Pinball machine with modular components
    1.
    发明授权
    Pinball machine with modular components 有权
    弹珠机具有模块化组件

    公开(公告)号:US09463375B2

    公开(公告)日:2016-10-11

    申请号:US14485823

    申请日:2014-09-15

    Abstract: Pinball machines with modular components. In some cases, a method may include providing a cabinet having a first lateral portion and a second lateral portion; and assembling a pinball machine, at least in part, by sliding a physical object into or onto: (a) a support element of the first lateral portion, and (b) a support element of the second lateral portion. A pinball machine may include a cabinet having a first lateral portion and a second lateral portion, and a user-replaceable module coupled to an outside surface of the first or second lateral portions, where the user-replaceable module includes one or more controls or terminals configured to communicate with the machine via an interface. Moreover, the pinball machine may also include a user-replaceable magnetic decal coupled to a metallic outside surface of the first or second lateral portions.

    Abstract translation: 带有模块化组件的弹珠机。 在一些情况下,方法可以包括提供具有第一侧部和第二侧部的壳体; 并且至少部分地通过将物体滑入或插入到所述第一侧部的支撑元件上,以及(b)所述第二侧部的支撑元件至少部分地组装弹球机。 弹球机可以包括具有第一横向部分和第二横向部分的机柜,以及耦合到第一或第二横向部分的外表面的用户可更换模块,其中用户可更换模块包括一个或多个控制或端子 配置为通过接口与机器进行通信。 此外,弹球机还可以包括耦合到第一或第二横向部分的金属外表面的用户可替换的磁性贴花。

    Competitive game with spinning game wheel and playing pieces
    2.
    发明授权
    Competitive game with spinning game wheel and playing pieces 有权
    竞争游戏与旋转游戏轮和玩块

    公开(公告)号:US09440141B2

    公开(公告)日:2016-09-13

    申请号:US14335208

    申请日:2014-07-18

    Abstract: A competitive table game includes a rapidly spinning game wheel, an annular collection area, a base, and a plurality of rollable playing pieces. The game wheel is rotatably connected onto the base while the annular collection area is concentrically positioned around the game wheel. During each game, the players roll the plurality of rollable playing pieces on a smooth top surface of the game wheel as the plurality of rollable playing pieces is tangentially positioned on the smooth top surface and released attempting to match the linear velocity at the respective position on the game wheel. Then the plurality of rollable playing pieces moves across the smooth top surface and drops into the annular collection area, where the winner of each game is determined according to the game rules of each different game and the positioning of the plurality of rollable playing pieces. Other embodiments are described and shown.

    Abstract translation: 竞争激烈的桌面游戏包括快速旋转的游戏轮,环形收集区域,基座和多个可滚动的玩具。 游戏车轮可旋转地连接到基座上,而环形收集区域同心地位于游戏轮周围。 在每个游戏过程中,当多个可滚动的玩具切向地位于平滑的顶部表面上时,玩家将多个可滚动的玩具滚动到游戏轮的平滑的顶部表面上,并且释放试图将相应位置上的线速度相匹配 游戏轮。 然后,多个可滚动的玩具通过平滑的顶面移动并落入环形收集区域,根据每个不同游戏的游戏规则和多个可滚动玩具的定位,确定每个游戏的胜者。 描述和示出了其他实施例。

    BLOCKING MECHANISM FOR AMUSEMENT GAME WITH MULTIPLE LIFTING PINS
    3.
    发明申请
    BLOCKING MECHANISM FOR AMUSEMENT GAME WITH MULTIPLE LIFTING PINS 有权
    具有多个提升针的娱乐游戏的闭锁机制

    公开(公告)号:US20140077452A1

    公开(公告)日:2014-03-20

    申请号:US14023941

    申请日:2013-09-11

    Abstract: A blocking mechanism for a table-type amusement game, and a table-type amusement game equipped with a blocking mechanism. The blocking mechanism utilizes a series of blocking pins goes from a closed position, which blocks a playing piece from scoring to an upper open position, which permits the playing piece to score. The blocking mechanism may be manually or electrically operated. When the blocking mechanism is electrically operated, it may be activated by the insertion of a coin into a coin and/or bill acceptor of the type found on table-type amusement games.

