Invention Grant
- Patent Title: Method for continued bounding volume hierarchy traversal on intersection without shader intervention
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Application No.: US16101066Application Date: 2018-08-10
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Publication No.: US10580196B1Publication Date: 2020-03-03
- Inventor: Greg Muthler , Tero Karras , Samuli Laine , William Parsons Newhall, Jr. , Ronald Charles Babich, Jr. , John Burgess , Ignacio Llamas
- Applicant: NVIDIA Corporation
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Nixon & Vanderhye, P.C.
- Main IPC: G06T15/06
- IPC: G06T15/06

Abstract:
A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
Public/Granted literature
- US20200051312A1 METHOD FOR CONTINUED BOUNDING VOLUME HIERARCHY TRAVERSAL ON INTERSECTION WITHOUT SHADER INTERVENTION Public/Granted day:2020-02-13
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/06 | .光线跟踪 |