first user, communication data generated by an input device. The first computing device determines if the gaze direction of the first user is directed to the representation of the second user. If the gaze direction of the first user is directed to the representation of the second user, the first computing device transmits the communication data to a second computing device of the second user.
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