    Abstract translation: 用于桌式娱乐游戏的阻挡机构,以及配备有阻挡机构的桌式娱乐游戏。 阻挡机构使用一系列阻塞销从关闭位置开始,这将阻止游戏从打分到上部打开位置,这允许玩家得分。 阻塞机构可以手动或电动操作。 当阻塞机构电动操作时,可以通过将硬币插入到桌上型娱乐游戏中发现的类型的硬币和/或纸币接受器来激活。

    Coin-operated item vending and game apparatus
    4.
    发明授权
    Coin-operated item vending and game apparatus 失效
    投币式自动售货机和游戏机

    公开(公告)号:US06270080B1

    公开(公告)日:2001-08-07

    申请号:US09405290

    申请日:1999-09-23

    Applicant: Kil Jae Chang

    Inventor: Kil Jae Chang

    Abstract: A coin-operated item vending and game apparatus includes a coin-operated item vending machine and a game module. The vending machine includes a support base, coin deposit, vendable items dispenser, globe and elongated central support member. The game module includes a housing, target and flexible resilient lever. The housing is disposed within the globe. The target is disposed within the housing. The lever is disposed below the target and extends through the housing and globe such that an outer end of the lever is disposed exteriorly of the globe. A depression defined on the lever receives a coin. The outer end of the lever is manually depressed downwardly by the user causing bending of the lever from an initial condition and creating an upward force because of the resiliency of the lever. Release of the lever by the user allows the lever to spring back to its initial condition and toss the coin upwardly such that the coin will either make or miss the target depending on the skill of the user.

    Abstract translation: 投币式物品售卖和游戏装置包括投币式物品售卖机和游戏模块。 自动售货机包括支撑基座,硬币沉积物,可售货物分配器,球形和细长的中央支撑构件。 游戏模块包括壳体,目标和柔性弹性杆。 房屋被放置在地球内。 目标被置于壳体内。 杠杆设置在目标下方并延伸穿过壳体和球体,使得杆的外端设置在球体的外部。 在杠杆上限定的凹陷部接收硬币。 杠杆的外端由使用者手动地向下压下,导致杆从初始状态弯曲并由于杆的弹性而产生向上的力。 用户释放杠杆允许杠杆弹回到其初始状态并向上折腾硬币,使得硬币将根据使用者的技能来制造或错过目标。

    Game apparatus
    5.
    发明授权
    Game apparatus 失效
    游戏机

    公开(公告)号:US5683081A

    公开(公告)日:1997-11-04

    申请号:US325268

    申请日:1995-01-09

    Abstract: A game machine capable of reducing the operating expenses by carrying out the dispense of pachinko balls by a single pachinko ball dispenser, and capable of dispensing pachinko balls efficiently; and a pachinko ball dispenser adapted to accurately and speedily dispense an optional number of pachinko balls used in this machine. A game machine (40) has a pachinko ball dispenser (101) adapted to recieve a dispensing signal which is outputted from a controller (50) on the basis of a money signal from a rental ball dispensing unit (30), and a prize signal which is also outputted from the controller (50) on the basis of prescribed rules, counts pachinko balls the munber of which corresponds to these signals and dispenses pachinko balls into a player's ball tray (11). The pachinko ball dispenser (101) has a rotatable ratchet wheel (110) facing the interior of a pachinko ball passage (171) and provided in the periphery thereof with concave portions (110a) in each of which one pachinko ball is fitted, this ratchet wheel being rotated continuously until the number of dispensed balls has reached to an ordered number, then switched to intermittent rotation, and stopped when the number of dispensed balls has reached the ordered number.

