Electronic gaming device with reel-of-one functionality
    4.
    发明授权
    Electronic gaming device with reel-of-one functionality 有权
    具有一体机功能的电子游戏设备

    公开(公告)号:US09443398B2

    公开(公告)日:2016-09-13

    申请号:US14027002

    申请日:2013-09-13

    IPC分类号: G07F17/32 G07F17/34

    CPC分类号: G07F17/34 G07F17/326

    摘要: Examples disclosed herein relate to systems and methods for utilizing one or more reel-of-one symbol functionalities. The electronic gaming device may include a memory, a processor, and a plurality of reels. The plurality of reels may include one or more areas. The memory may include one or more reel-of-one functionality modules. The processor may generate one or more symbols to be located in the one or more areas and to generate one or more reel-of-one symbol groupings to be placed on one or more reels.

    摘要翻译: 本文公开的示例涉及用于利用一个或多个一对一符号功能的系统和方法。 电子游戏装置可以包括存储器,处理器和多个卷轴。 多个卷轴可以包括一个或多个区域。 存储器可以包括一个或多个一个功能模块。 处理器可以生成要位于一个或多个区域中的一个或多个符号,并且生成要放置在一个或多个卷轴上的一个或多个一对一的符号分组。

    Electronic gaming device with turbo boost progressive gaming functionality
    5.
    发明授权
    Electronic gaming device with turbo boost progressive gaming functionality 有权
    具有涡轮增压渐进式游戏功能的电子游戏设备

    公开(公告)号:US09367995B2

    公开(公告)日:2016-06-14

    申请号:US14198851

    申请日:2014-03-06

    IPC分类号: G07F17/32 G07F17/34

    摘要: Examples disclosed herein relate to an electronic gaming device including a memory, a processor, and a plurality of reels. The memory may include one or more turbo boost progressive feature structures. A processor may generate one or more symbols to be located in the one or more areas. The processor may increase a progressive jackpot amount by a first amount where the first amount is a portion of a wager. The processor may increase the progressive jackpot amount by a second amount based on a turbo boost triggering event.

    摘要翻译: 本文公开的示例涉及包括存储器,处理器和多个卷轴的电子游戏装置。 存储器可以包括一个或多个涡轮增压渐进特征结构。 处理器可以生成要位于一个或多个区域中的一个或多个符号。 处理器可以将累进累积奖金量增加第一数量,其中第一数量是下注的一部分。 处理器可以基于涡轮增压触发事件将累进累积奖金量增加第二量。

    ELECTRONIC GAMING SYSTEM WITH OVERSIZED DISPLAY SCREEN
    7.
    发明申请
    ELECTRONIC GAMING SYSTEM WITH OVERSIZED DISPLAY SCREEN 审中-公开
    具有超大显示画面的电子游戏系统

    公开(公告)号:US20160082359A1

    公开(公告)日:2016-03-24

    申请号:US14960676

    申请日:2015-12-07

    IPC分类号: A63F13/90

    CPC分类号: A63F13/90 G07F17/3211

    摘要: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more symbol positions which may provide additional gaming functionality. The systems and methods may determine one or more payouts based on the additional gaming functionality. The systems and methods may display one or more presentations based on the additional gaming functionality. The systems and methods may utilize a first display device. The first display device may include a first display area, a first silk-screen area, a first insulation area, and a first border area. The first display area, the first silk-screen area, the first insulation area, and the first border area may be flush with each other. The first insulation area may provide electrical isolation between the first border area and the first display area and/or the silk-screen area. The first insulation area may provide a mechanical buffer between the border area and the first display area and/or the silk-screen area.

