Invention Grant
- Patent Title: Techniques for tiling compute work with graphics work
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Application No.: US15378049Application Date: 2016-12-14
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Publication No.: US10607390B2Publication Date: 2020-03-31
- Inventor: Jeffrey A. Bolz
- Applicant: Nvidia Corporation
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Artegis Law Group, LLP
- Main IPC: G06T15/00
- IPC: G06T15/00 ; G06T15/80

Abstract:
A device driver is configured to identify a group of compute shaders to be executed in multiple traversals of a graphics processing pipeline. Each such compute shader accesses a compute tile of data having particular dimensions. The device driver interoperates with a tiling unit to determines dimension for a cache tile so that an integer multiple of each compute tile will fit evenly within the cache tile. Thus, when executing compute shaders in different traversals of the graphics processing pipeline, the data processed by those compute shaders can be cached in the cache tile between passes.
Public/Granted literature
- US20180165787A1 TECHNIQUES FOR TILING COMPUTE WORK WITH GRAPHICS WORK Public/Granted day:2018-06-14
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |