Multi-player game input with detection of context and physical object usage
Abstract:
Systems, apparatuses and methods may provide for determining a state of a multi-player game and identifying a user communication associated with the multi-player game. Additionally, an outbound communication may be generated based on the user communication and the state of the multi-player game. In one example, generating the outbound communication includes conducting a weighted selection of one or more of a recipient, a content or an audio effect of the outbound communication based on the state.
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