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公开(公告)号:US20140378225A1
公开(公告)日:2014-12-25
申请号:US14480397
申请日:2014-09-08
申请人: WMS Gaming, Inc.
IPC分类号: G07F17/32
CPC分类号: G07F17/3227 , G07F17/3204 , G07F17/3216
摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include detecting that presentation devices (e.g., speakers, lights, etc.) associated with a group of wagering game machines, are scheduled to simultaneously present a community wagering game event that includes a gaming effect (e.g., sound, light, vibrations, etc.). The operations can further include determining, based on a characteristic associated with the presentation of the gaming effect (e.g., a character of the presentation devices, a property of the gaming effect, a location or number of wagering game machines, etc.) that the sound effect, if played simultaneously on the presentation devices associated with the plurality of the wagering game machines, would provide an amplified presentation of the gaming effect that would exceed a threshold presentation level that may cause discomfort to a casino patron. The operations can further include determining a default presentation setting or property (e.g., volume level, luminosity level, timing pattern, etc.) at which the gaming effect is configured to be presented on one of the presentation devices and modifying the default presentation setting or property so that a presentation of the gaming effect remains below the threshold presentation level.
摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括检测与一组投注游戏机相关联的呈现设备(例如,扬声器,灯等)被调度为同时呈现包括游戏效果(例如,声音, 光,振动等)。 这些操作可以进一步包括基于与游戏效果(例如,呈现设备的角色,游戏效果的属性,投注游戏机的位置等)的呈现相关联的特征来确定, 声音效果如果在与多个投注游戏机相关联的呈现设备上同时播放,将提供超过可能引起娱乐场顾客不适的阈值呈现水平的游戏效果的放大显示。 操作可以进一步包括确定游戏效果被配置为呈现在呈现设备之一上并且修改默认呈现设置的默认呈现设置或属性(例如,音量级别,亮度级别,时间模式等) 财产,使得游戏效果的呈现保持低于阈值呈现水平。