Game Outcome Validator
    1.
    发明申请
    Game Outcome Validator 有权
    游戏结果验证器

    公开(公告)号:US20150133210A1

    公开(公告)日:2015-05-14

    申请号:US14076444

    申请日:2013-11-11

    申请人: WMS GAMING, INC.

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3241

    摘要: A simulator reproduces a game running on an electronic gaming machine using a model that implements the game rules and logic of the game. The electronic gaming machine stops at predetermined breakpoints during execution of a game session and sends data to the simulator at each breakpoint and at a conclusion of the game session. The data may include random number values, other game variables, and the result of the game session. The simulator uses the data to independently reproduce the game session. Output from the simulator is used to verify the state of internal variables and/or the result received from the electronic gaming machine.

    摘要翻译: 模拟器使用实现游戏的游戏规则和逻辑的模型再现在电子游戏机上运行的游戏。 电子游戏机在执行游戏会话期间停止预定的断点,并且在每个断点处和在游戏会话结束时将数据发送到模拟器。 数据可以包括随机数值,其他游戏变量和游戏会话的结果。 模拟器使用数据独立地再现游戏会话。 来自模拟器的输出用于验证内部变量的状态和/或从电子游戏机接收到的结果。

    Game outcome validator
    2.
    发明授权
    Game outcome validator 有权
    游戏结果验证器

    公开(公告)号:US09240099B2

    公开(公告)日:2016-01-19

    申请号:US14076444

    申请日:2013-11-11

    申请人: WMS GAMING, INC.

    IPC分类号: A63F9/24 G07F17/32

    CPC分类号: G07F17/3241

    摘要: A simulator reproduces a game running on an electronic gaming machine using a model that implements the game rules and logic of the game. The electronic gaming machine stops at predetermined breakpoints during execution of a game session and sends data to the simulator at each breakpoint and at a conclusion of the game session. The data may include random number values, other game variables, and the result of the game session. The simulator uses the data to independently reproduce the game session. Output from the simulator is used to verify the state of internal variables and/or the result received from the electronic gaming machine.

    摘要翻译: 模拟器使用实现游戏的游戏规则和逻辑的模型再现在电子游戏机上运行的游戏。 电子游戏机在执行游戏会话期间停止预定的断点,并且在每个断点处和在游戏会话结束时将数据发送到模拟器。 数据可以包括随机数值,其他游戏变量和游戏会话的结果。 模拟器使用数据独立地再现游戏会话。 来自模拟器的输出用于验证内部变量的状态和/或从电子游戏机接收到的结果。

    Emulator for production software outcome validation
    3.
    发明授权
    Emulator for production software outcome validation 有权
    用于生产软件结果验证的仿真器

    公开(公告)号:US09053607B2

    公开(公告)日:2015-06-09

    申请号:US13753843

    申请日:2013-01-30

    申请人: WMS GAMING, INC.

    IPC分类号: G06F9/44 G07F17/32

    CPC分类号: G07F17/3241

    摘要: A test tool provides a flexible resource for control an of electronic gaming machine (EGM) via a data network. The test tool provides both interactive and automated access to the EGM when the EGM is operated using a special diagnostic BIOS that supports both communication with the test tool over the data network and the ability to set operational variables including random numbers. The test tool can use structured data test scripts, such as XML files, to automate repetitive testing of one or more gaming machines by automating breakpoint setting, variable settings, and comparison of expected results based on game type, paytables, currency, etc.

    摘要翻译: 测试工具提供了一种灵活的资源,用于通过数据网络来控制电子游戏机(EGM)。 当EGM使用特殊的诊断BIOS进行操作时,该测试工具可提供对EGM的交互式和自动化访问,该诊断BIOS支持通过数据网络与测试工具的通信,以及设置包括随机数的操作变量的能力。 测试工具可以使用结构化数据测试脚本(如XML文件)通过自动化断点设置,可变设置以及基于游戏类型,付款方式,货币等的预期结果进行比较,自动重复测试一个或多个游戏机。

    EMULATOR FOR PRODUCTION SOFTWARE OUTCOME VALIDATION
    4.
    发明申请
    EMULATOR FOR PRODUCTION SOFTWARE OUTCOME VALIDATION 有权
    用于生产软件成果验证的仿真器

    公开(公告)号:US20140213368A1

    公开(公告)日:2014-07-31

    申请号:US13753843

    申请日:2013-01-30

    申请人: WMS GAMING, INC.

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3241

    摘要: A test tool provides a flexible resource for control an of electronic gaming machine (EGM) via a data network. The test tool provides both interactive and automated access to the EGM when the EGM is operated using a special diagnostic BIOS that supports both communication with the test tool over the data network and the ability to set operational variables including random numbers. The test tool can use structured data test scripts, such as XML files, to automate repetitive testing of one or more gaming machines by automating breakpoint setting, variable settings, and comparison of expected results based on game type, paytables, currency, etc.

    摘要翻译: 测试工具提供了一种灵活的资源,用于通过数据网络来控制电子游戏机(EGM)。 当EGM使用特殊的诊断BIOS进行操作时,该测试工具可提供对EGM的交互式和自动化访问,该诊断BIOS支持通过数据网络与测试工具的通信,以及设置包括随机数的操作变量的能力。 测试工具可以使用结构化数据测试脚本(如XML文件)通过自动化断点设置,可变设置以及基于游戏类型,付款方式,货币等的预期结果进行比较,自动重复测试一个或多个游戏机。