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公开(公告)号:US08989437B2
公开(公告)日:2015-03-24
申请号:US13108953
申请日:2011-05-16
申请人: Yichen Wei , Jie Feng , Litian Tao , Jian Sun
发明人: Yichen Wei , Jie Feng , Litian Tao , Jian Sun
CPC分类号: G06K9/3233 , G06T7/11 , G06T2207/10004
摘要: A computing device configured to determine, for each of a plurality of locations in an image, a saliency measure based at least on a cost of composing parts of the image in the location from parts of the image outside of the location is described herein. The computing device is further configured to select one or more of the locations as representing salient objects of the image based at least on the saliency measures.
摘要翻译: 计算设备被配置为针对图像中的多个位置中的每一个确定显着度量,所述显着性度量至少基于从所述位置外部的图像的部分构成图像的部分的成本。 计算设备还被配置为至少基于显着性度量来选择一个或多个位置作为图像的显着对象。
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公开(公告)号:US20120294476A1
公开(公告)日:2012-11-22
申请号:US13108953
申请日:2011-05-16
申请人: Yichen Wei , Jie Feng , Litian Tao , Jian Sun
发明人: Yichen Wei , Jie Feng , Litian Tao , Jian Sun
IPC分类号: G06K9/00
CPC分类号: G06K9/3233 , G06T7/11 , G06T2207/10004
摘要: A computing device configured to determine, for each of a plurality of locations in an image, a saliency measure based at least on a cost of composing parts of the image in the location from parts of the image outside of the location is described herein. The computing device is further configured to select one or more of the locations as representing salient objects of the image based at least on the saliency measures.
摘要翻译: 计算设备被配置为针对图像中的多个位置中的每一个确定显着度量,所述显着性度量至少基于从所述位置外部的图像的部分构成图像的部分的成本。 计算设备还被配置为至少基于显着性度量来选择一个或多个位置作为图像的显着对象。
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公开(公告)号:US08687880B2
公开(公告)日:2014-04-01
申请号:US13425188
申请日:2012-03-20
申请人: Yichen Wei , Fang Wen , Jian Sun , Tommer Leyvand , Jinyu Li , Casey Meekhof , Tim Keosababian
发明人: Yichen Wei , Fang Wen , Jian Sun , Tommer Leyvand , Jinyu Li , Casey Meekhof , Tim Keosababian
IPC分类号: G06K9/62
CPC分类号: G06K9/00281 , G06K9/00362 , G06K2009/4666
摘要: Methods are provided for generating a low dimension pose space and using the pose space to estimate one or more head rotation angles of a user head. In one example, training image frames including a test subject head are captured under a plurality of conditions. For each frame an actual head rotation angle about a rotation axis is recorded. In each frame a face image is detected and converted to an LBP feature vector. Using principal component analysis a PCA feature vector is generated. Pose classes related to rotation angles about a rotation axis are defined. The PCA feature vectors are grouped into a pose class that corresponds to the actual rotation angle associated with the PCA feature vector. Linear discriminant analysis is applied to the pose classes to generate the low dimension pose space.
摘要翻译: 提供了用于产生低维度姿态空间并且使用姿态空间来估计用户头部的一个或多个头部旋转角度的方法。 在一个示例中,在多个条件下捕获包括测试对象头的训练图像帧。 对于每个帧,记录关于旋转轴的实际头部旋转角度。 在每帧中,检测到脸部图像并将其转换为LBP特征向量。 使用主成分分析生成PCA特征向量。 定义与旋转轴相关的旋转角度的姿态类。 PCA特征向量被分组为与PCA特征向量相关联的实际旋转角度对应的姿态类别。 将线性判别分析应用于姿态类以生成低维姿态空间。
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公开(公告)号:US20130251244A1
公开(公告)日:2013-09-26
申请号:US13425188
申请日:2012-03-20
申请人: Yichen Wei , Fang Wen , Jian Sun , Tommer Leyvand , Jinyu Li , Casey Meekhof , Tim Keosababian
发明人: Yichen Wei , Fang Wen , Jian Sun , Tommer Leyvand , Jinyu Li , Casey Meekhof , Tim Keosababian
CPC分类号: G06K9/00281 , G06K9/00362 , G06K2009/4666
摘要: Methods are provided for generating a low dimension pose space and using the pose space to estimate one or more head rotation angles of a user head. In one example, training image frames including a test subject head are captured under a plurality of conditions. For each frame an actual head rotation angle about a rotation axis is recorded. In each frame a face image is detected and converted to an LBP feature vector. Using principal component analysis a PCA feature vector is generated. Pose classes related to rotation angles about a rotation axis are defined. The PCA feature vectors are grouped into a pose class that corresponds to the actual rotation angle associated with the PCA feature vector. Linear discriminant analysis is applied to the pose classes to generate the low dimension pose space.
