SYSTEM AND METHOD FOR CONTROLLING SERVER USAGE IN PEER-TO-PEER (P2P) BASED STREAMING SERVICE
    1.
    发明申请
    SYSTEM AND METHOD FOR CONTROLLING SERVER USAGE IN PEER-TO-PEER (P2P) BASED STREAMING SERVICE 有权
    用于控制基于对等(P2P)流量服务的服务器使用的系统和方法

    公开(公告)号:US20120137017A1

    公开(公告)日:2012-05-31

    申请号:US13304337

    申请日:2011-11-24

    IPC分类号: G06F15/16

    CPC分类号: H04L67/1063 H04L67/1074

    摘要: Provided is a system and method for controlling server usage in a peer-to-peer (P2P) based streaming service. The system to control server usage in a peer-to-peer based streaming service includes a concurrent connections number providing unit to calculate a number of peer clients concurrently connected to the peer-to-peer based streaming service; a non-transitory memory to store the number of peer clients concurrently connected to the peer-to-peer based streaming service; and a server usage controlling unit to control server usage for the peer-to-peer based streaming service based on a ratio of a variable associated with an influx rate of peer clients to the number of peer clients concurrently connected to the peer-to-peer based streaming service.

    摘要翻译: 提供了一种用于控制基于对等(P2P)的流服务中的服务器使用的系统和方法。 用于控制基于对等的流式传输服务中的服务器使用的系统包括并发连接号码提供单元,用于计算并发连接到基于对等的流传输服务的多个对等客户端; 用于存储同时连接到基于对等的流传输服务的对等客户端的非暂存存储器; 以及服务器使用控制单元,用于基于与对等客户端的流入速率相关联的变量与同时连接到对等体的对等客户端的数量的比率来控制基于对等的流传输服务的服务器使用 基于流的服务。

    System and method for controlling server usage in peer-to-peer (P2P) based streaming service
    4.
    发明授权
    System and method for controlling server usage in peer-to-peer (P2P) based streaming service 有权
    控制基于点对点(P2P)流媒体服务的服务器使用的系统和方法

    公开(公告)号:US08583819B2

    公开(公告)日:2013-11-12

    申请号:US13304337

    申请日:2011-11-24

    IPC分类号: G06F15/16

    CPC分类号: H04L67/1063 H04L67/1074

    摘要: Provided is a system and method for controlling server usage in a peer-to-peer (P2P) based streaming service. The system to control server usage in a peer-to-peer based streaming service includes a concurrent connections number providing unit to calculate a number of peer clients concurrently connected to the peer-to-peer based streaming service; a non-transitory memory to store the number of peer clients concurrently connected to the peer-to-peer based streaming service; and a server usage controlling unit to control server usage for the peer-to-peer based streaming service based on a ratio of a variable associated with an influx rate of peer clients to the number of peer clients concurrently connected to the peer-to-peer based streaming service.

    摘要翻译: 提供了一种用于控制基于对等(P2P)的流服务中的服务器使用的系统和方法。 用于控制基于对等的流式传输服务中的服务器使用的系统包括并发连接号码提供单元,用于计算并发连接到基于对等的流传输服务的多个对等客户端; 用于存储同时连接到基于对等的流传输服务的对等客户端的非暂存存储器; 以及服务器使用控制单元,用于基于与对等客户端的流入速率相关联的变量与同时连接到对等体的对等客户端的数量的比率来控制基于对等的流传输服务的服务器使用 基于流的服务。

    System and method for packetizing data stream in peer-to-peer (P2P) based streaming service
    5.
    发明授权
    System and method for packetizing data stream in peer-to-peer (P2P) based streaming service 有权
    基于点对点(P2P)流媒体业务的数据流打包系统和方法

    公开(公告)号:US09438669B2

    公开(公告)日:2016-09-06

    申请号:US13353491

    申请日:2012-01-19

    摘要: A system to packetize a data stream includes a piece generating unit including a processor configured to generate data pieces of the data stream, each data piece being generated during an equal time interval, and a communication unit to transmit the pieces of the data stream. A method that uses a processor to packetize a data stream includes generating, using the processor, data pieces of the data stream, each data piece being generated during an equal time interval, and transmitting the pieces of the data stream. A non-transitory computer-readable medium includes a program for instructing a computer, when executed by a processor, to perform the steps of: generating data pieces of the data stream, each data piece being generated during an equal time interval; and transmitting the pieces of the data stream.

    摘要翻译: 打包数据流的系统包括:片段生成单元,其包括处理器,被配置为生成数据流的数据片段,每个数据片段在相等的时间间隔期间生成;以及通信单元,用于发送数据流片段。 使用处理器来打包数据流的方法包括使用处理器生成数据流的数据段,在相等的时间间隔内生成每个数据段,以及传送数据流。 非暂时性计算机可读介质包括用于指示计算机的程序,当由处理器执行时,执行以下步骤:产生所述数据流的数据段,每个数据段在相等的时间间隔内生成; 并传送数据流。