A GAMING HARDWARE DEVICE, A BOARD GAME KIT AND RELATED CONTROL METHOD

    公开(公告)号:WO2023012545A1

    公开(公告)日:2023-02-09

    申请号:PCT/IB2022/056192

    申请日:2022-07-05

    Abstract: A gaming hardware device comprises an interactive gaming platform that can be connected to a multi-purpose central console, in which the electronics for making an interactive board game are divided so that a minimal part is in an interactive platform that includes the game board, while all the logic and processing part is relegated to a central console that can be reused also for other interactive platforms. A further object of this disclosure is a game kit comprising a hardware device of this disclosure and a plurality of game pieces containing a passive RFID TAG readable by the central console. A method of controlling a. board game kit is also disclosed.

    REAL TIME FEEDBACK AND RECOMMENDATIONS ON MARKET SELECTIONS

    公开(公告)号:WO2023003933A1

    公开(公告)日:2023-01-26

    申请号:PCT/US2022/037678

    申请日:2022-07-20

    Applicant: STATS LLC

    Abstract: A computing system receives a proposed bet selection for an event. The proposed bet selection includes team information and opponent information. The computing system generates a plurality of queries by analyzing the proposed bet selection. The computing system retrieves historical data related to the proposed bet selection based on the plurality of queries. The computing system analyzes the historical data to generate a plurality of insights related to the proposed bet selection. The computing system provides the historical data and the plurality of insights to a user submitting the proposed bet selection.

    다트 게임 영상을 제공하기 위한 방법

    公开(公告)号:WO2022270962A1

    公开(公告)日:2022-12-29

    申请号:PCT/KR2022/008993

    申请日:2022-06-24

    Inventor: 홍상욱

    Abstract: 본 개시의 몇몇 실시예에 따른, 다트 게임 장치에서 수행되는 다트 게임 영상을 제공하기 위한 방법이 개시된다. 상기 다트 게임 영상을 제공하기 위한 방법은 다른 디바이스의 제 2 플레이 관련 데이터를 수신하는 단계; 상기 제 2 플레이 관련 데이터에 적어도 부분적으로 기초하여, 상기 다른 디바이스와 관련되는 제 2 객체(object)에 대한 디스플레이 속성을 결정하는 단계; 및 상기 결정된 디스플레이 속성에 기초하여, 상기 제 2 객체를 디스플레이하는 단계를 포함할 수 있다. 대표도는 도 13일 수 있다.

    КОМПОНЕНТ УЧЕБНОГО ЭЛЕКТРОННОГО НАБОРА

    公开(公告)号:WO2022245252A1

    公开(公告)日:2022-11-24

    申请号:PCT/RU2022/050054

    申请日:2022-02-20

    Abstract: Изобретение относится к области учебных электронных наборов, а именно к компоненту учебного электронного набора. Технический результат - упрощение конструкции компонента учебного электронного набора. В качестве изобретения заявлен компонент учебного электронного набора, состоящий из микросхемы, корпуса и контактной детали. В соответствии с изобретением контактная деталь механически фиксирует корпус относительно микросхемы, изготовлена из материала, обладающего ферромагнитными свойствами, и припаяна к микросхеме.

    SYSTEM AND METHOD FOR INDIVIDUAL PLAYER AND TEAM SIMULATION

    公开(公告)号:WO2022232270A1

    公开(公告)日:2022-11-03

    申请号:PCT/US2022/026534

    申请日:2022-04-27

    Applicant: STATS LLC

    Abstract: A computing system retrieves historical event data for a plurality of games in a league. The historical event data includes (x,y) coordinates of players within each game and game context data. The computing system learns one or more attributes of each team in each game and each player on each team in each game. The computing system receives a request to simulate a play in a historical game. The request includes substituting a player that was in the play with a target player that was not in the play. The computing system simulates the play with the target player in place of the player based on the one or more attributes learned by the computing system. The computing system generates a graphical representation of the simulation.

    Relais d'antenne de communication en champ proche

    公开(公告)号:WO2022223912A1

    公开(公告)日:2022-10-27

    申请号:PCT/FR2022/050708

    申请日:2022-04-14

    Applicant: CENTILOC

    Abstract: Abrégé L'invention concerne un relais (1) d'antenne de communication en champ proche comprenant une antenne primaire (10) destinée à communiquer avec un lecteur en champ proche, au moins un circuit de contrôle (50) connecté à l'antenne primaire (10) et au moins deux antennes secondaires (20) connectée l'antenne primaire (10) par l'intermédiaire de multiplexeurs (30, 40). Le circuit de contrôle (50) produit une tension d'alimentation (VCC) et communique avec le lecteur afin de commander les multiplexeurs (30, 40) pour sélectionner l'antenne secondaire (20) à mettre en relation avec l'antenne primaire (10).

    SKILLS-BASED, SPORTS WAGERING
    8.
    发明申请

    公开(公告)号:WO2022170251A1

    公开(公告)日:2022-08-11

    申请号:PCT/US2022/015633

    申请日:2022-02-08

    Abstract: A wagering tool, system or method that allows a player to make skill-based bets on a wide range of sporting events includes the following modules: (a) pricing, which provides the odds on the various competitors, (b) historical event, which stores relevant information pertaining to prior sporting events of the same type that the player is considering placing a bet, (c) forecast, which analyzes prior, similar sporting to determine: (i) similar prior events to the upcoming sporting event, (ii) the shared characteristics of the winners' of these prior events, (iii) the percentage probability that each competitor will win, (d) WIN/Odds, which identifies available "value bets" in the upcoming sporting event, (e) score generation, which rank orders available bets on a "value index" scale, (f) derivative, which identifies bets that could be of special interest; along with a searchable index database, which stores the outputs of the system's various modules and continually updates them; and a user interface that is configured to allow a player to interact with the wagering tool.

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