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公开(公告)号:US20180256978A1
公开(公告)日:2018-09-13
申请号:US15909892
申请日:2018-03-01
Applicant: Warner Bros. Entertainment, Inc.
Inventor: Greg Gewickey , Gary Lake-Schaal , Piotr Mintus , Lewis Ostrover , Michael Smith
CPC classification number: A63F13/525 , A63F13/28 , A63F13/30 , A63F13/58 , A63F2300/8082 , G06T19/006 , G09G3/003 , H04L67/38
Abstract: A sensor coupled to an AR/VR headset detects an eye convergence distance. A processor adjusts a focus distance for a virtual camera that determines rendering of a three-dimensional (3D) object for a display device of the headset, based on at least one of the eye convergence distance or a directed focus of attention for the at least one of the VR content or the AR content.
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公开(公告)号:US10933324B2
公开(公告)日:2021-03-02
申请号:US15909892
申请日:2018-03-01
Applicant: Warner Bros. Entertainment, Inc.
Inventor: Greg Gewickey , Gary Lake-Schaal , Piotr Mintus , Lewis Ostrover , Michael Smith
Abstract: A sensor coupled to an AR/VR headset detects an eye convergence distance. A processor adjusts a focus distance for a virtual camera that determines rendering of a three-dimensional (3D) object for a display device of the headset, based on at least one of the eye convergence distance or a directed focus of attention for the at least one of the VR content or the AR content.
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公开(公告)号:US11964204B2
公开(公告)日:2024-04-23
申请号:US17189257
申请日:2021-03-01
Applicant: Warner Bros. Entertainment Inc.
Inventor: Greg Gewickey , Gary Lake-Schaal , Piotr Mintus , Lewis S. Ostrover , Michael Smith
IPC: A63F13/525 , A63F13/28 , A63F13/30 , A63F13/58 , G06T19/00 , G09G3/00 , H04L67/131
CPC classification number: A63F13/525 , A63F13/28 , A63F13/30 , A63F13/58 , G06T19/006 , G09G3/003 , H04L67/131 , A63F2300/8082
Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience.
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