Abstract:
A customer loyalty rewards program random enhanced reward distribution system and method may comprise a server (304) receiving an indication that a user is a qualified participant because the user is one of a recipient of customer loyalty rewards program currency and qualified to be such a recipient. The server (304) may be configured to provide the user with a representation of a game (1400), via a communication network (290). The server (304) may be configured to receive, via the communication network (290), from the user, an indication that the user participates (1402) using the representation of the game (1400). The server (304) may determine whether the user is an enhanced reward recipient. The server (304) may be configured to determine whether the user is an enhanced reward recipient by selecting a position in a results array (100) predetermined to contain the indication (104) of whether the user is an enhanced reward recipient.
Abstract:
An audio system and method integrated with a protective helmet (63) is disclosed, which may comprise an outer shell (60) and a protective shock absorbing inner liner (61) intermediate the outer shell and a head of a wearer, and in contact with the head of the wearer, which may comprise a first sound vibration generator (72) imparting sound vibration to the head of the wearer through the inner liner (61) and positioned to simultaneously impart sound vibration through the inner liner (61) in the vicinity of a first ear (64) of the wearer, whereby bones of the middle ear of the first ear (64) of the wearer receive the same sound vibrations via bone conduction through the head of the wearer and via the external acoustic canal of the first ear (64). The system and method may further comprise the inner liner (61) extending below a terminal edge of the outer shell (60) in the vicinity of the sound vibration generator.
Abstract:
A customer loyalty rewards program random enhanced reward distribution system and method may comprise a server (304) receiving an indication that a user is a qualified participant because the user is one of a recipient of customer loyalty rewards program currency and qualified to be such a recipient. The server (304) may be configured to provide the user with a representation of a game (1400), via a communication network (290). The server (304) may be configured to receive, via the communication network (290), from the user, an indication that the user participates (1402) using the representation of the game (1400). The server (304) may determine whether the user is an enhanced reward recipient. The server (304) may be configured to determine whether the user is an enhanced reward recipient by selecting a position in a results array (100) predetermined to contain the indication (104) of whether the user is an enhanced reward recipient.