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公开(公告)号:US20140335935A1
公开(公告)日:2014-11-13
申请号:US14275179
申请日:2014-05-12
发明人: Takehisa ITAGAKI , Yoichi KATO , Toshitaka SUZUKI
CPC分类号: G07F17/3213 , G07F17/3209 , G07F17/3267 , G07F17/3269 , G07F17/34
摘要: Highly entertaining games are provided. When a trigger condition is established in a normal game, the following processes are executed: a process of shifting to a bonus game in which a re-trigger condition which is less stringent than the trigger condition may be established; a process of executing a free game at least once in the bonus game; and a process of increasing the number of times of execution of the free game in the bonus game, when the re-trigger condition is established in the bonus game.
摘要翻译: 提供高度娱乐的游戏。 当在正常游戏中建立触发条件时,执行以下处理:转换到可以建立不如触发条件严格的重新触发条件的奖励游戏的处理; 在游戏中至少执行一次免费游戏的过程; 以及当在红利游戏中建立重新触发条件时,增加奖励游戏中的游戏的执行次数的过程。
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公开(公告)号:US20150213692A1
公开(公告)日:2015-07-30
申请号:US14678554
申请日:2015-04-03
发明人: Takehisa ITAGAKI , Yoichi KATO , Toshitaka SUZUKI
CPC分类号: G07F17/3213 , G07F17/3209 , G07F17/3267 , G07F17/3269 , G07F17/34
摘要: Highly entertaining games are provided. When a trigger condition is established in a normal game, the following processes are executed: a process of shifting to a bonus game in which a re-trigger condition which is less stringent than the trigger condition may be established; a process of executing a free game at least once in the bonus game; and a process of increasing the number of times of execution of the free game in the bonus game, when the re-trigger condition is established in the bonus game.
摘要翻译: 提供高度娱乐的游戏。 当在正常游戏中建立触发条件时,执行以下处理:转换到可以建立不如触发条件严格的重新触发条件的奖励游戏的处理; 在游戏中至少执行一次免费游戏的过程; 以及当在红利游戏中建立重新触发条件时,增加奖励游戏中的游戏的执行次数的过程。
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公开(公告)号:US20150371491A1
公开(公告)日:2015-12-24
申请号:US14837762
申请日:2015-08-27
发明人: Takehisa ITAGAKI , Yoichi KATO , Toshitaka SUZUKI
CPC分类号: G07F17/3213 , G07F17/3209 , G07F17/3267 , G07F17/3269 , G07F17/34
摘要: When a trigger condition is established in a normal game, the following processes are executed: a process of shifting to a bonus game in which a re-trigger condition which is less stringent than the trigger condition may be established; and when the re-trigger condition is established in the bonus game, a process of adding another bonus game having a smaller benefit than the bonus game and executing the another bonus game.
摘要翻译: 当在正常游戏中建立触发条件时,执行以下处理:转换到可以建立不如触发条件严格的重新触发条件的奖励游戏的处理; 并且当在所述奖励游戏中建立所述重新触发条件时,添加具有比所述奖励游戏更小的利益并且执行所述另一奖励游戏的另外的奖励游戏的处理。
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公开(公告)号:US20140323201A1
公开(公告)日:2014-10-30
申请号:US14255034
申请日:2014-04-17
发明人: Hiromoto YAMAUCHI , Hiroki NAKAMURA , Masumi FUJISAWA , Hideko AOKI , Toshitaka SUZUKI , Takehisa ITAGAKI , Yoichi KATO , Yukihiro KAWAKAMI
IPC分类号: G07F17/34
CPC分类号: G07F17/34 , G07F17/3267
摘要: As a normal game, symbols to be rearranged on a lower image display panel 141 are randomly determined, and the determined symbols are rearranged. When the combination of the rearranged symbols achieves bonus trigger, how many bonus symbol 167 is included in the symbols achieving the bonus trigger is included is determined. For the number of times corresponding the determined number of the bonus symbol 167, random determination is executed based on the bonus game number random determination table 192. The total sum of the numbers of times of execution of the free game having been awarded is awarded as the number of times of execution of the free game.
摘要翻译: 作为正常游戏,随机地确定要重新排列在下图像显示面板141上的符号,并且重新排列所确定的符号。 当重新排列的符号的组合实现奖励触发时,确定包括实现奖励触发的符号中包括多少奖励符号167。 对于与确定的奖励符号167的数量相对应的次数,基于奖励游戏号码随机判定表192执行随机确定。被授予的免费游戏的执行次数的总和被授予为 执行免费游戏的次数。
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