ELECTRONIC GAMING DEVICE WITH DYNAMIC STACKING FUNCTIONALITY
    1.
    发明申请
    ELECTRONIC GAMING DEVICE WITH DYNAMIC STACKING FUNCTIONALITY 有权
    具有动态堆叠功能的电子游戏设备

    公开(公告)号:US20150379831A1

    公开(公告)日:2015-12-31

    申请号:US14672153

    申请日:2015-03-28

    IPC分类号: G07F17/34 G07F17/32

    CPC分类号: G07F17/34 G07F17/326

    摘要: Examples disclosed herein relate to a gaming device, a gaming system, and/or a method that may: determine one or more wagers relating to one or more game plays; determine one or more stacking areas to turn on to utilize during a first spin; determine one or more stacking areas to turn on to utilize during a second spin; determine any non-compliant overlap reel positions between a first spin and a second spin; and correct any non-compliant overlap reel positions.

    摘要翻译: 本文公开的示例涉及可以:确定与一个或多个游戏玩法有关的一个或多个赌注的游戏设备,游戏系统和/或方法; 确定一个或多个堆叠区域以在第一次旋转期间开启; 确定一个或多个堆叠区域以在第二次旋转期间开启; 确定第一旋转和第二旋转之间的任何非顺应重叠卷轴位置; 并纠正任何不符合条件的重叠卷轴位置。

    ELECTRONIC GAMING DEVICE WITH DYNAMIC STACKING FUNCTIONALITY
    2.
    发明申请
    ELECTRONIC GAMING DEVICE WITH DYNAMIC STACKING FUNCTIONALITY 审中-公开
    具有动态堆叠功能的电子游戏设备

    公开(公告)号:US20150379829A1

    公开(公告)日:2015-12-31

    申请号:US14672144

    申请日:2015-03-28

    IPC分类号: G07F17/34 G07F17/32

    CPC分类号: G07F17/34 G07F17/326

    摘要: Examples disclosed herein relate to a gaming device, a gaming system, and/or a method that may: determine one or more wagers relating to one or more game plays; determine a first reel from a plurality of first reels, a second reel from a plurality of second reels, and an Nth reel from a plurality of Nth reels for utilization during a first spin where a selected first reel includes a first stacking symbol area for the first spin where the first stacking symbol area is located in a first reel position range, the first stacking symbol area being a first length with a first starting position and a first ending position, the first stacking symbol area utilizes a first stacking symbol for each symbol position starting with the first starting position and ending in the first ending position on the first reel for the first spin.

    摘要翻译: 本文公开的示例涉及可以:确定与一个或多个游戏玩法有关的一个或多个赌注的游戏设备,游戏系统和/或方法; 确定来自多个第一卷轴的第一卷轴,来自多个第二卷轴的第二卷轴和来自多个第N卷轴的第N卷轴,以在第一旋转期间利用,其中所选择的第一卷轴包括用于所述第一卷轴的第一堆叠符号区域, 第一堆叠符号区域位于第一卷轴位置范围内的第一层叠符号区域,第一层叠符号区域是具有第一起始位置和第一结束位置的第一长度,第一层叠符号区域利用每个符号的第一堆叠符号 位置从第一起始位置开始,并且在第一旋转的第一卷轴上的第一结束位置结束。

    ELECTRONIC GAMING DEVICE WITH DYNAMIC STACKING FUNCTIONALITY
    3.
    发明申请
    ELECTRONIC GAMING DEVICE WITH DYNAMIC STACKING FUNCTIONALITY 审中-公开
    具有动态堆叠功能的电子游戏设备

    公开(公告)号:US20150379828A1

    公开(公告)日:2015-12-31

    申请号:US14672137

    申请日:2015-03-28

    IPC分类号: G07F17/34 G07F17/32

    CPC分类号: G07F17/34 G07F17/326

    摘要: Examples disclosed herein relate to a gaming device, a gaming system, and/or a method that may: determine a first stacking symbol area for a first spin where the first stacking symbol area is located in a first reel position range; determining a second stacking symbol area for a second spin where the second stacking symbol area is located in a second reel position range; initiate at least one of: 1) determining that there are no overlapping reel positions between the first stacking symbol area and 2) determining that there is at least one overlapping reel position between the first stacking symbol area and the second stacking symbol area the second stacking symbol area and modifying the second stacking symbol area based on the at least one overlapping reel position between the first stacking symbol area and the second stacking symbol area to eliminate the at least one overlapping reel position between the first stacking symbol area and the second stacking symbol area; and/or generating one or more first spin payouts for the first spin and to generate one or more second spin payouts for the second spin.

