Method and system for time gaming with skill wagering opportunities
Abstract:
A gaming system and method which includes determining a skill level of a player, determining, based on the determined skill level of the player, a return-to-player percentage to employ for a play of a game, wherein a first return-to-player percentage is determined when the skill level is a first skill level and a second, different return-to-player percentage is determined when the skill level is a second, different skill level, causing a display of the play of the game for the player in accordance with the determined return-to-player percentage, the play of the game associated with receipt of at least one skill-based input, and responsive to a score increase event that occurs in association with the play of the game, modifying a score of the player and causing a display of the modified score, wherein the score of the player is separate from a credit balance of the player.
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