METHOD FOR PROVIDING BATTLE ROYALE GAME BASED ON A PLURALITY OF CLASSES AND SERVER USING THE SAME

    公开(公告)号:US20230133886A1

    公开(公告)日:2023-05-04

    申请号:US17975101

    申请日:2022-10-27

    发明人: Min HUR

    摘要: A method of providing a battle royale game is based on a plurality of classes. The method includes steps of: acquiring a game participation request for the battle royale game from a specific user device, determining initial selectable classes, instructing the specific user device to perform one of a (1_1)-st process of selecting a specific initial selectable class among the initial selectable classes and a (1_2)-nd process of selecting the specific initial selectable class by using a predetermined first function with the initial selectable classes and their corresponding initial selectable probabilities as arguments, and applying the specific initial selectable class to a specific player corresponding to the specific user device.

    System and method for keyboard and palm rest three-dimensional haptic experience

    公开(公告)号:US11596859B2

    公开(公告)日:2023-03-07

    申请号:US17112826

    申请日:2020-12-04

    申请人: Dell Products, LP

    摘要: A three-dimensional (3D) haptic keyboard and palm rest experience system for an information handling system may comprise a display device displaying an avatar image located within a virtual 3D gaming environment generated by a gaming application, a processor determining an action involving the avatar image is being displayed, and a position of the action within the virtual 3D gaming environment, a keyboard controller identifying a haptic region of a keyboard and palm rest assembly having a location with respect to the user that correlates to the position of the action within the virtual 3D gaming environment, and the keyboard controller applying a change in voltage, via a printed circuit board assembly, across a piezoelectric actuator disposed beneath the haptic region to cause haptic movement in the haptic region correlated to the position of the action displayed within the virtual 3D gaming environment.

    Apparatus and method for controlling user interface of computing apparatus

    公开(公告)号:US11590414B2

    公开(公告)日:2023-02-28

    申请号:US17359907

    申请日:2021-06-28

    申请人: Supercell Oy

    摘要: Disclosed is an apparatus including a touch sensitive user interface and a processor. The processor is configured to detect a first contact at a first position on the user interface, determine a movement of the first contact from the first position and if the movement is less than a predetermined movement threshold, when a release of the first contact is detected, move a first object on the user interface from an initial position on the user interface to an area at or near the first position. If the movement is greater than the predetermined movement threshold to identify a second position corresponding to an area near an end point of the movement and when the release of the first contact is detected, execute an action on the second position from the first object.

    METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT, AND STORAGE MEDIUM

    公开(公告)号:US20230019216A1

    公开(公告)日:2023-01-19

    申请号:US17946724

    申请日:2022-09-16

    发明人: Zhihong LIU

    摘要: A method and an apparatus for controlling a virtual object, a storage medium, and an electronic device. The method includes: obtaining an interactive operation in a virtual scene, the interactive operation being used for controlling a first virtual object to release a virtual prop at a target position; releasing the virtual prop at the target position, and displaying a target region triggered by the virtual prop in the virtual scene, the target region including the target position; and enhancing a target attribute of a virtual object in a first object group in the virtual scene in a case that the first virtual object is located in the target region, the first object group being an object group to which the first virtual object belongs.

    VIRTUAL RESOURCE DISPLAY METHOD AND RELATED APPARATUS

    公开(公告)号:US20220379209A1

    公开(公告)日:2022-12-01

    申请号:US17885297

    申请日:2022-08-10

    发明人: Li YAO Zhihong LIU

    IPC分类号: A63F13/52 A63F13/837

    摘要: A virtual resource display method is provided. In the method, at least one target virtual object is displayed in a virtual scene in response to at least one target virtual item of the virtual scene reaching a target state through user interaction. The at least one target virtual object is controlled to move in the virtual scene in response to a shooting operation on the at least one target virtual object. A target virtual resource is displayed in the virtual scene in response to a location of the at least one target virtual object meeting a first target condition.

    System and method for operating match-up game

    公开(公告)号:US11420112B2

    公开(公告)日:2022-08-23

    申请号:US16999658

    申请日:2020-08-21

    申请人: No Sun Park

    发明人: No Sun Park

    摘要: The system for operating a match-up game includes a display unit having a plurality of player screen regions configured to display game screens a first input unit configured to receive an input from a first player a second input unit configured to receive an input from a second player a first air outlet configured to discharge air to the first player a second air outlet configured to discharge air to the second player; a control unit configured to control the display unit to count a game time and change the game screens displayed on the player screen regions for each counted game time, and when receiving an input to the first input unit from the first player, control the second air outlet so as to discharge air corresponding to the received input. The system for operating a match-up game may increase a player's sense of immersion.

    METHOD AND SYSTEM FOR PROVIDING TACTICAL ASSISTANCE TO A PLAYER IN A SHOOTING VIDEO GAME

    公开(公告)号:US20220241691A1

    公开(公告)日:2022-08-04

    申请号:US17544278

    申请日:2021-12-07

    发明人: Fahad KHAN

    摘要: A computer-implemented method, computer-readable medium and video game apparatus for a video game. The method includes maintaining a virtual environment in memory, the virtual environment comprising a player-controlled game object and a second game object, the player-controlled game object being associated with a virtual display component. The method also includes determining if the virtual display component satisfies a position condition relative to the second game object and, if so, obtaining preview information indicative of an interactive gameplay effect that would be carried out in the event of receipt of activation input via a game control interface and displaying the preview information in the virtual display component displayed on a screen.