摘要翻译: 提供了用于产生低维度姿态空间并且使用姿态空间来估计用户头部的一个或多个头部旋转角度的方法。 在一个示例中,在多个条件下捕获包括测试对象头的训练图像帧。 对于每个帧,记录关于旋转轴的实际头部旋转角度。 在每帧中,检测到脸部图像并将其转换为LBP特征向量。 使用主成分分析生成PCA特征向量。 定义与旋转轴相关的旋转角度的姿态类。 PCA特征向量被分组为与PCA特征向量相关联的实际旋转角度对应的姿态类别。 将线性判别分析应用于姿态类以生成低维姿态空间。
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公开(公告)号:US20160163058A1
公开(公告)日:2016-06-09
申请号:US14890884
申请日:2013-07-31
发明人: Yichen Wei , Fang Wen , Jian Sun
IPC分类号: G06T7/00
CPC分类号: G06T7/162 , G06K9/3233 , G06T7/11 , G06T7/136 , G06T7/194 , G06T2207/20164
摘要: Disclosed herein are techniques and systems for computing geodesic saliency of images using background priors. An input image may be segmented into a plurality of patches, and a graph associated with the image may be generated, the graph comprising nodes and edges. The nodes of the graph include nodes that correspond to the plurality of patches of the image plus an additional virtual background node that is added to the graph. The graph further includes edges that connect the nodes to each other, including internal edges between adjacent patches and boundary edges between those patches at the boundary of the image and the virtual background node. Using this graph, a saliency value, called the “geodesic” saliency, for each patch of the image is determined as a length of a shortest path from a respective patch to the virtual background node.
摘要翻译: 这里公开了用于使用背景先验计算图像的测地学显着性的技术和系统。 可以将输入图像分割成多个片段,并且可以生成与图像相关联的图形,该图形包括节点和边缘。 图形的节点包括与图像的多个补丁相对应的节点以及添加到图形的附加虚拟背景节点。 该图进一步包括将节点彼此连接的边缘,包括相邻补丁之间的内部边缘和图像边界处的虚拟背景节点之间的这些补丁之间的边界边缘。 使用该图,对于图像的每个补丁,显着值(称为“测地线”)显着性被确定为从相应补丁到虚拟背景节点的最短路径的长度。
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公开(公告)号:US09135508B2
公开(公告)日:2015-09-15
申请号:US13331285
申请日:2011-12-20
CPC分类号: G06K9/00617 , G02B27/017 , G06F3/013 , G06K9/0061 , G06K9/00671
摘要: Systems, methods, and computer media for estimating user eye gaze are provided. A plurality of images of a user's eye are acquired. At least one image of at least part of the user's field of view is acquired. At least one gaze target area in the user's field of view is determined based on the plurality of images of the user's eye. An enhanced user eye gaze is then estimated by narrowing a database of eye information and corresponding known gaze lines to a subset of the eye information having gaze lines corresponding to a gaze target area. User eye information derived from the images of the user's eye is then compared with the narrowed subset of the eye information, and an enhanced estimated user eye gaze is identified as the known gaze line of a matching eye image.