    摘要翻译: 本文公开的示例涉及游戏设备,游戏系统和/或方法,其可以:确定第一堆叠符号区域位于第一卷轴位置范围中的第一自旋的第一堆叠符号区域; 确定第二堆叠符号区域位于第二卷轴位置范围内的第二自旋的第二堆叠符号区域; 启动以下中的至少一个:1)确定在第一堆叠符号区域之间没有重叠的卷轴位置,以及2)确定在第一堆叠符号区域和第二堆叠符号区域之间存在至少一个重叠的卷轴位置,第二堆叠 符号区域,并且基于第一堆叠符号区域和第二堆叠符号区域之间的至少一个重叠的卷轴位置修改第二堆叠符号区域,以消除第一堆叠符号区域和第二堆叠符号区域之间的至少一个重叠的卷轴位置 区; 和/或产生用于第一旋转的一个或多个第一自旋支付并且产生用于第二旋转的一个或多个第二自旋支付。

    ELECTRONIC GAMING DEVICE WITH HOT SPOT FUNCTIONALITY
    4.
    发明申请
    ELECTRONIC GAMING DEVICE WITH HOT SPOT FUNCTIONALITY 审中-公开
    具有热点功能的电子游戏设备

    公开(公告)号:US20150170477A1

    公开(公告)日:2015-06-18

    申请号:US14109504

    申请日:2013-12-17

    IPC分类号: G07F17/34

    CPC分类号: G07F17/34 G07F17/326

    摘要: Examples disclosed herein relate to an electronic gaming device including a memory, a processor, and a plurality of reels. The memory may include one or more hot spot feature structures. The processor may generate one or more symbols to be located in the one or more areas. The processor may generate one or more hot spot symbols to be located in one or more reels. The processor may generate one or more awards based on one or more hot spot symbol locations.

    摘要翻译: 本文公开的示例涉及包括存储器,处理器和多个卷轴的电子游戏装置。 存储器可以包括一个或多个热点特征结构。 处理器可以产生要位于一个或多个区域中的一个或多个符号。 处理器可以生成一个或多个热点符号以位于一个或多个卷轴中。 处理器可以基于一个或多个热点符号位置产生一个或多个奖励。

    ELECTRONIC GAMING DEVICE WITH REEL-OF-ONE FUNCTIONALITY
    5.
    发明申请
    ELECTRONIC GAMING DEVICE WITH REEL-OF-ONE FUNCTIONALITY 有权
    具有一体功能的电子游戏装置

    公开(公告)号:US20150080085A1

    公开(公告)日:2015-03-19

    申请号:US14027002

    申请日:2013-09-13

    IPC分类号: G07F17/34

    CPC分类号: G07F17/34 G07F17/326

    摘要: Examples disclosed herein relate to systems and methods for utilizing one or more reel-of-one symbol functionalities. The electronic gaming device may include a memory, a processor, and a plurality of reels. The plurality of reels may include one or more areas. The memory may include one or more reel-of-one functionality modules. The processor may generate one or more symbols to be located in the one or more areas and to generate one or more reel-of-one symbol groupings to be placed on one or more reels.

    摘要翻译: 本文公开的示例涉及用于利用一个或多个一对一符号功能的系统和方法。 电子游戏装置可以包括存储器,处理器和多个卷轴。 多个卷轴可以包括一个或多个区域。 存储器可以包括一个或多个一个功能模块。 处理器可以生成要位于一个或多个区域中的一个或多个符号,并且生成要放置在一个或多个卷轴上的一个或多个一对一的符号分组。

    Methods of short wavelength laser scribing of a thin film photovoltaic device
    6.
    发明授权
    Methods of short wavelength laser scribing of a thin film photovoltaic device 有权
    薄膜光伏器件的短波长激光刻划方法

    公开(公告)号:US08377737B1

    公开(公告)日:2013-02-19

    申请号:US13308367

    申请日:2011-11-30

    IPC分类号: H01L21/00

    摘要: Methods for isolating thin film photovoltaic cells on a superstrate are provided. The method includes focusing a laser beam onto a first surface of the superstrate to remove a thin film stack positioned on a second surface of the superstrate, and directing the laser beam across the first surface of the superstrate to form an isolation scribe that is substantially free from the thin film stack. The thin film stack can include a transparent conductive oxide layer on the second surface, an n-type window layer on the transparent conductive oxide layer, and an absorber layer on the n-type window layer. The laser beam can have a laser wavelength of about 370 nm or less, and/or can have a laser wavelength such that the transparent conductive oxide layer absorbs at least about 80% of the laser beam at the laser wavelength.

