Sending messages in response to events occurring on a gaming service
    1.
    发明公开
    Sending messages in response to events occurring on a gaming service 审中-公开
    施维恩·冯·博茨克林信徒

    公开(公告)号:EP1475756A3

    公开(公告)日:2005-03-30

    申请号:EP04008328.9

    申请日:2004-04-06

    IPC分类号: G07F17/32

    CPC分类号: G07F17/32 G07F17/3227

    摘要: Alerts are transmitted to subscribers to an alerts service in response to events that occur within a gaming environment. Communication within the gaming environment is limited to specific game consoles and the gaming service. A subscriber to the alert notification service can be alerted when a friend joins the gaming service to play a game, or can select other events for which an alert is requested to be sent to the subscriber. In response to any predetermined event occurring within the gaming environment, an alerts service provides an alert or message that is transmitted through a secure firewall and outside the gaming environment. The alert message can be in the form of a pop-up that appears on a user's instant messaging service, or an email, or a message that is transmitted through a mobile communication service to a cell phone or other portable communication device.

    摘要翻译: 响应于在游戏环境中发生的事件,向警报服务发送警报。 游戏环境中的通信仅限于特定的游戏机和游戏服务。 当朋友加入游戏服务来玩游戏时,可以提醒警报通知服务的订户,或者可以选择要求向其发送警报的其他事件。 响应于在游戏环境中发生的任何预定事件,警报服务提供通过安全防火墙和游戏环境之外传输的警报或消息。 警报消息可以是出现在用户的即时消息服务或电子邮件或通过移动通信服务发送到蜂窝电话或其他便携式通信设备的消息的弹出窗口的形式。

    Network architecture for secure communications between two console-based gaming systems
    2.
    发明公开
    Network architecture for secure communications between two console-based gaming systems 有权
    Netzwerkarchitekturfürsichere Kommunikation zwischen zweiKonsolengestütztesspielsystemen

    公开(公告)号:EP1310283A2

    公开(公告)日:2003-05-14

    申请号:EP02025092.4

    申请日:2002-11-12

    IPC分类号: A63F13/12

    摘要: A network architecture for console-based gaming systems enables secure communication among multiple game consoles over a local area network. The system architecture supports a three-phase secure communication protocol. The first phase involves generating shared keys that are unique to an authentic game console running an authentic game title. In the second phase, a "client" console attempts to discover existing game sessions being hosted by a "host" game console by broadcasting a request over the local area network. The broadcast request is protected using the shared keys. If the host console agrees to let the client console play, the host console generates session keys that are returned to the client console. The third phase involves a key exchange in which the client and host consoles exchange data used to derive one or more secrets for securing future communications. The key exchange is protected using the session keys.

    摘要翻译: 用于基于控制台的游戏系统的网络架构可实现多个游戏机在局域网上的安全通信。 系统架构支持三阶段安全通信协议。 第一阶段涉及生成对运行正版游戏标题的真实游戏控制台唯一的共享密钥。 在第二阶段,“客户端”控制台试图通过在局域网上广播请求来发现由“主机”游戏机托管的现有游戏会话。 使用共享密钥保护广播请求。 如果主机控制台同意让客户端控制台播放,则主机控制台会生成返回到客户端控制台的会话密钥。 第三阶段涉及密钥交换,其中客户端和主机控制台交换用于导出一个或多个秘密的数据,以确保将来的通信。 使用会话密钥保护密钥交换。

    Match making based on proximity measures between devices
    3.
    发明公开
    Match making based on proximity measures between devices 有权
    Auswahlverfahren basierend auf Abstandsmessungen zwischenGeräten

    公开(公告)号:EP1471710A2

    公开(公告)日:2004-10-27

    申请号:EP04006964.3

    申请日:2004-03-23

    IPC分类号: H04L29/08 H04L29/06

    摘要: In accordance with one aspect of match making based on proximity measures between devices (102), a record of distances between groups of network addresses is maintained. This record is then used as a basis for selecting an ordering for online game sessions that is to be returned to a computing device requesting information regarding current online game sessions.