    Abstract translation: PCT No.PCT / JP93 / 00523 Sec。 371日期1995年1月9日 102(e)日期1995年1月9日PCT提交1993年2月22日PCT公布。 出版物WO93 / 22015 日期:1993年11月11日一种游戏机,能够通过单个弹球分配器进行弹球的分配来降低运营费用,并且能够有效地分配弹球; 以及适用于准确,快速地分配在该机器中使用的可选数量的弹球的弹球分配器。 游戏机(40)具有弹珠球分配器(101),其适于基于来自租赁球分配单元(30)的货币信号接收从控制器(50)输出的分配信号,以及奖品信号 其也根据规定的规则从控制器(50)输出,计数其对应于这些信号的弹药球,并将弹球球分配到玩家的球托盘(11)中。 弹珠球分配器(101)具有面向弹球通道(171)的内部的可旋转的棘轮(110),并在其周边设置有各自装有一个弹球的凹部(110a),该棘轮 轮连续旋转直到分配的球数达到有序数,然后切换到间歇旋转,并且当分配球的数量达到有序数时停止。

    Simulated visual display system for a game device
    6.
    发明授权
    Simulated visual display system for a game device 失效
    用于游戏设备的模拟视觉显示系统

    公开(公告)号:US5320351A

    公开(公告)日:1994-06-14

    申请号:US891982

    申请日:1992-05-28

    Applicant: Hisashi Suzuki

    Inventor: Hisashi Suzuki

    Abstract: An arcade game which can have simulated objects, such as race horses traversing a simulated race track, can further have video images generated which will represent the same positional relationship of the objects. The track can positionally sense the actual position of the moving objects and an image forming circuit can be responsive to the positional data to generate computer images from a variety of angles based on background images of the track and of the individual horses to project a realistic computer image for observers.

    Abstract translation: 可以具有模拟对象(例如穿过模拟跑道的赛马)的街机游戏可以进一步具有生成的视频图像,其将表示对象的相同的位置关系。 轨道可以在位置上感测移动物体的实际位置,并且图像形成电路可以响应于位置数据,以基于轨道和单个马的背景图像从各种角度生成计算机图像,以投影逼真的计算机 观察者的形象

    Shelter for electronic games
    7.
    发明授权
    Shelter for electronic games 失效
    电子游戏收容所

    公开(公告)号:US4453789A

    公开(公告)日:1984-06-12

    申请号:US368562

    申请日:1982-04-15

    CPC classification number: A63F11/00 H02B1/50 A63F2007/309 A63F2250/14

    Abstract: A structure positioned in enclosed relation about electronic games or the like, which for ease of shipping is in a disassembled condition, and at the site of use is readily assembled using ordinary nuts and bolts, but wherein the nuts and bolts have a strategic internal position to which there is no access for tampering; the electronic games being thus protected against vandalism and making feasible their location in retail establishments permitting only an optimum minimum degree of supervision.

    Abstract translation: 关于电子游戏等关于易于运输的封闭关系的结构处于拆卸状态,并且在使用现场易于使用普通螺母和螺栓组装,但是其中螺母和螺栓具有战略内部位置 没有篡改权; 电子游戏因此得到保护,免遭破坏,使其在零售企业中的位置变得可行,只允许最佳的最低程度的监督。

    Coin-operated bank
    8.
    发明授权
    Coin-operated bank 失效
    投币银行

    公开(公告)号:US4402156A

    公开(公告)日:1983-09-06

    申请号:US294197

    申请日:1981-08-19

    CPC classification number: A63F7/26 A45C1/12 A63F7/00 A63F2250/14

    Abstract: A toy bank of the coin-operated type including a housing having a coin storage region and an external action surface, a coin-receiving opening in the surface communicating with the storage region, an electrically-operated coin propelling mechanism carried by the housing for moving a coin along the surface and through the opening, and a pair of electrical contacts carried by the housing connected in controlling relation to the propelling mechanism and positioned to receive a coin placed thereon to bridge the contacts. When the coin is placed on both contacts it completes an electrical circuit through the coin to operate the propelling mechanism to move the coin along the action surface through the opening and into the storage region. The propelling mechanism can comprise an electric motor and coin striking member fixed to the motor shaft. The striking member can simulate an athletic game player such as a hockey player and the coin receiving opening can simulate the game scoring area such as a hockey net.

