摘要:
In a mapping system using a graphics application programming interface, for every digital terrain elevation data post, a normal to the terrain surface is calculated, which is then encoded in a half-polar coordinate system. The tilt and azimuth are represented as two fixed-point integers and a color table containing the illumination colors, such as gray scale colors, are given a particular azimuth and tilt combination. The two-dimensional color table array is collapsed into a single-dimensional array by concatenating (linking together) the azimuth and tilt into a single integer. The azimuth will be the most significant position. During rendering, the graphic subsystem converts the color table.
摘要:
An image processing apparatus and method which can reduce the size of circuits for &agr;-blending and dithering and realize high speed processing which perform in parallel processing for finding an amount of update of present image data to be drawn with respect to image data already stored in a display buffer by using a blending coefficient in a subtractor and a multiplier and processing for adding noise data to the image data already stored in the display buffer in a first adder and adding the data obtained by the two processing at a second adder so as to find data comprised of noise data added to data obtained by linear interpolation of two colors, then extracting color valid values at a clamp circuit, thinning out the extracted data in a rounding-off circuit, and writing it back to the display buffer.
摘要:
A system and method for supporting texture patterns larger than natively supported by a graphics processor divides the texture pattern into quadrants and then decomposes object triangles into clipped triangles that fit completely within the quadrants.
摘要:
In computer graphics the image of a surface patch is computed, including specular reflections (mirror-like reflections) from the surface patch. A bump map is used to perturb the normal to a surface, so as to simulate bumps on the surface, which cause specular reflection highlights. The bump map assigns a perturbation vector to each point on several different surface patches and the same perturbation is applied to corresponding points on different surface patches, irrespective of orientation and shape differences between the surface patches. Preferably, the perturbation vector is always parallel to the viewscreen direction, irrespective of the direction of the normal that is being perturbed.
摘要:
A method models a three-dimensional object by first acquiring alpha mattes of the object for multiple viewpoints. The alpha mattes are then projected onto a surface hull completely enclosing the object to construct an opacity hull storing opacity values of the surface of the object. The object is illuminated for various lighting conditions while images are acquired. The images are projected onto the opacity hull to render the object under arbitrary lighting conditions for arbitrary viewpoints.
摘要:
A method for producing an image of a scene including a refractive object includes generating an illumination map, representing the scene. The method creates a first bitmap for the refractive object, the bitmap comprising a plurality of pixels; each of said pixels in the first bitmap is mapped to a pixel in a second bitmap, the mapping representing the effect of refraction on light passing through the object; and the effects of the light illuminating the pixels in the first bitmap are added into said second bitmap.
摘要:
A method in an imaging system organizes and compresses into segments of limited size the image collection needed for the application of image based rendering to walkthroughs of large objects. For views from a limited range of positions only a corresponding limited segment of data needs to be transmitted, decompressed, and processed. A savings is thereby obtained in the startup time and memory required for execution of a walkthrough.
摘要:
A method and apparatus for parallel processing of geometric aspects of video graphics data include processing that begins by determining whether an object-element is within a clipped volume. The processing continues by determining whether the object-element is to be clipped when it is within the clipped volume. The processing then continues by performing in parallel, a clipping function and an attribute derivation function upon the object-element when the object-element is to be clipped. The attribute derivation function may include performing a light function, texture map function, etc.
摘要:
A graphics system that employs parametric texture maps. The graphics system renders surface features of a 3D object in a manner that is direction dependent but without the time consuming and expensive calculations involved in the evaluation of lighting equations on a per pixel basis. A parametric texture map holds a set of parameters that define a surface structure in a manner in which the appearance of the surface structure varies in response to a direction vector. The direction vector may be any user-defined vector including a light source vector or a half-angle vector. The parameters are those of a predetermined equation, the evaluation of which does not involve vector calculations. The equation may take any form including a polynomial equation or a non-polynomial equation. The graphic system renders a polygon with the surface structure using the equation.
摘要:
A graphics adapter capable of supporting lighting models from multiple Application Programming, Interfaces (APIs) within a graphics system is disclosed. The graphics adapter includes a dot product machine and a control means. The dot product machine can perform geometry computations regardless of the API format in which the graphics data is expressed. The control means is utilized to multiplex between a set of graphics data having a first API format and a set of graphics data having a second API format in order to determine the inputs of the dot product machine. As a result, lighting models from multiple APIs can be supported by a single graphics adapter.