    摘要翻译: 基于参与在线游戏会话的计算设备(102)之间的估计距离来选择在线游戏会话的顺序。 满足多个条件的游戏会话的标识符将以选定的顺序返回给计算机。 还包括以下独立权利要求:(1)用于选择几个游戏会话呈现顺序的记录媒体存储程序; (2)参与在线游戏会议的电脑配对系统; 和(3)用于执行匹配制作过程的记录介质存储程序。

    Network architecture for secure communications between two console-based gaming systems
    4.
    发明公开
    Network architecture for secure communications between two console-based gaming systems 有权
    网络架构有两个基于控制台的游戏系统之间的安全通信

    公开(公告)号:EP1310283A3

    公开(公告)日:2004-08-04

    申请号:EP02025092.4

    申请日:2002-11-12

    IPC分类号: A63F13/12

    摘要: A network architecture for console-based gaming systems enables secure communication among multiple game consoles over a local area network. The system architecture supports a three-phase secure communication protocol. The first phase involves generating shared keys that are unique to an authentic game console running an authentic game title. In the second phase, a "client" console attempts to discover existing game sessions being hosted by a "host" game console by broadcasting a request over the local area network. The broadcast request is protected using the shared keys. If the host console agrees to let the client console play, the host console generates session keys that are returned to the client console. The third phase involves a key exchange in which the client and host consoles exchange data used to derive one or more secrets for securing future communications. The key exchange is protected using the session keys.

    Discovery and distribution of game session information
    7.
    发明公开
    Discovery and distribution of game session information 审中-公开
    Erkennung und Verteilung von Spielsitzungsinformationen

    公开(公告)号:EP1374959A2

    公开(公告)日:2004-01-02

    申请号:EP03012059.6

    申请日:2003-05-28

    IPC分类号: A63F13/12

    摘要: Discovery and distribution of game session security information includes receiving a request to generate a new game session from a computing device and maintaining a record of a game session identifier for the new game session and a game session key for the new game session, and making the new game session available for other computing devices to join. A request for information describing one or more of a plurality of game sessions may also be received and responded to with the information describing the one or more game sessions as well as a session key that can be used to communicate with at least one of the one or more other computing devices that are part of the game session.

    摘要翻译: 游戏会话安全信息的发现和分发包括从计算设备接收生成新游戏会话的请求,并维护新游戏会话的游戏会话标识符的记录和用于新游戏会话的游戏会话密钥, 新游戏会话可供其他计算设备加入。 还可以接收描述一个或多个游戏会话中的一个或多个游戏会话的信息的请求,并响应于描述一个或多个游戏会话的信息以及可以用于与一个或多个游戏会话中的至少一个进行通信的会话密钥 或更多其他作为游戏会话一部分的计算设备。

    Sending messages in response to events occurring on a gaming service
    10.
    发明公开
    Sending messages in response to events occurring on a gaming service 审中-公开
    游戏服务时发送消息作为事件的结果

    公开(公告)号:EP1475756A2

    公开(公告)日:2004-11-10

    申请号:EP04008328.9

    申请日:2004-04-06

    IPC分类号: G07F17/32

    CPC分类号: G07F17/32 G07F17/3227

    摘要: Alerts are transmitted to subscribers to an alerts service in response to events that occur within a gaming environment. Communication within the gaming environment is limited to specific game consoles and the gaming service. A subscriber to the alert notification service can be alerted when a friend joins the gaming service to play a game, or can select other events for which an alert is requested to be sent to the subscriber. In response to any predetermined event occurring within the gaming environment, an alerts service provides an alert or message that is transmitted through a secure firewall and outside the gaming environment. The alert message can be in the form of a pop-up that appears on a user's instant messaging service, or an email, or a message that is transmitted through a mobile communication service to a cell phone or other portable communication device.