INGEENI FLASH INTERFACE
    1.
    发明申请
    INGEENI FLASH INTERFACE 审中-公开
    INGEENI闪存接口

    公开(公告)号:WO2005086629A3

    公开(公告)日:2007-07-05

    申请号:PCT/US2004043545

    申请日:2004-12-28

    CPC classification number: G06T13/00 G06T15/005 G06T2213/04

    Abstract: A method is described for presenting graphics to a user, said method comprising (1) providing a 3D graphics system comprising a 3D graphics environment and at least one virtual object positioned in the 3D graphics environment, wherein the 3D graphics system is configured to use 3D mathematics, (2) providing a 2D graphics rendering engine configured to use 2D mathematics, and providing a library of sprites for use by the 2D graphics rendering engine, wherein for each sprite in the library, there is provided an array of rendered views for that sprite, based on horizontal and vertical angles, with the rendered views being expressed in 2D mathematics, (3) selecting a camera perspective within the 3D graphics environment, (4) based on selected camera perspective, generating an appropriate 2D view of the 3D graphics environment, (5) based on the generated 2D view, selecting an appropriate sprite and, for that sprite, the appropriate rendered view for that sprite, (6) determining the appropriate screen location and scale for the selected rendered view for the sprite and (7) instructing the 2D graphics rendering engine to paint the selected rendered view for the sprite to the determined screen location and with the determined scale.

    Abstract translation: 描述了一种用于向用户呈现图形的方法,所述方法包括(1)提供包括3D图形环境和位于3D图形环境中的至少一个虚拟对象的3D图形系统,其中3D图形系统被配置为使用3D 数学,(2)提供配置为使用2D数学的2D图形呈现引擎,并提供用于2D图形呈现引擎的精灵库,其中对于图书馆中的每个精灵,提供了一系列呈现的视图 精灵,基于水平和垂直角度,渲染视图用2D数学表达,(3)在3D图形环境中选择相机透视图,(4)基于所选择的相机视角,生成3D图形的适当二维视图 环境,(5)基于生成的2D视图,选择适当的精灵,并为该精灵选择适当的渲染视图,(6)确定适当的 为所述精灵的所选渲染视图绘制屏幕位置和比例,以及(7)指示2D图形呈现引擎将所选择的所述精灵渲染视图绘制到所确定的屏幕位置并且以所确定的比例绘制。

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