摘要翻译: 提供了用于估计用户眼睛注视的系统,方法和计算机媒体。 获取用户眼睛的多个图像。 获取用户视场的至少一部分的至少一个图像。 基于用户眼睛的多个图像来确定用户视野中的至少一个注视目标区域。 然后通过将眼睛信息和相应的已知凝视线的数据库缩小为具有与注视目标区域相对应的注视线的眼睛信息的子集来估计增强的用户眼睛注视。 然后将从用户眼睛的图像导出的用户眼睛信息与眼睛信息的变窄子集进行比较,并且将增强的估计用户眼睛视线识别为匹配眼睛图像的已知凝视线。
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公开(公告)号:US20110190055A1
公开(公告)日:2011-08-04
申请号:US12696282
申请日:2010-01-29
申请人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
发明人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
IPC分类号: A63F9/24
CPC分类号: A63F13/40 , A63F9/24 , A63F13/35 , A63F13/428 , A63F13/87 , G06K9/00221
摘要: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
摘要翻译: 视频游戏系统(或其他数据处理系统)可以在视觉上识别进入系统的视野的人,并且确定该人是否已经以前与系统进行了交互。 在一个实施例中,系统建立阈值,登记玩家,执行视频游戏(或其他应用),包括基于登记与玩家的子集进行交互,确定人在系统的视野中变得可检测到, 自动确定该人是否是登记的玩家之一,如果确定该人是登记的玩家之一,则将该人映射到登记的玩家并且基于该映射与该人进行交互,并且向该人分配新的身份 并且如果确定该人不是登记的玩家之一,则基于该新身份与该人交互。
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公开(公告)号:US08926431B2
公开(公告)日:2015-01-06
申请号:US13410626
申请日:2012-03-02
申请人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
发明人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
CPC分类号: A63F13/40 , A63F9/24 , A63F13/35 , A63F13/428 , A63F13/87 , G06K9/00221
摘要: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
摘要翻译: 视频游戏系统(或其他数据处理系统)可以在视觉上识别进入系统的视野的人,并且确定该人是否已经以前与系统进行了交互。 在一个实施例中,系统建立阈值,登记玩家,执行视频游戏(或其他应用),包括基于登记与玩家的子集进行交互,确定人在系统的视野中变得可检测到, 自动确定该人是否是登记的玩家之一,如果确定该人是登记的玩家之一,则将该人映射到登记的玩家并且基于该映射与该人进行交互,并且向该人分配新的身份 并且如果确定该人不是登记的玩家之一,则基于该新身份与该人交互。
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公开(公告)号:US08864581B2
公开(公告)日:2014-10-21
申请号:US12696282
申请日:2010-01-29
申请人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
发明人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
CPC分类号: A63F13/40 , A63F9/24 , A63F13/35 , A63F13/428 , A63F13/87 , G06K9/00221
摘要: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
摘要翻译: 视频游戏系统(或其他数据处理系统)可以在视觉上识别进入系统的视野的人,并且确定该人是否已经以前与系统进行了交互。 在一个实施例中,系统建立阈值,登记玩家,执行视频游戏(或其他应用),包括基于登记与玩家的子集进行交互,确定人在系统的视野中变得可检测到, 自动确定该人是否是登记的玩家之一,如果确定该人是登记的玩家之一,则将该人映射到登记的玩家并且基于该映射与该人进行交互,并且向该人分配新的身份 并且如果确定该人不是登记的玩家之一,则基于该新身份与该人交互。
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公开(公告)号:US20120165097A1
公开(公告)日:2012-06-28
申请号:US13410626
申请日:2012-03-02
申请人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
发明人: Tommer Leyvand , Mitchell Stephen Dernis , Jinyu Li , Yichen Wei , Jian Sun , Casey Leon Meekhof , Timothy Milton Keosababian
IPC分类号: A63F9/24
CPC分类号: A63F13/40 , A63F9/24 , A63F13/35 , A63F13/428 , A63F13/87 , G06K9/00221
摘要: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
摘要翻译: 视频游戏系统(或其他数据处理系统)可以在视觉上识别进入系统的视野的人,并且确定该人是否已经以前与系统进行了交互。 在一个实施例中,系统建立阈值,登记玩家,执行视频游戏(或其他应用),包括基于登记与玩家的子集进行交互,确定人在系统的视野中变得可检测到, 自动确定该人是否是登记的玩家之一,如果确定该人是登记的玩家之一,则将该人映射到登记的玩家并且基于该映射与该人进行交互,并且向该人分配新的身份 并且如果确定该人不是登记的玩家之一,则基于该新身份与该人交互。
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