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公开(公告)号:WO2012177991A1
公开(公告)日:2012-12-27
申请号:PCT/US2012/043722
申请日:2012-06-22
Applicant: LUCASFILM ENTERTAINMENT COMPANY LTD , SCHNITZER, Adam , GOLDENBERG, Joshua , OBERHEU, Kent , PORCINO, Domencio , RASMUSSEN, Louise
Inventor: SCHNITZER, Adam , GOLDENBERG, Joshua , OBERHEU, Kent , PORCINO, Domencio , RASMUSSEN, Louise
IPC: G11B27/34 , G06T13/40 , G11B27/034
CPC classification number: G11B27/34 , G06T13/00 , G11B27/034
Abstract: A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes defining at least one of a location in a virtual scene and a time represented in a timeline as being associated with a performance of an animated character. The method also includes aggregating data that represents actions of the animation character for at least one of the defined location and the defined time. The method also includes presenting a user interface that includes a representation of the aggregated actions. The representation is editable to adjust at least one action included in the aggregation.
Abstract translation: 系统包括计算设备,其包括被配置为存储指令的存储器。 计算设备还包括处理器,其被配置为执行指令以执行包括将虚拟场景中的位置和时间线中表示的时间中的至少一个定义为与动画角色的演奏相关联的方法。 该方法还包括聚合表示针对所定义的位置和所定义的时间中的至少一个的动画角色的动作的数据。 该方法还包括呈现包括聚合动作的表示的用户界面。 该表示可编辑以调整聚合中至少包含一个操作。
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2.
公开(公告)号:WO2012118881A1
公开(公告)日:2012-09-07
申请号:PCT/US2012/027081
申请日:2012-02-29
Applicant: LUCASFILM ENTERTAINMENT COMPANY LTD , GOLDENBERG, Joshua , RASMUSSEN, Louise , SCHNITZER, Adam , PORCINO, Domenico , KOVAR, Lucas A.
Inventor: GOLDENBERG, Joshua , RASMUSSEN, Louise , SCHNITZER, Adam , PORCINO, Domenico , KOVAR, Lucas A.
IPC: G11B27/031 , G11B27/34 , G06F3/048
CPC classification number: G06F3/0484 , G06F3/0481 , G06F3/04842 , G06F3/04883 , G11B27/034 , G11B27/34
Abstract: A first input is received in an animation creation application having a user interface showing a virtual-space area for first objects, and a timeline area for second objects representing events. To generate the first input, a user presses and holds an input control while a cursor is over one of the first or second objects. It is determined whether the input control is held for at least a predefined duration. If so, a copy of the object is assigned to the cursor, and the copy is subsequently pasted at another location in the user interface upon the input control ceasing to be held after the cursor is moved to the other location. If the input control does not remain held for at least the predefined duration the copy of the object is not assigned to the cursor.
Abstract translation: 在具有显示第一对象的虚拟空间区域的用户界面的动画制作应用程序中接收到第一输入以及表示事件的第二对象的时间线区域。 为了生成第一输入,当光标在第一或第二对象之一上时,用户按下并保持输入控件。 确定输入控制是否保持至少预定义的持续时间。 如果是,则将对象的副本分配给光标,并且在光标移动到另一位置之后,当输入控制停止保持时,副本随后被粘贴在用户界面中的另一位置。 如果输入控件至少保持预定义的持续时间,则对象的副本未分配给光标。
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3.
公开(公告)号:WO2013074992A2
公开(公告)日:2013-05-23
申请号:PCT/US2012/065625
申请日:2012-11-16
Applicant: LUCASFILM ENTERTAINMENT COMPANY LTD.
Inventor: GOLDENBERG, Joshua , RASMUSSEN, Louise , SCHNITZER, Adam , PORCINO, Domencio , LUCAS, George , ALLEN, Brett A.
IPC: G11B27/34
CPC classification number: G11B27/34 , G06T13/20 , G06T2200/24 , G06T2213/04 , G11B27/036
Abstract: Interaction between a 3D animation and a corresponding script includes: displaying a user interface that includes at least a 3D animation area and a script area, the 3D animation area including (i) a 3D view area for creating and playing a 3D animation and (ii) a timeline area for visualizing actions by one or more 3D animation characters, the script area comprising one or more objects representing lines from a script having one or more script characters; receiving a first user input corresponding to a user selecting at least one of the objects from the script area for assignment to a location in the timeline area; generating a timeline object at the location in response to the first user input, the timeline object corresponding to the selected object; and associating audio data with the generated timeline object, the audio data corresponding to a line represented by the selected object.
Abstract translation: 3D动画与相应脚本之间的交互包括:显示至少包括3D动画区域和脚本区域的用户界面,所述3D动画区域包括(i)3D视图区域,用于创建 以及(ii)用于使一个或多个3D动画角色的动作可视化的时间线区域,所述脚本区域包括表示来自具有一个或多个脚本字符的脚本的线的一个或多个对象; 接收对应于用户从脚本区域中选择至少一个对象的第一用户输入,用于分配给时间线区域中的位置; 响应于所述第一用户输入在所述位置处生成时间轴对象,所述时间轴对象对应于所述选择的对象; 并且将音频数据与生成的时间轴对象相关联,音频数据对应于由所选对象表示的线。 p>
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