Invention Grant
- Patent Title: Creating a ray differential by accessing a G-buffer
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Application No.: US16022506Application Date: 2018-06-28
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Publication No.: US10600232B2Publication Date: 2020-03-24
- Inventor: Tomas Akenine-Moller , Robert Toth , Magnus Andersson , Jim Kjell David Nilsson
- Applicant: NVIDIA Corporation
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA CORPORATION
- Current Assignee: NVIDIA CORPORATION
- Current Assignee Address: US CA Santa Clara
- Agency: Zilka-Kotab, PC
- Main IPC: G06T15/06
- IPC: G06T15/06 ; G06T15/80 ; G06T15/10 ; G06T11/00 ; G06T15/00

Abstract:
A texture level of detail (LOD) approximation may be performed utilizing ray differentials and a G-buffer. For example, a scene to be rendered is identified, and a G-buffer of the scene is rendered. Additionally, ray tracing is started for the scene, and during the ray tracing, a ray differential is created by accessing the G-buffer. Further, the created ray differential is appended to a current ray, and the created ray differential is traced.
Public/Granted literature
- US20190236831A1 PERFORMING A TEXTURE LEVEL-OF-DETAIL APPROXIMATION Public/Granted day:2019-08-01
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/06 | .光线跟踪 |