Invention Grant
- Patent Title: Culling objects from a 3-D graphics pipeline using hierarchical Z buffers
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Application No.: US15189656Application Date: 2016-06-22
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Publication No.: US10032308B2Publication Date: 2018-07-24
- Inventor: Timour T. Paltashev , Chris Brennan
- Applicant: Advanced Micro Devices, Inc.
- Applicant Address: US CA Santa Clara
- Assignee: Advanced Micro Devices, Inc.
- Current Assignee: Advanced Micro Devices, Inc.
- Current Assignee Address: US CA Santa Clara
- Main IPC: G06T15/40
- IPC: G06T15/40 ; G06T15/00 ; G06T15/80 ; G06T17/20

Abstract:
A shader in a graphics pipeline accesses an object that represents a portion of a model of a scene in object space and one or more far-z values that indicate a furthest distance of a previously rendered portion of one or more tiles from a viewpoint used to render the scene on a screen. The one or more tiles overlap a bounding box of the object in a plane of the screen. The shader culls the object from the graphics pipeline in response to the one or more far-z values being smaller than a near-z value that represents a closest distance of a portion of the object to the viewpoint.
Public/Granted literature
- US20170372509A1 CULLING OBJECTS FROM A 3-D GRAPHICS PIPELINE USING HIERARCHICAL Z BUFFERS Public/Granted day:2017-12-28
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