发明公开
EP1310283A3 Network architecture for secure communications between two console-based gaming systems 有权
网络架构有两个基于控制台的游戏系统之间的安全通信

Network architecture for secure communications between two console-based gaming systems
摘要:
A network architecture for console-based gaming systems enables secure communication among multiple game consoles over a local area network. The system architecture supports a three-phase secure communication protocol. The first phase involves generating shared keys that are unique to an authentic game console running an authentic game title. In the second phase, a "client" console attempts to discover existing game sessions being hosted by a "host" game console by broadcasting a request over the local area network. The broadcast request is protected using the shared keys. If the host console agrees to let the client console play, the host console generates session keys that are returned to the client console. The third phase involves a key exchange in which the client and host consoles exchange data used to derive one or more secrets for securing future communications. The key exchange is protected using the session keys.
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