    摘要翻译: 提供了在覆盖层上分离薄膜光伏电池的方法。 该方法包括将激光束聚焦到覆盖层的第一表面上以去除位于覆层的第二表面上的薄膜堆叠,并且将激光束引导穿过覆盖层的第一表面以形成基本上为空的隔离划线 从薄膜堆叠。 薄膜叠层可以包括第二表面上的透明导电氧化物层,透明导电氧化物层上的n型窗口层,以及n型窗口层上的吸收层。 激光束可以具有约370nm或更小的激光波长,和/或可以具有激光波长,使得透明导电氧化物层在激光波长处吸收至少约80%的激光束。

    ELECTRONIC GAMING DEVICE WITH DYNAMIC STACKING FUNCTIONALITY
    7.
    发明申请
    ELECTRONIC GAMING DEVICE WITH DYNAMIC STACKING FUNCTIONALITY 审中-公开
    具有动态堆叠功能的电子游戏设备

    公开(公告)号:US20150379830A1

    公开(公告)日:2015-12-31

    申请号:US14672150

    申请日:2015-03-28

    IPC分类号: G07F17/34 G07F17/32

    CPC分类号: G07F17/34 G07F17/326

    摘要: Examples disclosed herein relate to a gaming device, a gaming system, and/or a method that may: determine one or more wagers relating to one or more game plays; determine a base reel and an extended reel for utilization during a first spin; determine a base reel and an extend reel for utilization during a second spin; determine any non-compliant overlap reel positions between a first spin and a second spin; and correct any non-compliant overlap reel positions.

    摘要翻译: 本文公开的示例涉及可以:确定与一个或多个游戏玩法有关的一个或多个赌注的游戏设备,游戏系统和/或方法; 确定在第一次旋转期间利用的基本卷轴和延伸卷轴; 确定在第二次旋转期间利用的基本卷轴和延伸卷轴; 确定第一旋转和第二旋转之间的任何非顺应重叠卷轴位置; 并纠正任何不符合条件的重叠卷轴位置。

    ELECTRONIC GAMING DEVICE WITH TURBO BOOST PROGRESSIVE GAMING FUNCTIONALITY
    8.
    发明申请
    ELECTRONIC GAMING DEVICE WITH TURBO BOOST PROGRESSIVE GAMING FUNCTIONALITY 有权
    电子游戏装置与涡轮增压渐进式游戏功能

    公开(公告)号:US20150254932A1

    公开(公告)日:2015-09-10

    申请号:US14198851

    申请日:2014-03-06

    IPC分类号: G07F17/32 G07F17/34

    摘要: Examples disclosed herein relate to an electronic gaming device including a memory, a processor, and a plurality of reels. The memory may include one or more turbo boost progressive feature structures. A processor may generate one or more symbols to be located in the one or more areas. The processor may increase a progressive jackpot amount by a first amount where the first amount is a portion of a wager. The processor may increase the progressive jackpot amount by a second amount based on a turbo boost triggering event.

    摘要翻译: 本文公开的示例涉及包括存储器,处理器和多个卷轴的电子游戏装置。 存储器可以包括一个或多个涡轮增压渐进特征结构。 处理器可以生成要位于一个或多个区域中的一个或多个符号。 处理器可以将累进累积奖金量增加第一数量,其中第一数量是下注的一部分。 处理器可以基于涡轮增压触发事件将累进累积奖金量增加第二量。

    Electronic gaming device with scrape away feature
    9.
    发明授权
    Electronic gaming device with scrape away feature 有权
    具有刮刮功能的电子游戏设备

    公开(公告)号:US09105162B2

    公开(公告)日:2015-08-11

    申请号:US14260329

    申请日:2014-04-24

    IPC分类号: G06F17/00 G07F17/34 G07F17/32

    摘要: Examples disclosed herein relate to systems and methods, which may receive wagers. The systems and methods may include scrape away functionality. The system, device, and/or method may include a plurality of reels with one or more paylines formed on at least a portion of the plurality of reels. The system, device, and/or method may include a memory which may include a plurality of scrape away structures. The system, device, and/or method may include a processor which may generate one or more areas where each area may cover one or more symbols. Further, the processor may remove the one or more areas to reveal one or more covered symbols based on a selected tool and a selected area.

    摘要翻译: 本文公开的示例涉及可以接收投注的系统和方法。 系统和方法可以包括刮除功能。 系统,装置和/或方法可以包括多个卷轴,其具有形成在多个卷轴的至少一部分上的一个或多个有载线。 系统,装置和/或方法可以包括可以包括多个刮除结构的存储器。 系统,设备和/或方法可以包括可以生成一个或多个区域的处理器,其中每个区域可以覆盖一个或多个符号。 此外,处理器可以基于所选择的工具和所选择的区域来移除一个或多个区域以显示一个或多个覆盖的符号。