    Abstract translation: 一种投币式玩具库,包括具有硬币存放区域和外部动作面的壳体,与存储区域连通的表面上的硬币接收开口,由壳体承载的电动硬币推进机构,用于移动 沿着表面并穿过开口的硬币,以及由壳体承载的一对电触点,其以与驱动机构的控制关系相连接并且被定位成接收放置在其上的用于桥接触点的硬币。 当硬币放置在两个触点上时,它通过硬币完成电路以操作推进机构以沿着动作表面移动硬币通过开口进入存储区域。 推进机构可以包括固定到电动机轴的电动机和硬币打击构件。 醒目的成员可以模拟诸如曲棍球运动员的运动型玩家,并且硬币接收开口可以模拟诸如曲棍球网的游戏得分区域。

    Automatic basketball game having scoring indicator and time limitation
    9.
    发明授权
    Automatic basketball game having scoring indicator and time limitation 失效
    自动篮球比赛有得分指标和时间限制

    公开(公告)号:US4013292A

    公开(公告)日:1977-03-22

    申请号:US615876

    申请日:1975-09-22

    CPC classification number: A63B69/0071 A63B2063/001 A63F2250/14 A63F9/0204

    Abstract: A basketball game having a coin operated switch to release basketballs to a player and to initiate a timing circuit. The player attempts to convert as many baskets as possible during the time interval of the game. The basketball hoop has means to indicate when a score has been made. Visual display means are provided to indicate the score made, the time interval remaining in which the player can attempt to score and the number of successively won games. In one embodiment, the game ends when the time interval expires. In another embodiment, the game ends when the time interval expires or when a predetermined number of balls have been thrown, whichever occurs first. Solid state circuits may reset the game for free rounds of play and control the dispensing of prize tickets as a function of the game score and of the number of successively won games.

    Abstract translation: 一种具有硬币操作开关的篮球比赛,以将篮球释放给玩家并启动定时电路。 玩家尝试在游戏的时间间隔内尽可能多地转换篮子。 篮球圈有表示何时得分的手段。 提供视觉显示装置以指示所得分数,玩家可尝试得分的剩余时间间隔和连续赢得的游戏数量。 在一个实施例中,当时间间隔到期时游戏结束。 在另一个实施例中,当时间间隔到期时或当预定数量的球被投掷时,游戏结束,以先发生者为准。 固态电路可以将游戏重置为游戏的一轮,并根据游戏得分和连续赢得的游戏数量来控制奖品的分发。

    Amusement game device
    10.
    发明授权
    Amusement game device 失效
    娱乐游戏装置

    公开(公告)号:US4002338A

    公开(公告)日:1977-01-11

    申请号:US586365

    申请日:1975-06-12

    CPC classification number: A63F7/0017 A63F2007/345 A63F2250/14

    Abstract: An amusement game device played by two people having an arcuate playing surface supported above the surface of the ground by a support system, a plurality of holes formed in the playing surface at opposite lower ends thereof, a flipper device movably mounted on each end proximate each set of holes for propelling a ball from the lower end over the top of the surface and to the opposite lower end with the object of causing the ball to enter a hole on the opponent's end of the board, a return ball system mounted under the playing surface and communicable with the holes on each end and operable at a predetermined time to return one half of the total number of balls to each end.

    Abstract translation: 由支撑系统支撑在地面以上的两个具有弓形游戏表面的人玩的娱乐游戏装置,在其相对的下端形成在演奏表面中的多个孔,可移动地安装在每个端部附近的每个端部的导板装置 一组孔,用于从表面顶部的下端推动球,并且在相对的下端具有导致球进入板的对手端部的孔的孔,安装在演奏下方的回球系统 表面并且可与每个端部上的孔通信并且可在预定时间操作以将总数量的一半返回到每个端部。

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