-
1.
公开(公告)号:US20230133886A1
公开(公告)日:2023-05-04
申请号:US17975101
申请日:2022-10-27
发明人: Min HUR
IPC分类号: A63F13/49 , A63F13/35 , A63F13/837
摘要: A method of providing a battle royale game is based on a plurality of classes. The method includes steps of: acquiring a game participation request for the battle royale game from a specific user device, determining initial selectable classes, instructing the specific user device to perform one of a (1_1)-st process of selecting a specific initial selectable class among the initial selectable classes and a (1_2)-nd process of selecting the specific initial selectable class by using a predetermined first function with the initial selectable classes and their corresponding initial selectable probabilities as arguments, and applying the specific initial selectable class to a specific player corresponding to the specific user device.
-
公开(公告)号:US20230113472A1
公开(公告)日:2023-04-13
申请号:US17961718
申请日:2022-10-07
申请人: HVRT CORP.
IPC分类号: A63F13/837 , A63F13/573 , G02B27/01
摘要: Provided herein are systems and methods for training, maintaining and using skills for shooting a target with a projectile. More particularly, the invention relates to virtual and/or augmented reality, augmented reality, mixed reality and consensual reality systems and methods to train and maintain shooting skills in military, law enforcement, competition and sporting settings, environments and missions.
-
公开(公告)号:US11596859B2
公开(公告)日:2023-03-07
申请号:US17112826
申请日:2020-12-04
申请人: Dell Products, LP
发明人: Peng Lip Goh , Deeder M. Aurongzeb
IPC分类号: A63F13/285 , A63F13/90 , A63F13/837 , H03K17/96 , G06N3/084
摘要: A three-dimensional (3D) haptic keyboard and palm rest experience system for an information handling system may comprise a display device displaying an avatar image located within a virtual 3D gaming environment generated by a gaming application, a processor determining an action involving the avatar image is being displayed, and a position of the action within the virtual 3D gaming environment, a keyboard controller identifying a haptic region of a keyboard and palm rest assembly having a location with respect to the user that correlates to the position of the action within the virtual 3D gaming environment, and the keyboard controller applying a change in voltage, via a printed circuit board assembly, across a piezoelectric actuator disposed beneath the haptic region to cause haptic movement in the haptic region correlated to the position of the action displayed within the virtual 3D gaming environment.
-
公开(公告)号:US11590414B2
公开(公告)日:2023-02-28
申请号:US17359907
申请日:2021-06-28
申请人: Supercell Oy
发明人: Touko Tahkokallio , Jonne Loikkanen , Jon Franzas
IPC分类号: A63F13/2145 , G06F3/04883 , A63F13/837 , A63F13/426 , A63F13/537
摘要: Disclosed is an apparatus including a touch sensitive user interface and a processor. The processor is configured to detect a first contact at a first position on the user interface, determine a movement of the first contact from the first position and if the movement is less than a predetermined movement threshold, when a release of the first contact is detected, move a first object on the user interface from an initial position on the user interface to an area at or near the first position. If the movement is greater than the predetermined movement threshold to identify a second position corresponding to an area near an end point of the movement and when the release of the first contact is detected, execute an action on the second position from the first object.
-
公开(公告)号:US20230057421A1
公开(公告)日:2023-02-23
申请号:US18046122
申请日:2022-10-12
发明人: Jinhao Yang
IPC分类号: A63F13/837 , A63F13/428 , A63F13/219 , A63F13/245
摘要: Prop control includes acquiring a trigger operation performed on a target shooting prop in an activated state in a virtual battlefield scene. The attack range of the target shooting prop may cover a partial area in the virtual battlefield scene. In response to the trigger operation, a target object targeted by the target shooting prop is determined. Using the target shooting prop, a plurality of continuous shooting actions are performed during a target time period on a target area in which the target object is located.
-
公开(公告)号:US20230019216A1
公开(公告)日:2023-01-19
申请号:US17946724
申请日:2022-09-16
发明人: Zhihong LIU
IPC分类号: A63F13/55 , A63F13/52 , A63F13/837
摘要: A method and an apparatus for controlling a virtual object, a storage medium, and an electronic device. The method includes: obtaining an interactive operation in a virtual scene, the interactive operation being used for controlling a first virtual object to release a virtual prop at a target position; releasing the virtual prop at the target position, and displaying a target region triggered by the virtual prop in the virtual scene, the target region including the target position; and enhancing a target attribute of a virtual object in a first object group in the virtual scene in a case that the first virtual object is located in the target region, the first object group being an object group to which the first virtual object belongs.
-
公开(公告)号:US20220379209A1
公开(公告)日:2022-12-01
申请号:US17885297
申请日:2022-08-10
发明人: Li YAO , Zhihong LIU
IPC分类号: A63F13/52 , A63F13/837
摘要: A virtual resource display method is provided. In the method, at least one target virtual object is displayed in a virtual scene in response to at least one target virtual item of the virtual scene reaching a target state through user interaction. The at least one target virtual object is controlled to move in the virtual scene in response to a shooting operation on the at least one target virtual object. A target virtual resource is displayed in the virtual scene in response to a location of the at least one target virtual object meeting a first target condition.
-
公开(公告)号:US11511195B2
公开(公告)日:2022-11-29
申请号:US17211532
申请日:2021-03-24
发明人: Shingo Kida , Hideki Aiba , Ryouji Hoshi , Hisashi Oka , Yuya Takehara , Yincheng Yang , Hideya Tsujii , Daisuke Hachiri , Ryotaro Futamura
IPC分类号: A63F13/67 , A63F13/54 , A63F13/533 , A61B5/16 , A63F13/837
摘要: The game device includes a reception unit that is configured to receive instruction information created when a user performs an operation on an input device triggered by a sound output while a game progresses and a derivation unit that is configured to start measuring the degree of fatigue on the basis of the instruction information received by the reception unit and derive the degree of fatigue of the user on the basis of an operation performed by the user during the started measurement of the degree of fatigue.
-
公开(公告)号:US11420112B2
公开(公告)日:2022-08-23
申请号:US16999658
申请日:2020-08-21
申请人: No Sun Park
发明人: No Sun Park
IPC分类号: A63F13/28 , A63F13/837 , A63F13/44 , A63F13/245 , A63F13/26
摘要: The system for operating a match-up game includes a display unit having a plurality of player screen regions configured to display game screens a first input unit configured to receive an input from a first player a second input unit configured to receive an input from a second player a first air outlet configured to discharge air to the first player a second air outlet configured to discharge air to the second player; a control unit configured to control the display unit to count a game time and change the game screens displayed on the player screen regions for each counted game time, and when receiving an input to the first input unit from the first player, control the second air outlet so as to discharge air corresponding to the received input. The system for operating a match-up game may increase a player's sense of immersion.
-
10.
公开(公告)号:US20220241691A1
公开(公告)日:2022-08-04
申请号:US17544278
申请日:2021-12-07
发明人: Fahad KHAN
IPC分类号: A63F13/53 , A63F13/46 , A63F13/837
摘要: A computer-implemented method, computer-readable medium and video game apparatus for a video game. The method includes maintaining a virtual environment in memory, the virtual environment comprising a player-controlled game object and a second game object, the player-controlled game object being associated with a virtual display component. The method also includes determining if the virtual display component satisfies a position condition relative to the second game object and, if so, obtaining preview information indicative of an interactive gameplay effect that would be carried out in the event of receipt of activation input via a game control interface and displaying the preview information in the virtual display component displayed on a screen.
-
-
-
-
-
-
-
-
-