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1.
公开(公告)号:US12148088B2
公开(公告)日:2024-11-19
申请号:US18129334
申请日:2023-03-31
Applicant: NVIDIA Corporation
Inventor: Greg Muthler , Tero Karras , Samuli Laine , William Parsons Newhall, Jr. , Ronald Charles Babich, Jr. , John Burgess , Ignacio Llamas
IPC: G06T15/06
Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
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2.
公开(公告)号:US11200725B2
公开(公告)日:2021-12-14
申请号:US17030008
申请日:2020-09-23
Applicant: NVIDIA Corporation
Inventor: Greg Muthler , Tero Karras , Samuli Laine , William Parsons Newhall, Jr. , Ronald Charles Babich, Jr. , John Burgess , Ignacio Llamas
IPC: G06T15/06
Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
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公开(公告)号:US20210012552A1
公开(公告)日:2021-01-14
申请号:US17032818
申请日:2020-09-25
Applicant: NVIDIA Corporation
Inventor: Samuli LAINE , Tero Karras , Timo Aila , Robert Ohannessian , William Parsons Newhall, JR. , Greg Muthler , Ian Kwong , Peter Nelson , John Burgess
Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
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4.
公开(公告)号:US20210005010A1
公开(公告)日:2021-01-07
申请号:US17030008
申请日:2020-09-23
Applicant: NVIDIA Corporation
Inventor: Greg Muthler , Tero Karras , Samuli Laine , William Parsons Newhall, JR. , Ronald Charles Babich, JR. , John Burgess , Ignacio Llamas
IPC: G06T15/06
Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
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公开(公告)号:US20200242736A1
公开(公告)日:2020-07-30
申请号:US16261395
申请日:2019-01-29
Applicant: Nvidia Corporation
Inventor: Ming-Yu Liu , Xun Huang , Tero Karras , Timo Aila , Jaakko Lehtinen
Abstract: A few-shot, unsupervised image-to-image translation (“FUNIT”) algorithm is disclosed that accepts as input images of previously-unseen target classes. These target classes are specified at inference time by only a few images, such as a single image or a pair of images, of an object of the target type. A FUNIT network can be trained using a data set containing images of many different object classes, in order to translate images from one class to another class by leveraging few input images of the target class. By learning to extract appearance patterns from the few input images for the translation task, the network learns a generalizable appearance pattern extractor that can be applied to images of unseen classes at translation time for a few-shot image-to-image translation task.
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6.
公开(公告)号:US20200051312A1
公开(公告)日:2020-02-13
申请号:US16101066
申请日:2018-08-10
Applicant: NVIDIA Corporation
Inventor: Greg Muthler , Tero Karras , Samuli Laine , William Parsons Newhall, JR. , Ronald Charles Babich, JR. , John Burgess , Ignacio Llamas
Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
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公开(公告)号:US09721320B2
公开(公告)日:2017-08-01
申请号:US13732103
申请日:2012-12-31
Applicant: NVIDIA Corporation
Inventor: Tero Karras
CPC classification number: G06T15/00 , G06T1/20 , G06T17/005 , G06T2210/52
Abstract: A non-transitory computer-readable storage medium having computer-executable instructions for causing a computer system to perform a method for constructing bounding volume hierarchies from binary trees is disclosed. The method includes providing a binary tree including a plurality of leaf nodes and a plurality of internal nodes. Each of the plurality of internal nodes is uniquely associated with two child nodes, wherein each child node comprises either an internal node or leaf node. The method also includes determining a plurality of bounding volumes for nodes in the binary tree by traversing the binary tree from the plurality of leaf nodes upwards toward a root node, wherein each parent node is processed once by a later arriving corresponding child node.
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公开(公告)号:US20250104334A1
公开(公告)日:2025-03-27
申请号:US18971974
申请日:2024-12-06
Applicant: NVIDIA Corporation
Inventor: Samuli Laine , Tero Karras , Greg Muthler , William Parsons Newhall, JR. , Ronald Charles Babich, JR. , Ignacio LLamas , John Burgess
Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to provide a deterministic result of intersected triangles regardless of the order that the memory subsystem returns triangle range blocks for processing, while opportunistically eliminating alpha intersections that lie further along the length of the ray than closer opaque intersections.
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9.
公开(公告)号:US11645810B2
公开(公告)日:2023-05-09
申请号:US17520100
申请日:2021-11-05
Applicant: NVIDIA Corporation
Inventor: Greg Muthler , Tero Karras , Samuli Laine , William Parsons Newhall, Jr. , Ronald Charles Babich, Jr. , John Burgess , Ignacio Llamas
IPC: G06T15/06
CPC classification number: G06T15/06
Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
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公开(公告)号:US11328472B2
公开(公告)日:2022-05-10
申请号:US17032818
申请日:2020-09-25
Applicant: NVIDIA Corporation
Inventor: Samuli Laine , Tero Karras , Timo Aila , Robert Ohannessian , William Parsons Newhall, Jr. , Greg Muthler , Ian Kwong , Peter Nelson , John Burgess
Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
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