    摘要翻译: 本文公开的示例涉及可以在一个或多个支付线上接收赌注的系统和方法。 系统和方法可以利用可以提供额外的游戏功能的一个或多个符号位置。 系统和方法可以基于额外的游戏功能来确定一个或多个支付。 系统和方法可以基于额外的游戏功能来显示一个或多个演示文稿。 系统和方法可以利用第一显示装置。 第一显示装置可以包括第一显示区域,第一丝网区域,第一绝缘区域和第一边界区域。 第一显示区域,第一丝网区域,第一绝缘区域和第一边界区域可以彼此齐平。 第一绝缘区域可以在第一边界区域和第一显示区域和/或丝网区域之间提供电隔离。 第一绝缘区域可以在边界区域和第一显示区域和/或丝网区域之间提供机械缓冲区。

    ELECTRONIC GAMING DEVICE WITH DYNAMIC STACKING FUNCTIONALITY
    8.
    发明申请
    ELECTRONIC GAMING DEVICE WITH DYNAMIC STACKING FUNCTIONALITY 审中-公开
    具有动态堆叠功能的电子游戏设备

    公开(公告)号:US20150379830A1

    公开(公告)日:2015-12-31

    申请号:US14672150

    申请日:2015-03-28

    IPC分类号: G07F17/34 G07F17/32

    CPC分类号: G07F17/34 G07F17/326

    摘要: Examples disclosed herein relate to a gaming device, a gaming system, and/or a method that may: determine one or more wagers relating to one or more game plays; determine a base reel and an extended reel for utilization during a first spin; determine a base reel and an extend reel for utilization during a second spin; determine any non-compliant overlap reel positions between a first spin and a second spin; and correct any non-compliant overlap reel positions.

    摘要翻译: 本文公开的示例涉及可以:确定与一个或多个游戏玩法有关的一个或多个赌注的游戏设备,游戏系统和/或方法; 确定在第一次旋转期间利用的基本卷轴和延伸卷轴; 确定在第二次旋转期间利用的基本卷轴和延伸卷轴; 确定第一旋转和第二旋转之间的任何非顺应重叠卷轴位置; 并纠正任何不符合条件的重叠卷轴位置。

    Electronic gaming device with quasi-persistent synchronized reel games
    9.
    发明授权
    Electronic gaming device with quasi-persistent synchronized reel games 有权
    具有准持续同步卷轴游戏的电子游戏设备

    公开(公告)号:US09218724B2

    公开(公告)日:2015-12-22

    申请号:US13862689

    申请日:2013-04-15

    申请人: Jason Pawloski

    发明人: Jason Pawloski

    IPC分类号: A63F13/00 G07F17/34 G07F17/32

    CPC分类号: G07F17/34 G07F17/3265

    摘要: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may initiate one or more quasi-persistent synchronized reel structures. The systems and methods may determine one or more replacement symbols for the one or more symbols of the plurality of primary game symbols. The systems and methods may determine one or more payouts based on the additional gaming functionality. The systems and methods may display one or more presentations based on the additional gaming functionality.

    摘要翻译: 本文公开的示例涉及可以在一个或多个支付线上接收赌注的系统和方法。 系统和方法可以启动一个或多个准持久同步卷轴结构。 系统和方法可以确定多个主游戏符号中的一个或多个符号的一个或多个替换符号。 系统和方法可以基于额外的游戏功能来确定一个或多个支付。 系统和方法可以基于额外的游戏功能来显示一个或多个演示文稿。

    ELECTRONIC GAMING DEVICE WITH NEAR FIELD FUNCTIONALITY
    10.
    发明申请
    ELECTRONIC GAMING DEVICE WITH NEAR FIELD FUNCTIONALITY 有权
    具有近场功能的电子游戏装置

    公开(公告)号:US20150310698A1

    公开(公告)日:2015-10-29

    申请号:US14262353

    申请日:2014-04-25

    IPC分类号: G07F17/32 G07F17/34

    摘要: Examples disclosed herein relate to an electronic gaming device including a memory, a processor, and a plurality of reels. The memory may include one or more near field modules. A processor may generate one or more symbols to be located in the one or more areas. The processor may initiate one or more game play functions based on location data.

    摘要翻译: 本文公开的示例涉及包括存储器,处理器和多个卷轴的电子游戏装置。 存储器可以包括一个或多个近场模块。 处理器可以生成要位于一个或多个区域中的一个或多个符号。 处理器可以基于位置数据启动一个或多个游戏功能。